This document provides an overview of the setup and turn structure for a two-player party game. Each player has their own party space divided into four groups to invite virtual guests. On a turn, a player can invite the first guest in line for free or pay chips to skip ahead. They then add the guest to a group, and score chips for any matching interests. The goal is to build groups to maximize scoring before discarding full groups at the end of the turn. Optional actions include playing Belle cards to interfere with opponents or boost your own score.