This document provides an overview of the key topics covered in Chapter 10, which include:
- Defining web-based multimedia and listing advantages and disadvantages of using it
- Describing common multimedia elements like text, images, animation, audio, and video
- Outlining basic steps for designing a multimedia website, such as determining objectives and intended audience
- Explaining the process of developing a multimedia website, including creating elements, using markup languages, and more
- Discussing the future of web-based multimedia and emerging technologies
This chapter discusses multimedia and the web. It begins by defining web-based multimedia as the integration of various media types like text, images, video, and sound on web pages. It then discusses the basic multimedia elements of text, images, animation, audio, and video. The chapter also covers designing multimedia web sites, including determining objectives and audience, using flowcharts and layouts, and accessibility considerations. It concludes by outlining the process of developing a multimedia web site, which involves creating multimedia elements, using markup languages like HTML and XML to code pages, and testing and publishing the site.
This chapter covers:
- What Web-based multimedia is and how it is used today
- The advantages and disadvantages of using multimedia
- A look at basic multimedia elements
- Steps and principles in designing a multimedia site
- How a multimedia Web site is developed and the software used during this process
- A look at the future of Web-based multimedia
This chapter discusses multimedia and web design. It defines multimedia as the integration of various media types, such as text, images, video, animation and sound. Web-based multimedia refers to multimedia located on web pages. The chapter covers the basic elements of multimedia like text, images, animation, audio and video. It discusses the advantages and disadvantages of using multimedia. It also describes the process of designing multimedia web sites, including determining objectives and audience, using flowcharts and page layouts. The chapter outlines how to develop a site using HTML, CSS, scripting languages and other tools to create the content and interface. It discusses testing, publishing and maintaining the finished site.
The document discusses multimedia on the web and web-based multimedia. It defines multimedia as the integration of various media types like text, images, video, animation and sound. Web-based multimedia refers to websites that contain more than one media type. The document then discusses various multimedia elements used on websites like text, images, animation, audio and video. It also discusses concepts related to the world wide web like HTML, HTTP, websites, web servers and browsers.
Chapter 02 multimedia systems hardware and softwareUrvi Surat
油
This document discusses multimedia systems and authoring tools. It begins by categorizing multimedia systems as either multimedia presentation systems for users or multimedia development systems for developers. It then discusses the evolution of the multimedia PC from early systems with limited capabilities to later systems adhering to MPC specifications with improved processors, memory, and multimedia support. The document also covers various types of authoring tools classified by metaphor and capabilities, and the typical multimedia development process.
This document discusses different types of authoring tools and systems for creating multimedia content. It begins by explaining the difference between authoring tools and programming tools, with authoring tools being higher-level and easier to use for non-programmers. The document then covers the main components of authoring tools, including media loading, editing, page/slide building, and distribution features. It categorizes authoring tools as CD-ROM based, web-based, or web-based course management tools. Examples of tools are provided for each category, along with their attributes and instructional applications. Development models like slide-based, icon-based, score-based, object-oriented, and scripting languages are also outlined.
This document discusses multimedia, including its meaning, elements, types, and applications. Multimedia refers to combining different media like text, sound, and video. The five elements of multimedia are text, images/graphics, audio, video, and animation. Multimedia can be linear, presenting content sequentially, or non-linear, allowing user interactivity and control. Applications of multimedia include entertainment, business, software, education/training, and the web.
This document provides an introduction to multimedia, including definitions, components, characteristics, applications, hardware/software requirements, and advantages/disadvantages. Multimedia is defined as the representation of information using a combination of text, audio, images, video, and animations in an interactive digital format. The main components of multimedia include text, graphics, audio, video, and animations. Characteristics include the use of multiple media types, non-linear navigation, interactivity, and digital representation. Common applications include education, presentations, and documentaries.
This document discusses multimedia and its uses. Multimedia combines various digital media types like text, graphics, sound and video that can be presented on computers. It has various applications in education, entertainment, business, medicine, mathematics research and government. Digital cameras and video cameras are used to capture multimedia content in various file formats like JPEG, GIF and PNG. Photos and videos can come from personal recordings, stock libraries, online sources or be computer generated. Powerful computer hardware is needed to process multimedia content.
Chapter 10 designing and producing MultimediaShehryar Ahmad
油
The document discusses strategies for designing and producing multimedia projects. It covers designing the structure and user interface, including using hotspots and navigation maps. Production requires good organization, communication between teams, and tracking files. Key aspects include feedback loops between design and production, using linear, hierarchical, or non-linear structures, and creating a simple user interface.
