The document provides a summary of keyboard shortcuts in Blender for various modes including object mode, sculpt mode, edit mode, and pose mode. It lists the key, what it does in each mode, and includes modifiers like shift, ctrl, and alt. Some of the most common shortcuts include G for grab/move, R for rotate, S for scale, and Z for wireframe view toggle.
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Blender keyboard shortcuts
1. OM = Object Mode only SM = Sculpt Mode only
EM = Edit Mode only PM = Pose Mode only
Keys Mode Actions
A Select all / Deselect all
Shift + A Add menu
Alt + A Play animation toggle
Alt + Shift + A Play animation in reverse toggle
CTRL + A OM Apply menu (such as freeze transforms)
CTRL + Shift + A OM Make Dupliverts Real
B Border select (marquee select)
Shift + B Marquee zoom
Shift + B Set render border (Active Camera)
Alt + B Isolate 3D view toggle
C Circle select (brush select)
C SM Clay brush
Shift + C 3D Cursor to origin
Alt + C OM Convert menu
Alt + C EM Close / Open a curve
CTRL + Shift + C OM Add Constraint menu
CTRL + Alt + Shift + C Set Origin menu
D SM Draw brush
Shift + D Duplicate
Alt + D Linked Duplicate (Instance)
E EM Extrude region
Alt + E EM Extrude menu
Shift + E EM Crease
Shift + E EM Set Keyframe Extrapolation menu (Graph Editor)
E End frame assign (Timeline window)
CTRL + E EM Edges menu
F EM Create Face (3+ vertices selected)
F EM Create Edge (2 vertices selected)
F SM Brush size adjust
Shift + F SM Brush strength adjust
Shift + F Camera Fly mode
CTRL + F EM Faces menu
Alt + F EM Fill create faces
Alt + Shift + F EM Beauty Fill create faces
CTRL + Shift + F EM Edge Flip
2. CTRL + Alt + Shift + F EM Select linked flat faces (Face Mode only)
G Move (Grab)
G SM Grab brush
Alt + G OM Reset location
CTRL + G Create new group
Shift + G OM Select Grouped menu
CTRL + Shift + G OM Add selected to active group
Alt + Shift + G OM Remove selected from active group
Alt + G Ungroup (Node Editor)
CTRL + G EM Vertex Groups menu
Shift + G EM Select Similar menu
CTRL + G Add selected objects to group
H Hide selected
Shift + H Hide unselected
Alt + H Unhide all
CTRL + H OM Restrict selected from render
CTRL + Alt + H OM Allow selected to render
H Minimize node toggle (Node window)
CTRL + H EM Hooks menu
I Insert Keyframe menu
Alt + I Delete keyframe
I SM Inflate brush
CTRL + I Select Inverse
Shift + I PM Add IK menu
CTRL + Alt + I PM Remove IK constraint
J Save last render (Render window)
CTRL + J OM Join selected objects
Alt + J EM Covert selected triangles to Quads
LMB + K EM Knife cut
LMB + Shift + K EM Knife cut midpoint
L OM Make Local menu
L EM Select Linked Components
L SM Layer brush
CTRL + L OM Make Links menu
Shift + L OM Select Linked menu
M OM Move object to a different layer
M Add Marker (Action Editor)
3. M Add Marker (Timeline)
CTRL + M Mirror object over an axis
Alt + M EM Merge menu
N Properties panel toggle
CTRL + N OM Reload Start-up File
CTRL + N PM Recalculate Roll menu
CTRL + N EM Recalculate normals to outside
CTRL + Shift + N EM Recalculate normals to inside
O EM Proportional Editing on/off toggle
Alt + O EM Proportional Editing connected toggle
Shift + O EM Proportional Editing Falloff type toggle
CTRL + O Open file
CTRL + Alt + O Link file
O Clean Keyframes (F-Curve Editor)
Alt + O Smooth Keys (F-Curve Editor)
Alt + O OM Clear Origin on children
P OM Start Game Engine
P EM Separate
P SM Pinch/Magnify brush
P EM Pin vertices (UV/Image Editor)
