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Haz脹rlayan : H端seyin 額粥就粥檎
Blender projesinin oluumu,
Blender Foundation, Blender Institute
 Blender, t端m pop端ler iletim sistemlerinde
巽al脹mak 端zere gelitirilmi, a巽脹k kaynakl脹 ve
GNU Genel Kamu Lisansl脹, 3D i巽erik
oluturma yaz脹l脹m脹d脹r.
 Modelleme, kaplama, animasyon, iskelet
sistemi, par巽ac脹k sim端lasyonu, script yazma
(python), render, post-process, oyun motoru
 1988,Ton Roosendaal, NaN (Not a Number)
 Interactive 3D (on-line) i巽erik
 2002de iflas.
 Blender Foundation (k但r ama巽l脹 deil)
 7 haftada 100,000 , Blender art脹k 旦zg端r bir
proje.
Blender egitimi 1. hafta
 al脹malara balan脹yor
 聴lk open movie: Elephants dream
 Film ve filmde kullan脹lan i巽erik Creative
Commons Licence ile lisanslan脹yor (Baz脹
haklar脹 sakl脹d脹r)
 Filmin baar脹s脹 端zerine 3D oyun, film ve g旦rsel
efektler 端zerine olan 旦zg端r projelere ev
sahiplii yapmak amac脹yla Blender Institute
kuruluyor.
Blender egitimi 1. hafta
 Blender Istitutete yap脹lan projeler Blender脹n
gelitirilmesine katk脹da bulunuyor.
 Blender hem gelitiriliyor hem kullan脹l脹yor.
 Projeler Blender脹n yeteneklerini sergileme
ara巽lar脹 g旦revi g旦r端yor.
 Big Buck Bunny (2008),Yo Frankie! (2008),
Sintel (2010)
Blender egitimi 1. hafta
Blender egitimi 1. hafta
Blender egitimi 1. hafta
Program脹n kurulmas脹 ve 岳温稼脹岳脹鉛馨温壊脹
Blender egitimi 1. hafta
Blender egitimi 1. hafta
 3DView
 Properties
 Render, Material,
Texture,
Modifierlar
 Timeline
 Graph Editor
 DopeSheet
 UV/Image Editor
 Info
 Outliner
 File Browser
 User Preferences
 Python Console
 Text Editor
 Programda uygulanan ilemlerin python
scriptleri info panelinin alt脹nda g旦steriliyor
 Consoleda tek sat脹r dorudan komut
yazabiliyoruz.
 Text Editorde import bpy komutundan sonra
scriptimizi yaz脹yoruz.Text ->Run Script
diyerek 巽al脹t脹r脹yoruz.
 Api documentation :
http://www.blender.org/documentation/blender_p
ython_api_2_63_2/
 GPU ayar脹
 User preferences -> System -> Compute Device
 Laptop kullananlar i巽in NumPad ayar脹
 User preferences -> Input -> Emulate Numpad
 3 tulu fare ayar脹
 User preferences -> Input -> Emulate 3 Button
Mouse
 Tekerlee bas脹l脹 tutarak s端r端kleme,
kameray脹 d旦nd端r端r.
 Shift + tekerlee bas脹l脹 tutarak s端r端kleme,
kameray脹 ta脹r.
 Tekerlei d旦nd端rme,
g旦r端nt端y端 yak脹nl脹t脹r脹p uzaklat脹r脹r.
 Alt + farenin sol tuu ile s端r端kleme,
kameray脹 d旦nd端r端r.
 Shift + Alt + farenin sol tuu ile s端r端kleme,
kameray脹 ta脹r.
 Ctrl + Alt + farenin sol tuu ile s端r端kleme,
g旦r端nt端y端 yak脹nlat脹r脹p uzaklat脹r脹r.
 zerinde ok olan numaralar g旦r端nt端y端 ok
y旦n端nde d旦nd端r端yor (2,4,6,8)
 1: 旦n
3: sa
7: 端st
 5: ortografik / perspektif
 + ve - : yak脹nlat脹rma ve uzaklat脹rma
 3D view paneli -> view men端s端 ->Toggle
QuadView
Perspektif Ortografik
 Sol tu: cursoru koyma
 Sa tu: se巽me
 A : hepsini se巽 / hepsini b脹rak
 Ta脹ma (G)
 Sadece istenen eksende ta脹ma: G + X,Y, Z
 D旦nd端rme (R)
 Sadece istenen eksende d旦nd端rme: R + X,Y, Z
 Boyutland脹rma (S)
 Sadece istenen eksende boyutland脹rma: S + X,Y, Z
Sahnedeki k端p 端zerinde bunlar脹 deneyiniz.