The document discusses the key stages, skills, hardware, software, and authoring systems needed to develop digital media projects. It outlines the typical stages of planning, designing, testing, and delivering a project. It emphasizes the importance of skills like creativity, organization, and communication among team members, which may include roles like project managers, designers, programmers and more. Hardware needs include computers, storage, connectivity options, input/output devices, and networking equipment. Important software categories involve text/image editing, painting, drawing, 3D modeling, sound/video editing, and authoring tools to integrate all elements.
This document provides an overview of application software and discusses several common types, including word processing, spreadsheet, database, and presentation graphics software. It describes key concepts for each type of application software, such as how to create and format documents in word processing and spreadsheet programs, organize data in databases using tables and queries, and design electronic slide shows using presentation graphics software. The document also covers general topics like software ownership rights, installed versus cloud-based software, and common commands found in many application programs.
This document discusses multimedia and its uses in education. It defines multimedia as any electronic application that combines various media like text, graphics, audio, and video. Multimedia allows information to be presented in engaging ways and enhances learning. Some key benefits mentioned include improving students' academic performance, supporting self-directed learning, and developing various skills. The document also provides examples of different multimedia formats and components, including videos, animation, text, images, and audio. It describes characteristics of multimedia like interactive viewing options and how it conveys information easily.
This document provides an overview of application software and discusses various types of application programs. It begins by defining application software and describing different types of software ownership rights. It then covers the basics of application software, including the differences between installed and web-based software. The document proceeds to discuss specific types of application software like word processing, spreadsheets, databases, and presentation graphics. It provides details on creating and working with documents in each of these software categories.
This document provides an overview of application software. It begins by describing different types of application software ownership rights such as commercial software, shareware, freeware, and open source software. It also discusses the difference between installed and web-based software. The document then examines common software commands and concepts that are found across many programs. It provides details about specific types of application software including word processing, spreadsheets, databases, presentation graphics, and other software. It discusses the purpose and features of each type of application.
The document discusses various multimedia technologies including basic multimedia concepts, devices like webcams and sound cards, media formats like CD-ROMs, and aspects of user interfaces and local area networks; it also covers internet-related topics such as the world wide web and asynchronous transfer mode for telecommunications.
chapter 4 about image processing and multimedia productionamare63
油
1. Image processing is the manipulation and analysis of digital images through algorithms and techniques to modify, enhance, or extract information from images. It is used in fields like medicine, surveillance, astronomy, and computer vision.
2. Multimedia integrates multiple media like text, audio, video, graphics and animation to multiply the impact of messages. It plays an important role in education, entertainment, public places, and healthcare.
3. The components of multimedia include text, audio, graphics, video, and animation. Hardware requirements for multimedia include processors, RAM, monitors, video cards, and sound cards. Common file formats are JPEG, PNG, AVI, MPEG, WAV, and MIDI.
This document discusses online platforms and tools that can be used for developing ICT content. It describes different types of online platforms including presentation/visualization tools, cloud computing, social media, file management, mapping, and web page creation tools. It also discusses Google applications such as Docs, Sheets, and 際際滷s that allow online content creation. Basic web design principles and elements like color, layout, links, buttons and images are also covered. The document provides examples of specific online tools for each category like 際際滷share, Google Drive, Tumblr and Wix.
Western Illinois University Libraries developed a video series called InfoSMACK to engage students in learning about basic library tools, services, and concepts. The video series uses a fun approach with live action, animation, and humor. A small team of instructional designers and librarians collaborates on the planning, development, marketing and distribution of the low-budget video series, which are shared on YouTube and library guides to meet students' interest in visual, mobile content.
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3)Nuzhat Memon
油
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3) by Nuzhat Memon
Interactive Object
Classification of multimedia
Interactive and non-interactive multimedia
Traditional Mass Media vs Multimedia
Usage of Multimedia
Stages of Multimedia
Solving textual exercise
DISNEY DOES DATA: Data management implications of using animated video as tra...Louise Patterton
油
ABSTRACT The Network of Data and Information Curation Communities (NeDICC) created an animated video as study material for librarians attending RDM workshops. It was thought that the concept of a YouTube-uploaded animated video as training tool would provide a refreshing, unconventional and humorous mode of teaching concerning a subject area currently not understood my many librarians. Taking into account ease of use, affordability, customization options as well as proven track record, GoAnimate was chosen as video platform.
Data product implications for creators/curators of the video were numerous, and include intellectual property rights, sharing intent, format and restrictions, mobile device issues, preservation formats, conversion tools, and storage and backup locations. Speed of video technology evolvement, the benefits of a data management plan for the smallest of research outputs, the need for familiarization with ownership issues and IP rights when making use of web-based animation, and the omnipresent threat of format obsolescence as well as the possible future limitations of proprietary software, are some of the learnings gained.
