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Avatar-Based Innovation Using Virtual Worlds for Real World Innovation Thomas Kohler, Kurt Matzler, Johann F端ller University of Innsbruck ::  Department of Strategic Management, Marketing and Tourism
Armed with new connective tools, consumers want to interact and co-create value...   Prahalad and Ramaswamy, 2003
Background and Opportunities 1 2 3 4
Virtual Worlds Computer-generated physical space   Represented graphically in three dimensions   Experienced by many people at once
Avatar Virtual representation Appearance  -  Looks Clothing  Accessoires
Virtual Worlds Open Innovation Avatar-Based Innovation = +
Opportunities Avatar Based Innovation Integrating Open Innovation Real-time Media Richness Interactive collaboration Virtual Worlds User-Generated Content Native creativity Playful environment Freedom to experiment
Dissolving Boundaries  They could use their virtual-world sensibility  to design products with real-world potential  (Hemp, 2006)
Cases and their Challenge 1 2 3 4
Need identification and idea generation Concept and design Test and launch Alcatel-Lucent Innovation Competiton
Steelcase Chair Designs Need identification and idea generation Concept and design Test and launch
Need identification and idea generation Concept and design Test and launch Aloft Testing the Virtual Hotel
The Challenge < Participation
Research Question and Research Design 1 2 3 4
WHAT CREATES A   COMPELLING   CO-CREATION   EXPERIENCE  WITHIN VIRTUAL WORLDS ?
COMP CO-CRE EXPER ELLING ATION IENCE   Virtual Worlds Open Innovation
Research Design context process users Expert Interviews Compelling co-creation process Participant Interviews and Observation  Compelling co-creation in virtual worlds   Focus Groups Compelling virtual world place
Participant Interviews - Practical Project Idea Submission box  vs.  Compelling Co-Innovation Process
Ideation Quest
Sustainable living in 2020 The future motor biking experience
Preliminary Results and Conclusion 1 2 3 4
Challenge Desirability Interactivity Usability Community
Challenge Desirability Interactivity Usability Community
Challenge Desirability Interactivity Usability Community
Challenge Desirability Interactivity Usability Community
Challenge Desirability Interactivity Usability Community
Conclusion New approach to interactive new product development Necessity of creating a compelling experience High level of interactivity and usability Capitalizing on media richness and playfulness
Discussion

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Avatar-Based Innovation and the Ideation Quest