The document discusses the current state of voice user interfaces and opportunities to improve conversational abilities by moving beyond simple transactions and information exchanges to enable more complex discussions, subtlety, contextual awareness and personalization. It outlines challenges like lack of non-verbal cues and provides principles and guidelines for developing compelling conversational content and experiences that are engaging, memorable and able to handle unexpected situations gracefully. Resources and examples of both good and bad conversational abilities are also referenced.
1 of 28
Download to read offline
More Related Content
Bears in High Heels
1. You be VUI
How do I make a peanut bu1er
and jelly sandwich?
2. Bears in High Heels
Compelling content
for
conversa2onal interfaces
4. Past, present, future
The next tech UI pivot
All the modes
>> Voice- Bi-, MulG-, Inter-, Cross-
ConversaGonal-ish
7. I bought an Echo, and now Alexa is
basically a member of the family.
8. Exchange meaning and information
Relate
Share emotion
Transact
Fill time
Amusement
Conversa6on
9. Where we are
Things we already do with voice
Updates and messages
Trivia, facts, quizzes, tasks
Reminders, requests, lists, games
Simple transacGons
Environment (lights, music, sleep)
10. MIA so far
Things we already do with voice
ExplanaGons
Complex meaning
Subtlety
SophisGcated humor
Real conversaGon
14. Ginger Rogers
(Astaire) was able to do dances on
screen that would have been
impossible to risk if he hadn't had a
partner like Ginger
Being be1er than expected
15. Backwards and in high heels
ExpectaGons and rules about content
and meta-informaGon are ingrained,
subtle, and challenging
Beyond choreography to anGcipaGon,
interpretaGon, response, and grace
17. Content that ma1ers
TransacGonal: Whats my goal?
Whats required to make that
happen?
InformaGonal: What do I want to
know? What order and structure?
Will I want more?
18. Content that ma1ers
Entertaining: What delights me?
What keeps me interested and
coming back?
EducaGonal: What do I need to learn?
What helps me? How do I know Im
learning the right things?
24. AestheGcs, rhythm, melody, chunks
Non-verbal audio
Spontaneity and pleasant surprises
Light humor
Comparison and contrast
AlliteraGon, rule of 3s
Principles and guidelines
27. Resources
-The Media EquaGon: How People Treat Computers, Television,
and New Media Like Real People and Places (Nass)
- Voice User Interface Design (Cohen)
- Designing Voice User Interfaces: Principles of ConversaGonal
Experiences (Pearl)
- www.avixd.org
- Gricean maxims: h1ps://www.sas.upenn.edu/~haroldfs/
dravling/grice.html
- Radio: h1p://training.npr.org/audio/wriGng-for-radio-a-
manifesto-from-nprs-chris-joyce/
- Dialogue: h1ps://thewritepracGce.com/dialogue-powerful/