This document discusses different approaches to mobile web development, including native apps, mobile web apps, and hybrid apps. It describes native apps as using device APIs and being optimized for performance but costly to maintain across platforms. Mobile web apps use HTML, CSS, and JavaScript and are low-cost with broad compatibility but lack access to device features. Hybrid apps combine web technologies with native wrappers to access device APIs and offer "write once, run everywhere" capabilities. The document also covers mobile development strategies, frameworks, and tools like Cordova that can help build hybrid mobile apps.
I love free transforming your classroom with web 2.0Jan Coley
油
This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.
One Click RFQ Cancellation in Odoo 18 - Odoo 際際滷sCeline George
油
In this slide, well discuss the one click RFQ Cancellation in odoo 18. One-Click RFQ Cancellation in Odoo 18 is a feature that allows users to quickly and easily cancel Request for Quotations (RFQs) with a single click.
This document provides an introduction to multimedia, including definitions, components, characteristics, applications, hardware/software requirements, and advantages/disadvantages. Multimedia is defined as the representation of information using a combination of text, audio, images, video, and animations in an interactive digital format. The main components of multimedia include text, graphics, audio, video, and animations. Characteristics include the use of multiple media types, non-linear navigation, interactivity, and digital representation. Common applications include education, presentations, and documentaries.
This document discusses multimedia and its uses. Multimedia combines various digital media types like text, graphics, sound and video that can be presented on computers. It has various applications in education, entertainment, business, medicine, mathematics research and government. Digital cameras and video cameras are used to capture multimedia content in various file formats like JPEG, GIF and PNG. Photos and videos can come from personal recordings, stock libraries, online sources or be computer generated. Powerful computer hardware is needed to process multimedia content.
Chapter 10 designing and producing MultimediaShehryar Ahmad
油
The document discusses strategies for designing and producing multimedia projects. It covers designing the structure and user interface, including using hotspots and navigation maps. Production requires good organization, communication between teams, and tracking files. Key aspects include feedback loops between design and production, using linear, hierarchical, or non-linear structures, and creating a simple user interface.
The document discusses the key stages, skills, hardware, software, and authoring systems needed to develop digital media projects. It outlines the typical stages of planning, designing, testing, and delivering a project. It emphasizes the importance of skills like creativity, organization, and communication among team members, which may include roles like project managers, designers, programmers and more. Hardware needs include computers, storage, connectivity options, input/output devices, and networking equipment. Important software categories involve text/image editing, painting, drawing, 3D modeling, sound/video editing, and authoring tools to integrate all elements.
This document provides an overview of application software and discusses several common types, including word processing, spreadsheet, database, and presentation graphics software. It describes key concepts for each type of application software, such as how to create and format documents in word processing and spreadsheet programs, organize data in databases using tables and queries, and design electronic slide shows using presentation graphics software. The document also covers general topics like software ownership rights, installed versus cloud-based software, and common commands found in many application programs.
This document discusses multimedia and its uses in education. It defines multimedia as any electronic application that combines various media like text, graphics, audio, and video. Multimedia allows information to be presented in engaging ways and enhances learning. Some key benefits mentioned include improving students' academic performance, supporting self-directed learning, and developing various skills. The document also provides examples of different multimedia formats and components, including videos, animation, text, images, and audio. It describes characteristics of multimedia like interactive viewing options and how it conveys information easily.
This document provides an overview of application software and discusses various types of application programs. It begins by defining application software and describing different types of software ownership rights. It then covers the basics of application software, including the differences between installed and web-based software. The document proceeds to discuss specific types of application software like word processing, spreadsheets, databases, and presentation graphics. It provides details on creating and working with documents in each of these software categories.
This document provides an overview of application software. It begins by describing different types of application software ownership rights such as commercial software, shareware, freeware, and open source software. It also discusses the difference between installed and web-based software. The document then examines common software commands and concepts that are found across many programs. It provides details about specific types of application software including word processing, spreadsheets, databases, presentation graphics, and other software. It discusses the purpose and features of each type of application.
The document discusses various multimedia technologies including basic multimedia concepts, devices like webcams and sound cards, media formats like CD-ROMs, and aspects of user interfaces and local area networks; it also covers internet-related topics such as the world wide web and asynchronous transfer mode for telecommunications.
chapter 4 about image processing and multimedia productionamare63
油
1. Image processing is the manipulation and analysis of digital images through algorithms and techniques to modify, enhance, or extract information from images. It is used in fields like medicine, surveillance, astronomy, and computer vision.
