This document discusses code refactoring. It begins by defining refactoring as restructuring source code to improve readability, fix bugs easily, enhance design, and introduce flexibility without changing functionality. It then provides examples of when to refactor, such as when duplicating logic exists, or to enable sharing of logic between methods. The document also discusses problems that can occur with refactoring, like interface changes breaking other applications, and signs that refactoring is needed, such as duplicate code, long methods, or large classes. It provides guidance on how to identify code that needs refactoring and techniques for refactoring different structures. In the end, it discusses the potential benefits of refactoring, such as increased
The document discusses the importance of software architecture and design patterns, emphasizing the foundational decisions involved in organizing a software system. It highlights various design heuristics, the role of patterns as proven solutions, and the significance of layered architecture in software systems. Additionally, it explores how patterns can simplify communication and avoid common design mistakes, making them essential tools for software architects and developers.