際際滷

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Back to Space
Back to Space

ICT Consultant @ Centric
C#
ASP.NET, .Net Core
Angular

Live Coder @ home
WebXR NL Meetup
JavaScript
Modern Web
Back to Space
13KB
Zipped
1
Month
5 categories20K prizes
   ソ
Back to Space
Johnny Smiter: Episode
Zero
Dont look back!VR is back
A web framework for building virtual reality experiences
Component based
 Unity : GameObjects and MonoBehaviors
 A-Frame : Entities and Components
Back to Space
Back to Space
2 Ideas
 Haunted Mansion
 Space Invaders
 3D Studio
 Custom scripts
 Photoshop
 ShaderTool
 Codepen
 Basic concept and gameplay first. Very rough and with cubes.
 All in VSCode
 TODO+ for work items
 Frameworks:
 A-frame
 Inspector for debugging
 ThreeJS, came with A-Frame
 WebPack
 Glslify
 Snippets in VSCode
concept and gameplay first
Back to Space
Back to Space
Back to Space
Components
Code Snippet
Back to Space
Back to Space
 GLSL
 Wireframe look
World generation
Back to Space
Back to Space
 In browser
 New Chrome Extension
 On phone
 With daydream
 With borrowed Oculus Rift
 With help from people in our Twitch community
 Learned a lot about shaders and compiling the project
 GLSLify to bundle shaders
 Controllers are different on various platforms
 Screen mirroring for Oculus Rift via tool
 Zip on Linux is smaller
Back to Space
Back to Space
Back to Space
 Release on
Construct Arcade
 Fix a few minor bugs
 Add more invaders
and more variation
 Better music/sfx
 AR Version
 Featured on
FireFox Reality
 Release on ???
Back to Space
https://github.com/sorskoot/backtospace
https://twitch.tv/sorskoot
https://youtube.com/c/sorskoot
https://timmykokke.com
https://aframe.io/
https://js13kgames.com

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Back to Space

Editor's Notes

  • #4: Who am I, What do I do and Why!
  • #6: JS coding competition forHTML5 Game Developers. Around a theme, This years theme was Back.
  • #7: JS coding competition f orHTML5 Game Developers.
  • #8: Show some examples in screenshots A-Frame, Three.JS or Babylon.js are allowed through a specific URL Doesnt count in 13KB
  • #9: Show some examples in screenshots A-Frame, Three.JS or Babylon.js are allowed through a specific URL Doesnt count in 13KB
  • #11: https://glitch.com/~butternut-Colby
  • #13: Started 1 week late, due to summer vacation, but got the basic idea written down. 2 ideas: Haunted mansion where someone or something is sneaking up behind you Space Invaders Went with the second
  • #16: First screenshot Working game. I knew I would be able to do it
  • #17: Intense gameplay. Testing live on stream.
  • #18: difficultiess
  • #19: Since then made a few updates to my common WebVR Build Pipeline to include HTML as well. Copies code from SRC to DIST Combine all .js into 1 file Compiles .scss to .css Include GLSL Different pipeline for Dev and Prod Show Webpack
  • #20: controls everything, heart of the game
  • #21: Show GameComponent, InvaderComponent, AppearComponent
  • #22: Real Textures are too big. Generate them in code. Title => https://codepen.io/Sorskoot/pen/aboLegK
  • #23: Real Textures are too big. Generate them in code. Title => https://codepen.io/Sorskoot/pen/aboLegK Sun => https://codepen.io/Sorskoot/pen/qBWpRea Show Codepens Shot Code for sky Perlin Noise based
  • #24: Basic vertex shader, complex fragment shader - with some js code GLSL 3.0 for OpenGL ES 3
  • #25: Donut shape as mask perlin noise Removed all faces that have 3 points at 0,0,0 Show Code
  • #26: Flash version of sfxr => http://www.superflashbros.net/as3sfxr/ IN EDGE DEV!!!