2. Multimedia integrates multiple media like text, audio, video, graphics and animation to multiply the impact of messages. It plays an important role in education, entertainment, public places, and healthcare.
3. The components of multimedia include text, audio, graphics, video, and animation. Hardware requirements for multimedia include processors, RAM, monitors, video cards, and sound cards. Common file formats are JPEG, PNG, AVI, MPEG, WAV, and MIDI.
This document discusses online platforms and tools that can be used for developing ICT content. It describes different types of online platforms including presentation/visualization tools, cloud computing, social media, file management, mapping, and web page creation tools. It also discusses Google applications such as Docs, Sheets, and 際際滷s that allow online content creation. Basic web design principles and elements like color, layout, links, buttons and images are also covered. The document provides examples of specific online tools for each category like 際際滷share, Google Drive, Tumblr and Wix.
Western Illinois University Libraries developed a video series called InfoSMACK to engage students in learning about basic library tools, services, and concepts. The video series uses a fun approach with live action, animation, and humor. A small team of instructional designers and librarians collaborates on the planning, development, marketing and distribution of the low-budget video series, which are shared on YouTube and library guides to meet students' interest in visual, mobile content.
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3)Nuzhat Memon
油
Std 11 Computer Chapter 1 Introduction to Multimedia (Part3) by Nuzhat Memon
Interactive Object
Classification of multimedia
Interactive and non-interactive multimedia
Traditional Mass Media vs Multimedia
Usage of Multimedia
Stages of Multimedia
Solving textual exercise
DISNEY DOES DATA: Data management implications of using animated video as tra...Louise Patterton
油
ABSTRACT The Network of Data and Information Curation Communities (NeDICC) created an animated video as study material for librarians attending RDM workshops. It was thought that the concept of a YouTube-uploaded animated video as training tool would provide a refreshing, unconventional and humorous mode of teaching concerning a subject area currently not understood my many librarians. Taking into account ease of use, affordability, customization options as well as proven track record, GoAnimate was chosen as video platform.
Data product implications for creators/curators of the video were numerous, and include intellectual property rights, sharing intent, format and restrictions, mobile device issues, preservation formats, conversion tools, and storage and backup locations. Speed of video technology evolvement, the benefits of a data management plan for the smallest of research outputs, the need for familiarization with ownership issues and IP rights when making use of web-based animation, and the omnipresent threat of format obsolescence as well as the possible future limitations of proprietary software, are some of the learnings gained.
This document discusses different approaches to mobile web development, including native apps, mobile web apps, and hybrid apps. It describes native apps as using device APIs and being optimized for performance but costly to maintain across platforms. Mobile web apps use HTML, CSS, and JavaScript and are low-cost with broad compatibility but lack access to device features. Hybrid apps combine web technologies with native wrappers to access device APIs and offer "write once, run everywhere" capabilities. The document also covers mobile development strategies, frameworks, and tools like Cordova that can help build hybrid mobile apps.
I love free transforming your classroom with web 2.0Jan Coley
油
This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.
One Click RFQ Cancellation in Odoo 18 - Odoo 際際滷sCeline George
油
In this slide, well discuss the one click RFQ Cancellation in odoo 18. One-Click RFQ Cancellation in Odoo 18 is a feature that allows users to quickly and easily cancel Request for Quotations (RFQs) with a single click.
Dr. Ansari Khurshid Ahmed- Factors affecting Validity of a Test.pptxKhurshid Ahmed Ansari
油
Validity is an important characteristic of a test. A test having low validity is of little use. Validity is the accuracy with which a test measures whatever it is supposed to measure. Validity can be low, moderate or high. There are many factors which affect the validity of a test. If these factors are controlled, then the validity of the test can be maintained to a high level. In the power point presentation, factors affecting validity are discussed with the help of concrete examples.
Effective Product Variant Management in Odoo 18Celine George
油
In this slide well discuss on the effective product variant management in Odoo 18. Odoo concentrates on managing product variations and offers a distinct area for doing so. Product variants provide unique characteristics like size and color to single products, which can be managed at the product template level for all attributes and variants or at the variant level for individual variants.
Research Publication & Ethics contains a chapter on Intellectual Honesty and Research Integrity.
Different case studies of intellectual dishonesty and integrity were discussed.
Unit 1 Computer Hardware for Educational Computing.pptxRomaSmart1
油
Computers have revolutionized various sectors, including education, by enhancing learning experiences and making information more accessible. This presentation, "Computer Hardware for Educational Computing," introduces the fundamental aspects of computers, including their definition, characteristics, classification, and significance in the educational domain. Understanding these concepts helps educators and students leverage technology for more effective learning.
