The document provides principles for attack and defense in rugby. For attack, it emphasizes attacking with depth and pace, passing early to move the ball wide, and having defined roles for distributors, playmakers, strikers, and trailers. It also discusses principles of kicking to balance territory and possession. For defense, it stresses pressure, tackling, and poaching, defending against kicks, and having either a man-up or drifting defensive alignment depending on the situation.
2. Principles of Attack Depth Pace - Space All plays have multiple options Play what is in front of you look at the defense Attack with 6 in every play everyone has a role To attack wide you need time stand deeper and pass earlier Attack wide on good ball, and tight on bad ball 4 roles in every play Distributor moves the ball to the playmaker, pass early Playmaker takes the ball to tackle line, preserves space - needs to be threat to run. Pass early to wide striker, late to close striker Striker runner that is breaking the tackle line Trailer supports the striker and most likely to score Want to pressure a player in the defense (Bold box for man up, dashed for drift/slide) The goal must first be to get over the gainline The trailers must run lines to support ball carrier in contact get close and come from DEPTH Kicking must balance territory and possession Near our line territory is more important than possession Near their line possession is more important than territory
3. Principles of Kicking Position - Territory - Possession There is a balance between territory and possession Near our line territory is more important than possession Inside 22 kick for touch if you can gain territory Outside 22 kick for territory by kicking to space Near their line possession is more important than territory Outside their 22 kick to regain territory Inside their 22 keep the ball To be able to execute a kicking game we must become good kickers - PRACTICE
4. 1 Play 9 11 15 14 13 12 10 11 13 12 10 D P S S T T T Good against man-up defense. Pass early to move wide and 13 can become a playmaker. Desired wheel
5. 2 Play 9 11 15 14 13 12 10 11 13 12 10 D D P S T T T Good against man-up defense.
6. 61 9 11 15 14 13 12 10 11 13 12 10 D P S T T T S Good against inside-out defense
7. 62 9 11 15 14 13 12 10 11 13 12 10 D D P S T T S Good against inside-out defense
8. X Play 9 11 15 14 13 12 10 11 13 12 10 D P S S S T T Good off lineouts
9. Chopper 9 11 15 14 13 12 10 11 13 12 10 D P S S T T Good against inside-out defense
10. Cross 9 11 15 14 13 12 10 11 13 12 10 D P S S T T T Good off second phase Centers cross, with OC going behind Early to IC to be playmaker Late to OC for a crash
11. England 9 11 15 14 13 12 10 11 13 12 10 P S S T Scrum center 10 Works against either defensive alignment 8
12. Principles of Defense Pressure Tackling - Poaching Offense always has an overload advantage because defensive FB must cover kick Defensive cover is inside Attack on defense 3 steps up Once you know your player attack her Dont get beat on outside force ball back inside Dont turn in on the ball you have cover inside Cover your player and gap outside Player inside the tackler is the poacher Man-up is more aggressive leaves holes wide Drift covers the outside hole but is passive forwards must cover FH Goal line FB joins line and play man-up Have to defend against kick always have 2 fullbacks out wings and fullbacks Depth varies depending on their desire to kick and space available Ball will be kicked in the same direction as ball movement See principles of kicking in attack Last line of defense always stays inside ball NO DEFENSE SYSTEM IS EFFECTIVE WITHOUT STRONG TACKLING
13. 4 Man up 9 11 15 14 13 12 10 11 13 12 10 Scrums on RHS Start gap inside player 3 steps up then across Can call a slide if they pass early or they skip Cover your player and gap outside if doubt cover the outside player.
14. Drift 9 11 15 14 13 12 10 11 13 12 10 Scrums on LHS Start gap inside player 3 steps up then drift across one player SH takes outside shoulder of FH, 7 takes inside Cover your player and gap outside if doubt cover the outside player.
15. Man Out 9 11 15 14 13 12 10 11 13 12 10 Every lineout start one gap out SH takes outside shoulder of FH, 7 takes inside Start gap inside player 3 steps up then across Cover your player and gap outside if doubt cover the outside player. 7
16. Scrum Center 9 11 15 14 13 10 12 11 13 12 10 Scrum center 15 14 Back stays out and forces ball back into backrow. Do not turn in