Alt + P EM Unpin vertices (UV/Image Editor)
Alt + P Clear Parent menu
CTRL + P Make Parent
CTRL + Shift + P Make Parent without Inverse
CTRL + P EM Make Vertex Parent
CTRL + Alt + P Make Proxy
CTRL + Q Quit Blender
CTRL + Alt + Q Quad View toggle
R Rotate
Alt + R OM Clear rotation
CTRL + R EM Loop Cut
Shift + R EM Select Row from selected vertex (NURBS surface)
S Scale
Alt + S OM Reset Scale
S SM Smooth brush
S Start frame assign (Timeline window)
Shift + S Snap menu
Alt + S EM Shrink / Fatten
4. CTRL + S Save File
T Object Tools panel toggle
T Toggle frames / seconds (Timeline)
CTRL + T EM Tilt (Curves)
Alt + T EM Reset Tilt (Curves)
Shift + T SM Flatten/Contrast brush
Shift + T Move Texture Space
Shift + Alt + T Scale Texture Space
CTRL + T OM Make Track menu
Alt + T OM Clear Track menu
CTRL + T EM Convert selected faces to triangles
U OM Make Single User menu
U EM UV Mapping menu
CTRL + U Save User Settings
CTRL + Alt + U User Preferences window
V EM Set Handle Type menu (curves)
V EM Rip selected vertices
V Object Mode / Vertex Paint Mode toggle
CTRL + V EM Vertices menu
W OM Specials menu
W EM Specials menu (varies per object)
W EM Weld / Align menu (UV/Image Editor)
Shift + W EM Warp
CTRL + W Save File
X Delete menu
X Constrain global X axis transform
XX Constrain local X axis transform
Y Constrain global Y axis transform
YY Constrain local Y axis transform
Y EM Split Vertex / Edge / Face
Z Constrain global Z axis transform
ZZ Constrain local Z axis transform
Z Solid / Wireframe toggle
Alt + Z Solid / Textured toggle
CTRL + Z Undo
CTRL + Shift + Z Redo
5. NUM 0 Active camera view
CTRL + NUM 0 Turn selected object into active camera
CTRL + Alt + NUM 0 Move camera to current view
NUM . Frame selected in view
NUM / Global/Local view toggle
NUM 1 Front view
NUM 3 Side view
NUM 7 Top view
NUM 5 Perspective/Orthographic view toggle
CTRL + NUM 1 Back view
CTRL + NUM 3 Other side view
CTRL + NUM 7 Bottom view
NUM 4/NUM 6 Rotate view left/right in iterations
NUM 2/NUM 8 Rotate view up/down in iterations
Keyboard # View layer 1 - 10
Alt + Keyboard # View layer 11 - 20
~ View all layers
CTRL + Keyboard # Add Subsurf modifier with that # of levels
, Bounding Box Center pivot
CTRL + , Median Point pivot
. 3D Cursor pivot
CTRL + . Individual Centers pivot
Alt + . Active Object pivot
HOME Frame all in view
Tab Object Mode / Edit Mode toggle
CTRL + Tab EM Mesh Select Mode menu
CTRL + Tab OM Object Mode / Weight Paint Mode toggle
CTRL + Tab Object Mode / Pose Mode toggle (Armatures)
Spacebar Search (3D view)
Spacebar Toolbox (UV/Image Editor)
CTRL + Spacebar Transform Manipulator toggle
Alt + Spacebar Orientation menu
CTRL + LMB drag Lasso select
CTRL + LMB click EM Extrude / Create new component or bone
Left/Right Arrow Increase 1 frame
Up/Down Arrow Increase 10 frames
Shift + Left/Right Arrow Go to end start/end frame
CTRL + Up/Down Arrows Maximize current view toggle
Shift + Spacebar Maximize current view toggle
CTRL + Left/Right Arrows Screen presets toggle
6. F1 Open file
F2 Save As
F3 Repeat History menu
F3 Save Rendered Image (UV/Image Editor)
F11 Show last closed rendered image
F12 Render current frame
CTRL + F12 Render animation
Shift + F1 Link/Append from Library
Shift + F2 Logic Editor
Shift + F3 Node Editor
Shift + F4 Python Console
Shift + F5 3D view
Shift + F6 Graph Editor
Shift + F7 Properties
Shift + F8 Video Sequence Editor
Shift + F9 Outliner
Shift + F10 UV/Image Editor
Shift + F11 Text Editor
Shift + F12 Dope Sheet