How to create security group category in Odoo 17Celine George
油
This slide will represent the creation of security group category in odoo 17. Security groups are essential for managing user access and permissions across different modules. Creating a security group category helps to organize related user groups and streamline permission settings within a specific module or functionality.
How to Configure Deliver Content by Email in Odoo 18 SalesCeline George
油
In this slide, well discuss on how to configure proforma invoice in Odoo 18 Sales module. A proforma invoice is a preliminary invoice that serves as a commercial document issued by a seller to a buyer.
Comprehensive Guide to Antibiotics & Beta-Lactam Antibiotics.pptxSamruddhi Khonde
油
Comprehensive Guide to Antibiotics & Beta-Lactam Antibiotics
Antibiotics have revolutionized medicine, playing a crucial role in combating bacterial infections. Among them, Beta-Lactam antibiotics remain the most widely used class due to their effectiveness against Gram-positive and Gram-negative bacteria. This guide provides a detailed overview of their history, classification, chemical structures, mode of action, resistance mechanisms, SAR, and clinical applications.
What Youll Learn in This Presentation
History & Evolution of Antibiotics
Cell Wall Structure of Gram-Positive & Gram-Negative Bacteria
Beta-Lactam Antibiotics: Classification & Subtypes
Penicillins, Cephalosporins, Carbapenems & Monobactams
Mode of Action (MOA) & Structure-Activity Relationship (SAR)
Beta-Lactamase Inhibitors & Resistance Mechanisms
Clinical Applications & Challenges.
Why You Should Check This Out?
Essential for pharmacy, medical & life sciences students.
Provides insights into antibiotic resistance & pharmaceutical trends.
Useful for healthcare professionals & researchers in drug discovery.
Swipe through & explore the world of antibiotics today!
Like, Share & Follow for more in-depth pharma insights!
1. Deborah Morley
Charles S. Parker
15th Edition
Understanding Computers
Today and Tomorrow
Comprehensive
Copyright 2015 Cengage Learning
Chapter 10
Multimedia and
the Web
2. Learning Objectives
1. Define Web-based multimedia and list some advantages and
disadvantages of using multimedia.
2. Describe each of the following multimedia elementstext,
images, animation, audio, and videoand tell how they
differ.
3. Briefly describe the basic steps and principles involved with
designing a multimedia Web site.
4. List the various tasks involved with developing a multimedia
Web site.
Understanding Computers: Today and Tomorrow, 15th Edition
2
2
3. Learning Objectives
5. Explain how markup languages, scripting languages, and
other tools are used today to create multimedia Web pages.
6. Discuss the possible use of Web-based multimedia in the
future.
Understanding Computers: Today and Tomorrow, 15th Edition 3
4. Overview
This chapter covers:
What Web-based multimedia is and how it is used today
The advantages and disadvantages of using multimedia
Basic multimedia elements commonly found on Web
pages
Steps and principles in designing a multimedia site
How a multimedia Web site is developed and the software
used during this process
The future of Web-based multimedia
Understanding Computers: Today and Tomorrow, 15th Edition 4
4
5. What Is Web-Based Multimedia?
Multimedia
The integration of a variety of media, such as text, images,
video, animation, and sound
Web-Based Multimedia (also called rich media)
Multimedia (sound, video, animation) located on Web
pages
Multimedia Sites
Are interactive
Often contain elements that users interact with directly
Display information as requested by the Web page visitor
Understanding Computers: Today and Tomorrow, 15th Edition 5
6. What Is Web-Based Multimedia?
Fast computers and broadband Internet connections make
Web-based multimedia much more feasible than in the past
Vast majority of Web sites today include multimedia
(advertisements, TV shows, podcasts, user generated content)
Why Learn About Web-Based Multimedia?
Multimedia is an integral component of the Web
Businesses and individuals need to understand the
characteristics of the various types of multimedia
elements and the impact of adding them to a Web site
Understanding Computers: Today and Tomorrow, 15th Edition 6
7. Web-Based Multimedia Applications
Information Delivery
Photos of products, video clips and podcasts, and users
manuals are used to convey information
Important component in Web-based training (WBT)
E-Commerce
Online catalogs, samples of movies and music, etc.
