This document discusses using virtual worlds for real-world innovation through avatar-based collaboration. It presents opportunities for open innovation using virtual worlds' interactive collaboration and user-generated content capabilities. Several case studies are described that involved identifying needs, concept development, testing, and launches in virtual environments. The research aims to understand what creates a compelling co-creation experience in virtual worlds by examining elements like challenge, desirability, interactivity, usability, and community. Preliminary results suggest these elements are important for effective avatar-based innovation.
1 of 28
More Related Content
Avatar-Based Innovation and the Ideation Quest
1. Avatar-Based Innovation Using Virtual Worlds for Real World Innovation Thomas Kohler, Kurt Matzler, Johann F端ller University of Innsbruck :: Department of Strategic Management, Marketing and Tourism
2. Armed with new connective tools, consumers want to interact and co-create value... Prahalad and Ramaswamy, 2003
17. Research Design context process users Expert Interviews Compelling co-creation process Participant Interviews and Observation Compelling co-creation in virtual worlds Focus Groups Compelling virtual world place
18. Participant Interviews - Practical Project Idea Submission box vs. Compelling Co-Innovation Process
27. Conclusion New approach to interactive new product development Necessity of creating a compelling experience High level of interactivity and usability Capitalizing on media richness and playfulness