 Info paneli -> Add -> Mesh -> Cube
 Dier nesneleri eklemek
 Object Mode : Nesneleri deitirme/ta脹ma
 Edit Mode : Se巽ili nesneyi modelleme
 Sculpt Mode : Se巽ili nesne 端zerinde
kabartma/oyma ilemleri
 Vertex Paint
 Weight Paint
 Texture Paint
 Nokta se巽imi
 Kenar se巽imi
 Y端zey se巽imi
 Border selection (B)
 Circle selection (C)
 Select / Deselect All (A)
 Tekerlek : Deselect
Se巽tiiniz nokta, kenar ve y端zeyler 端zerinde
d旦n端端m ilemlerini deneyiniz.
 Texture
 Solid
 Wireframe
 Bounding Box
 Wireframe  Solid aras脹nda ge巽i : Z
Blender egitimi 1. hafta
 Sahneye circle ekleme
 FillType脹Triangle fan yapma
 Extrude (E) ve Scale ilemleri ile bir kadeh ve
bir tabak modelleme.
 聴巽ini g旦rmek i巽in wireframei kullanma
 Tabaa benzer ekilde balay脹p ka脹脹
modelleme
 Proportional Editingi kullanma
 Dikd旦rtgen masa (Loop cut : Ctrl + R)
 Properties windowda Material sekmesi
 Yeni Material
 Diffuse
 Specular
 Transparency
 Mirror
 Render image, Render animation
 Output dosyas脹n脹n belirlenmesi
 Sahneye bir Plane ekleme
 Edit Modeda Mesh -> Edges -> Subdivide
se巽enei se巽ilmesi ve parametresinin
girilmesi
 Object Modea ge巽ilip Properties panelinden
cloth Modifier脹n eklenmesi (Modifiers ya da
Physics k脹sm脹ndan)
 Self collisionun enable edilmesi
 Kuma脹n 巽arp脹aca脹 nesnelereCollision
modifier脹n脹n eklenmesi
 Timeline脹n alt脹nda Automatic keyframe
insertion butonu
 Timelineda belli aral脹klarla kameran脹n basit
d旦n端端m ilemleri ile sahnede yer
deitirmesi
 Balang脹巽 ve biti karelerinin se巽ilmesi
 Fpsnin se巽ilmesi
 Threadlerin ayarlanmas脹
 Output tipinin belirlenmesi

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Blender egitimi 1. hafta

  • 1. Haz脹rlayan : H端seyin 額粥就粥檎
  • 2. Blender projesinin oluumu, Blender Foundation, Blender Institute
  • 3. Blender, t端m pop端ler iletim sistemlerinde 巽al脹mak 端zere gelitirilmi, a巽脹k kaynakl脹 ve GNU Genel Kamu Lisansl脹, 3D i巽erik oluturma yaz脹l脹m脹d脹r. Modelleme, kaplama, animasyon, iskelet sistemi, par巽ac脹k sim端lasyonu, script yazma (python), render, post-process, oyun motoru
  • 4. 1988,Ton Roosendaal, NaN (Not a Number) Interactive 3D (on-line) i巽erik 2002de iflas. Blender Foundation (k但r ama巽l脹 deil) 7 haftada 100,000 , Blender art脹k 旦zg端r bir proje.
  • 6. al脹malara balan脹yor 聴lk open movie: Elephants dream Film ve filmde kullan脹lan i巽erik Creative Commons Licence ile lisanslan脹yor (Baz脹 haklar脹 sakl脹d脹r) Filmin baar脹s脹 端zerine 3D oyun, film ve g旦rsel efektler 端zerine olan 旦zg端r projelere ev sahiplii yapmak amac脹yla Blender Institute kuruluyor.