Virtual Reality (VR)
The use of a computer to create three-dimensional
environments that look like they do in the real world
(i.e., homes for sale)
Augmented Virtual Reality - overlaying computer
generated images on top of real time images
Understanding Computers: Today and Tomorrow, 15th Edition 7
8. Web-Based Multimedia Applications
Entertainment
Online TV/movies and games are available through TV
network sites
Social Media and Virtual Worlds
Photos and videos on many social networking sites
3D Virtual Worlds (Second Life)
Understanding Computers: Today and Tomorrow, 15th Edition 8
10. Advantages and Disadvantages of
Web-Based Multimedia
Advantages
Can deliver some content that could not be delivered
otherwise
Can address a variety of learning styles
Visual learners
Auditory learners
Kinesthetic learners
Material more interesting and enjoyable
Many ideas are easier to convey in multimedia format
Understanding Computers: Today and Tomorrow, 15th Edition 10
11. Advantages and Disadvantages of
Web-Based Multimedia
Disadvantages
Time and cost of development
The cost of hosting and delivering the multimedia needs to
be considered
The impact on visitors that have slow Internet connections
or low bandwidth caps
Understanding Computers: Today and Tomorrow, 15th Edition 11
12. Inside the Industry Box
Military Virtual Worlds
U.S. military simulations traditionally take months to develop
Virtual world simulations can be developed much more
quickly and requires
less personnel and
skills
MOSES is a simulation
created using an OpenSim
grid
Can be secured behind
firewall
Understanding Computers: Today and Tomorrow, 15th Edition 12
13. Multimedia Elements
Text
Used to supply basic content, and
to add text-based menus and
hyperlinks
Serif Typeface
Small lines on edges of letters
More readable, used for large
bodies of text
Sans Serif Typeface
No lines on edges of letters
Used for titles, headings, Web
page banners
Understanding Computers: Today and Tomorrow, 15th Edition 13
14. Multimedia Elements
Different typefaces can convey widely different feelings
Important to select a typeface that matches the style of
the Web site
When a consistent text appearance is required (such as for
a logo) an image containing the text is used instead
Images (Graphics)
Digital representations of photographs, drawings, charts,
and other visual images
Images are static and are available in many formats
TIF, BMP, GIF, JPEG, and PNG
Clip art consists of pre-drawn images
Stock photos are also available online
Understanding Computers: Today and Tomorrow, 15th Edition 14
16. Multimedia Elements
GIF
Graphic Interchange Format
Commonly used for Web page images
Used with logos, banners, other nonphotographic
images
256 colors max
Uses lossless file compression
Can be transparent
Can be interlaced
Understanding Computers: Today and Tomorrow, 15th Edition 16
18. Multimedia Elements
PNG
Portable Network Graphics
Format designed specifically for use with Web page
images in 1996
Uses lossless compression
Can compress more efficiently than GIF
Can use specific color palette of 256 colors or true color
palette of 16 million colors
Can also be transparent and interlaced
Understanding Computers: Today and Tomorrow, 15th Edition 18
19. Multimedia Elements
JPEG
Joint Photographic Experts Group
Standard format for Web page photos
Uses lossy file compression
Image quality is lost during compression
Can use true color
Can be progressive
The amount of compression is specified when the file is
saved
Understanding Computers: Today and Tomorrow, 15th Edition 19
21. Multimedia Elements
Understanding Computers: Today and Tomorrow, 15th Edition 21
Choosing a Graphic Format
GIF or PNGtypically used for line art (clip art, logos,
navigation buttons, etc.)
JPEGtypically used for photographs
Use thumbnail images
when very large
images are required
22. Multimedia Elements
Animation
A series of graphical images are displayed in succession to
simulate movement
Java Applet
A small program inserted into a Web page that
performs a specific task
Animated GIF
A group of GIF images saved as an animated GIF file
that is inserted in a Web page
Displayed one after another to simulate movement
Understanding Computers: Today and Tomorrow, 15th Edition 22
23. Multimedia Elements
For more complex animations, developers can use
JavaScript or another scripting language
Flash, Silverlight
Many Wed-based animations require a plug-in
Animation and interactivity can also be achieved using
programming languages
Audio
All types of sound including music, spoken voice, sound
effects
Can be recorded using a microphone or MIDI instrument,
captured from CDs, or downloaded from the Internet
Understanding Computers: Today and Tomorrow, 15th Edition 23
24. Multimedia Elements
Often played when an event occurs on a Web page or
when the visitor clicks a link
Streaming audio is used to speed up delivery
Common audio file formats include:
Waveform (.wav)
Moving Picture Experts Group Audio Layer 3 (.mp3)
Audio Interchange Format File (.aiff)
Advanced Audio Coding (.aac or .m4a)
Understanding Computers: Today and Tomorrow, 15th Edition 24
25. How It Works Box
MP3 Compression
Patented compression method; MPEG Audio Layer 3
Typically compresses a CD-quality song to 1/10th of its size
Used with Internet music downloads
Uses perceptual coding and Huffman coding
Understanding Computers: Today and Tomorrow, 15th Edition 25
26. Multimedia Elements
Video
Begins as a continuous stream of visual information,
which is then broken into separate images (frames)
when the video is recorded
Video data, like audio data, is usually compressed
Streaming video is recommended to speed up delivery
Common video file formats include:
Understanding Computers: Today and Tomorrow, 15th Edition 26
.avi .mp2 .mov
.flv .mp4 .wmv
27. Quick Quiz
1. The most common file format for Web page photographs is
__________.
a. GIF
b. JPEG
c. PNG
2. True or False: Delivery speed is one potential disadvantage of
using Web-based multimedia.
