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The Big NYC Game
An augmented reality game for NYC by New Yorkers

        Discussion Moderated by Ori Inbar

           AR Dev Camp NYC @Topp
                 Dec 5th 2009
What is it?

 Location-based - right here in NYC!
 Social - viral, for everyone
 Augmented Reality - cool!
 Game=fun
How?
A collaborative, open-source,
 game development project

                          modeled after...




                           Swarm of Angels

    open source feature 鍖lm, and participatory 鍖lmmaking community.
    A new kind of 鍖lm process and movement pioneering extreme collaboration & digitally-native cinema.
    With members now in the four 鍖gures we are recon鍖guring our web presence to
    simplify involvement and clarify all the project developments.
Launch Target
                             2010



      ...and on going after that
  ...then expand to other cities
Whats the Purpose
                   Make NYC better


   get people to shop locally

   learning about the history of the city

   Make NYC greener (e.g. get points for green transportation)

   ghostbusters

   Leave Manhattan (get to know the other boroughs)
Work Streams

   AR Software & devices - Tish, Noah, Sophia, Omar, Steves students
    (GoblinXNA)

   Game mechanics, link to social networks - Chris

   Design, Story - Jon, Ralph

   Promotion, sponsors, Government relationships, non pro鍖t - Don, Ralph

   Legal (IP) - Zeke
AR Software
   Sensors: GPS+compass, markers, NFT, PTAM,
    face detection, Sketch AR, ...
   Focus on mature AR tools
   Crowd source marker tagging around the city
   T-shirt markers
AR Devices
             goal:device agnostic



 iPhone, Android phones, Symbian, Win Mo
 any camera phone (MMS)
 cell phones + sms
 mini laptops + AR goggles
 Projection
Game Mechanics


 Loc: Quest, treasure hunt - across the city
 AR: visual interaction
 Social: pick a role and gang up to advance
game ideas
   Mini games. prizes

   Introduce AR concepts - step by step

   鍖nd hidden markers by using social networks

   put together several markers in a certain location + more folks - 鍖ts any
    demographic

   capture the 鍖ag, turn of the century (history), mystery

   user generated game based on the game infrastructure and story line

   teach users to create AR games

   cover the city with QR codes and markers

   Start playing individually and converge into teams
    (everyone can 鍖nd a role to play, no matter what tech they have)

   easter eggs - to incentivize people to explore new locations in the city

   References: The following, e.g. Green Edge
Game Time


 Several hours?
 On going (24x7)?
Contributors
Sophia Para鍖na, OpenGeo, @spara, organizer, Marco Neumann, KONA, @neumarcx,

Tish Shute, Web,@tishshute, Dimitri Darras, @dimitridarras, Heidi Hysell,

Joe Lamantia, Muku / ARWave, @mojoe Kate Chapman, Web Developer, FortiusOne,
@wonderchook

Matthieu Pierce, itinerant poet, @matthieupierce, Ori Inbar, ogmento games alfresco
Noah Zerkin, [1] , Ohan Oda, webpage  Columbia University; NYC
Sean White, webpage , Steve Henderson, Columbia University, webpage, @stevehenderson
Omer Gunes, [[2] webpage] , Steve Feiner, Jon Russek, NYC, website, @鍖lmaddict
Daniel Leslie, Re鍖exions Data, LLC @dan_leslie, Donald Schwartz, NYC, @Ishkahbibel
David Oliver, Oliver+Coady, Inc. NYC, @davidmoliver , Chris Grayson, NYC, Twitter:
@chrisgrayson | Blog: GigantiCo | Contributor: H+ Magazine
Saul Devitt, NYC. Bert Picot, NYC , MZ ,
Jon Russek  鍖lm production + law + internet,
Davide Byron  developed the game Spads and Fokkers
Philip Ashlock @philipashlock, Michael Keating, The Open Planning Project
Yohan Baillot, @yohanBaillot

More Related Content

Big NYC Game

  • 1. The Big NYC Game An augmented reality game for NYC by New Yorkers Discussion Moderated by Ori Inbar AR Dev Camp NYC @Topp Dec 5th 2009
  • 2. What is it? Location-based - right here in NYC! Social - viral, for everyone Augmented Reality - cool! Game=fun
  • 3. How? A collaborative, open-source, game development project modeled after... Swarm of Angels open source feature 鍖lm, and participatory 鍖lmmaking community. A new kind of 鍖lm process and movement pioneering extreme collaboration & digitally-native cinema. With members now in the four 鍖gures we are recon鍖guring our web presence to simplify involvement and clarify all the project developments.
  • 4. Launch Target 2010 ...and on going after that ...then expand to other cities
  • 5. Whats the Purpose Make NYC better get people to shop locally learning about the history of the city Make NYC greener (e.g. get points for green transportation) ghostbusters Leave Manhattan (get to know the other boroughs)
  • 6. Work Streams AR Software & devices - Tish, Noah, Sophia, Omar, Steves students (GoblinXNA) Game mechanics, link to social networks - Chris Design, Story - Jon, Ralph Promotion, sponsors, Government relationships, non pro鍖t - Don, Ralph Legal (IP) - Zeke
  • 7. AR Software Sensors: GPS+compass, markers, NFT, PTAM, face detection, Sketch AR, ... Focus on mature AR tools Crowd source marker tagging around the city T-shirt markers
  • 8. AR Devices goal:device agnostic iPhone, Android phones, Symbian, Win Mo any camera phone (MMS) cell phones + sms mini laptops + AR goggles Projection
  • 9. Game Mechanics Loc: Quest, treasure hunt - across the city AR: visual interaction Social: pick a role and gang up to advance
  • 10. game ideas Mini games. prizes Introduce AR concepts - step by step 鍖nd hidden markers by using social networks put together several markers in a certain location + more folks - 鍖ts any demographic capture the 鍖ag, turn of the century (history), mystery user generated game based on the game infrastructure and story line teach users to create AR games cover the city with QR codes and markers Start playing individually and converge into teams (everyone can 鍖nd a role to play, no matter what tech they have) easter eggs - to incentivize people to explore new locations in the city References: The following, e.g. Green Edge
  • 11. Game Time Several hours? On going (24x7)?
  • 12. Contributors Sophia Para鍖na, OpenGeo, @spara, organizer, Marco Neumann, KONA, @neumarcx, Tish Shute, Web,@tishshute, Dimitri Darras, @dimitridarras, Heidi Hysell, Joe Lamantia, Muku / ARWave, @mojoe Kate Chapman, Web Developer, FortiusOne, @wonderchook Matthieu Pierce, itinerant poet, @matthieupierce, Ori Inbar, ogmento games alfresco Noah Zerkin, [1] , Ohan Oda, webpage Columbia University; NYC Sean White, webpage , Steve Henderson, Columbia University, webpage, @stevehenderson Omer Gunes, [[2] webpage] , Steve Feiner, Jon Russek, NYC, website, @鍖lmaddict Daniel Leslie, Re鍖exions Data, LLC @dan_leslie, Donald Schwartz, NYC, @Ishkahbibel David Oliver, Oliver+Coady, Inc. NYC, @davidmoliver , Chris Grayson, NYC, Twitter: @chrisgrayson | Blog: GigantiCo | Contributor: H+ Magazine Saul Devitt, NYC. Bert Picot, NYC , MZ , Jon Russek 鍖lm production + law + internet, Davide Byron developed the game Spads and Fokkers Philip Ashlock @philipashlock, Michael Keating, The Open Planning Project Yohan Baillot, @yohanBaillot