  • 8. Blender Istitutete yap脹lan projeler Blender脹n gelitirilmesine katk脹da bulunuyor. Blender hem gelitiriliyor hem kullan脹l脹yor. Projeler Blender脹n yeteneklerini sergileme ara巽lar脹 g旦revi g旦r端yor. Big Buck Bunny (2008),Yo Frankie! (2008), Sintel (2010)
  • 12. Program脹n kurulmas脹 ve 岳温稼脹岳脹鉛馨温壊脹
  • 15. 3DView Properties Render, Material, Texture, Modifierlar Timeline Graph Editor DopeSheet UV/Image Editor Info Outliner File Browser User Preferences Python Console Text Editor
  • 16. Programda uygulanan ilemlerin python scriptleri info panelinin alt脹nda g旦steriliyor Consoleda tek sat脹r dorudan komut yazabiliyoruz. Text Editorde import bpy komutundan sonra scriptimizi yaz脹yoruz.Text ->Run Script diyerek 巽al脹t脹r脹yoruz. Api documentation : http://www.blender.org/documentation/blender_p ython_api_2_63_2/
  • 17. GPU ayar脹 User preferences -> System -> Compute Device Laptop kullananlar i巽in NumPad ayar脹 User preferences -> Input -> Emulate Numpad 3 tulu fare ayar脹 User preferences -> Input -> Emulate 3 Button Mouse
  • 18. Tekerlee bas脹l脹 tutarak s端r端kleme, kameray脹 d旦nd端r端r. Shift + tekerlee bas脹l脹 tutarak s端r端kleme, kameray脹 ta脹r. Tekerlei d旦nd端rme, g旦r端nt端y端 yak脹nl脹t脹r脹p uzaklat脹r脹r.
  • 19. Alt + farenin sol tuu ile s端r端kleme, kameray脹 d旦nd端r端r. Shift + Alt + farenin sol tuu ile s端r端kleme, kameray脹 ta脹r. Ctrl + Alt + farenin sol tuu ile s端r端kleme, g旦r端nt端y端 yak脹nlat脹r脹p uzaklat脹r脹r.
  • 20. zerinde ok olan numaralar g旦r端nt端y端 ok y旦n端nde d旦nd端r端yor (2,4,6,8) 1: 旦n 3: sa 7: 端st 5: ortografik / perspektif + ve - : yak脹nlat脹rma ve uzaklat脹rma 3D view paneli -> view men端s端 ->Toggle QuadView
  • 22. Sol tu: cursoru koyma Sa tu: se巽me A : hepsini se巽 / hepsini b脹rak
  • 23. Ta脹ma (G) Sadece istenen eksende ta脹ma: G + X,Y, Z D旦nd端rme (R) Sadece istenen eksende d旦nd端rme: R + X,Y, Z Boyutland脹rma (S) Sadece istenen eksende boyutland脹rma: S + X,Y, Z Sahnedeki k端p 端zerinde bunlar脹 deneyiniz.
  • 24. Info paneli -> Add -> Mesh -> Cube Dier nesneleri eklemek
  • 25. Object Mode : Nesneleri deitirme/ta脹ma Edit Mode : Se巽ili nesneyi modelleme Sculpt Mode : Se巽ili nesne 端zerinde kabartma/oyma ilemleri Vertex Paint Weight Paint Texture Paint
  • 26. Nokta se巽imi Kenar se巽imi Y端zey se巽imi Border selection (B) Circle selection (C) Select / Deselect All (A) Tekerlek : Deselect Se巽tiiniz nokta, kenar ve y端zeyler 端zerinde d旦n端端m ilemlerini deneyiniz.
  • 27. Texture Solid Wireframe Bounding Box Wireframe Solid aras脹nda ge巽i : Z
  • 29. Sahneye circle ekleme FillType脹Triangle fan yapma Extrude (E) ve Scale ilemleri ile bir kadeh ve bir tabak modelleme. 聴巽ini g旦rmek i巽in wireframei kullanma Tabaa benzer ekilde balay脹p ka脹脹 modelleme Proportional Editingi kullanma Dikd旦rtgen masa (Loop cut : Ctrl + R)
  • 30. Properties windowda Material sekmesi Yeni Material Diffuse Specular Transparency Mirror
  • 31. Render image, Render animation Output dosyas脹n脹n belirlenmesi
  • 32. Sahneye bir Plane ekleme Edit Modeda Mesh -> Edges -> Subdivide se巽enei se巽ilmesi ve parametresinin girilmesi Object Modea ge巽ilip Properties panelinden cloth Modifier脹n eklenmesi (Modifiers ya da Physics k脹sm脹ndan) Self collisionun enable edilmesi Kuma脹n 巽arp脹aca脹 nesnelereCollision modifier脹n脹n eklenmesi
  • 33. Timeline脹n alt脹nda Automatic keyframe insertion butonu Timelineda belli aral脹klarla kameran脹n basit d旦n端端m ilemleri ile sahnede yer deitirmesi
  • 34. Balang脹巽 ve biti karelerinin se巽ilmesi Fpsnin se巽ilmesi Threadlerin ayarlanmas脹 Output tipinin belirlenmesi