3. A small image that is linked to a larger version of the same
image is called a(n) __________.
Answers:
1) b; 2) True; 3) thumbnail image
Understanding Computers: Today and Tomorrow, 15th Edition 27
28. Multimedia Web Site Design
Web Site Design
The process of planning what a Web site will look like and
how it will function
Good planning is very important
Basic Design Principles
Web pages should be interesting and exciting applications
Provide information of value or interest
Provide a stimulating experience
Pages should load quickly and be easy to use
Understanding Computers: Today and Tomorrow, 15th Edition 28
29. Multimedia Web Site Design
Plan for all needed delivery methods and devices
Features that require a specific browser
Features that require little used plug-ins
The size of the page content
Different devices, browsers, and screen resolutions
affect how Web pages display
High-bandwidth items
Watch image file size (use thumbnails)
Use links to audio, video, and other high-bandwidth
items
Use streaming audio and video
Understanding Computers: Today and Tomorrow, 15th Edition 29
30. Technology and You Box
Responsive Web Design (RWD)
Focuses on building sites that are compatible with a variety
of devices
Can create multiple
versions of your site
yourself or use a flexible
site that adjusts to each
visitors device
Can create a desktop site
and use a service to
generate mobile versions
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31. Determining the Objectives and
Intended Audience of the Site
One of the first steps in designing a multimedia application or
Web site
Objectives of the site affect its content
Main purpose
Supplemental activities and social media tie-ins
Intended audience affects the appearance (such as the style,
graphics, fonts, and colors) of the site
Once the objectives and audience have been identified, you
should have a good idea of the main topics to be included in
the site
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32. Using Flowcharts, Page Layouts, and
Storyboards
Flowchart
Used during the Web design process to illustrate how the
pages in a Web site relate to one another
Page Layout
Illustrates the basic layout and navigational structure of a
Web site
Typically two are created: one for the home page and one
for the rest of the pages in the site
Storyboard
Ordered series of sketches showing each page or screen in
an animation sequence
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33. Using Flowcharts, Page Layouts, and
Storyboards
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34. Navigational Design Considerations
Users should be able to get to most pages on the site within
three mouse clicks
Using site maps and drop-down menus with larger Web
sites will help
Navigational items should be placed in the same location on
every page
Break long pages into multiple pages
Add a text name to images
A link to the home page should appear on every page
Include identifying information on each page to indicate
which page is currently displayed
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36. Access Considerations
Device Compatibility
The device being used to access a Web site affects how the
site will appear and how functional it will be
Develop a plan for mobile access of your site
Assistive Technology
Hardware and software specially designed for individuals
with physical disabilities
Screen readers and Braille displays
Alternative text (alt tags)
Also watch reading level of site
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38. Quick Quiz
1. Which of the following is most often used to illustrate what a Web
page will look like?
a. Flowchart
b. Storyboard
c. Page layout
2. True or False: In order for a screen reading program to identify an
image-based hyperlink, alternative text must be assigned to that
image.
3. A Web page that contains links to all the main pages on a Web site is
called a(n) __________.
Answers:
1) c; 2) True; 3) site map
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39. Multimedia Web Site Development
Web Site Development
The process of creating, testing, publishing, and
maintaining a Web site
Occurs after the site is designed
Can be performed in-house or outsourced
Creating the Multimedia Elements
Usually several different software programs are used
Image editing and animation software
Audio and video editing software
Each element should be saved in the appropriate size,
resolution, and file format
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40. Multimedia Web Site Development
Creating the Web Site
Markup Language
Uses symbols or tags to describe what a document
should look like when it is displayed in a Web browser
JavaScript or other scripting languages can be used to add
dynamic content
Web site authoring software is often used to create an
entire site
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41. Multimedia Web Site Development
Hypertext Markup Language
(HTML)
The original markup language
Uses HTML tags to indicate
where effects and elements
belong in the Web page
Some tags are paired
The computer and browser
being used still determines
exactly how the Web page will
display
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42. Multimedia Web Site Development
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43. Multimedia Web Site Development
Extensible Markup Language (XML)
A set of rules for exchanging data over the Web
Addresses the content but not the formatting
Uses XML tags to identify data
Allows data to be extracted and reused as needed
Extensible Hypertext Markup Language (XHTML)
A newer version of HTML based on XML
Controls the appearance and format of a Web page like
HTML
Stricter rules than HTML
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44. Multimedia Web Site Development
HTML5
Newest version is designed to replace the previous
versions of both HTML and XHTML
Includes new tags and features that support the creation
of more complex and dynamic Web pages
Is open standard
No proprietary software or plug-ins required
New tags include <video> and <audio> for media,
<canvas> that creates a bitmapped surface to work with,
and section tags to identify the parts of a Web page
(<header>, <article>, <nav>, etc.)
