This document outlines a multiplayer brick+pong game project that uses Wi-Fi Direct and hardware sensors. The objective is to build a game where each player has their own screen to control a paddle and break bricks on the opponent's screen. Players can move their paddle via touch or tilting their screen. As scores increase, difficulty levels rise and different sounds play during hits or misses. The project will establish Wi-Fi Direct connections, use 3D graphics for gameplay, sensors to control paddles, and media API for audio. Requirements include OpenGL, Wi-Fi Direct, sensors, and media API.
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Break me if you can
1. BREAK ME IF YOU CAN!
SOUNDHARYA BALASUBRAMANIAN
ANKITA ARYA
MALAVIKKA RAMESH
2. OBJECTIVE OF THE PROJECT
Use Wi-Fi Direct and hardware sensors to build a multi-player
brick+pong game
3. HOW IT WORKS!
Every player has his/her own screen
The screens have a set of bricks and a paddle that can be moved by the player
to save the bricks on his screen
The movement of the paddle is controlled either by touch or the tilt of the
screen
The goal is to break as many bricks as possible on the opponents screen
Different sounds are played on different events like a hit or miss
The difficulty level increases with increase in the score
4. PROJECT DESCRIPTION
Establish connection between multiple player using Wi-fi direct to enable the
exchange of data
Incorporate android 3D graphics for implementing the game dynamics and
the user interface
Use the accelerometer/gyroscope to allow user to control the paddle
Use the media API in android to play audio
Use the basic laws of physics to define the movement of the ball(Reflection
and Kinematics)
6. WORST CASE :
- Implement the basic two player game using Wi-Fi Direct.
BEST CASE :
- Incorporate multimedia effects in the two player game
- Expand to include more than players
Final project presentation : Live demo