This document discusses how new tools are blending education and entertainment. It provides examples of how various media like Sesame Street, The Physics of Superheroes book, and the TV show The Wire both educate and entertain. It also discusses how platforms like iTunes U and YouTube are designed to distribute educational content and allow educational institutions to set up their own channels, blurring the line between education and entertainment. New tools shape how content is created, distributed, and consumed in fast, cheap, and collaborative ways.