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45. Multimedia Web Site Development
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46. Multimedia Web Site Development
Cascading Style Sheets (CSSs)
Used to specify the styles used with a Web page or an
entire Web site
Specified in an Internal style sheet (head section of Web
page) or in an External style sheet
Normally used in an external style sheet and connected
to web pages through a link statement in the head
section of the desired pages
Styles are applied to all of the linked Web pages at one
time
Improves consistency and efficiency
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47. Multimedia Web Site Development
Wireless Markup Language (WML)
Used to create Web pages to be displayed on WAP-
enabled wireless devices, such some older mobile phones
Scripting Languages
Used with Web pages with lots of dynamic content
Allows the inclusion of scripts (instructions) in the Web
page code
JavaScript, VBScript, Perl
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48. Multimedia Web Site Development
AJAX
Creates faster, more efficient interactive Web applications
Only requests new data from the server, not the entire Web
page, when the page is updated
Interactive Web pages built with AJAX run faster
Normally require less bandwidth than conventional Web
applications
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49. Multimedia Web Site Development
ActiveX
Set of specifications for reusing software components that
can be sued to integrate multimedia and other interactive
elements into Web pages
Extends OLE (Object Linking and Embedding) to integrate
content from two or more programs
Allows a variety of types of Windows files to be viewed via
Web pages
Virtual Reality Modeling Language (VRML) and X3D
A language used to create 3D Web pages
Successor is X3D
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50. Trend Box
Push Technology and xRTML
Conventional Web pages
have the user pull data from
the server
Push technology delivers
content automatically as it
becomes available
One emerging option for Web
sites and apps for all devices is
xRTML
Delivers data in a timely
manner and saves data
transfer costs
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51. Multimedia Web Site Development
Web Site Authoring Software
Used to create Web pages and entire Web sites
(Dreamweaver)
Appropriate JavaScript or other code is automatically
generated
Allows you to create an entire cohesive Web site, not just
individual pages
Allows you to easily include forms and database
connectivity
Often includes tests for broken links & accessibility tests
Web site builder cloud versions
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52. Multimedia Web Site Development
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53. Testing, Publishing, and Maintaining
the Site
Web site should be thoroughly tested prior to publishing
All hyperlinks should be clicked to ensure they take the
user to the proper location
Complex animations (such as games and tutorials) should
be tested individually
Proofread each page or screen carefully
Use Web page code validators built into Web site
authoring programs or online validator services
Consider a stress test
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54. Testing, Publishing, and Maintaining
the Site
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55. Testing, Publishing, and Maintaining
the Site
Once thoroughly tested, Web site is ready to be published
Identify Web server
Upload files
After publishing, the Web site must be maintained
Update content and check links on a regular basis
Site should be evaluated on a regular basis to locate areas
needing improvement
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56. The Future of Web-Based Multimedia
Web-based multimedia will be more exciting and more
embedded into everyday events
Web-based content, cloud services, and home entertainment
devices will likely continue to converge to allow seamless
access to desired content on the users device of choice
Technology will evolve to support mobile multimedia
Usage of multimedia applications that are tied to a
geographical location or current status and that involve user-
generated content will also likely continue to grow
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57. Quick Quiz
1. Which of the following markup languages is most often used to
create Web pages?
a. HTML
b. JavaScript
c. WML
2. True or False: Web site authoring software can typically be used to
create all of the Web pages on a site, including adding animated
elements, video clips, etc.
3. The HTML code __________ would begin to bold Web page text.
Answers:
1) a; 2) True; 3) <b>
Understanding Computers: Today and Tomorrow, 15th Edition 57
58. Summary
What is Web-Based Multimedia?
Multimedia Elements
Multimedia Web Site Design
Multimedia Web Site Development
The Future of Web-Based Multimedia
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