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Building And Leveraging 
A Loss-Proof Brand
For Sporting Franchises."
Sport Marketing Association "
6th Annual Conference !
Gold Coast, Australia!
July 17, 2008!
Each Of These Is A Famous Brand.
Each Of These Is A Famous Brand.




            But What About These? "
It Depends On How You De鍖ne Brand."
Its What Others
Say/Think About 
Us When Were 
Not Around."
A brand for a company
is like a reputation for a
person

 You earn reputation by
doing hard things well.
- Jeff Bezos, CEO Amazon.!
Not All Brands Are Equal. "
Utility
 UTILITY"
ESTEEM"
Utility
 UTILITY"
ASPIRATION"
      ESTEEM"
Utility
 UTILITY"
Brands Can Transcend Utility And 
Become Nations. "



                       NATION "

                 ASPIRATION"
           ESTEEM"
    Utility
     UTILITY"
Brands Can Transcend Utility And 
Become Nations. "



                       NATION "

                 ASPIRATION"
           ESTEEM"
    Utility
     UTILITY"
Apart from the
spiritual powers,
there is nothing more
powerful than the
spirit of nationality.
- George William Russell!
What Is A Nation Brand?"

       A nation is a cultural and
       social community in as
       much as members may
       never meet each other,
       yet feel a common bond.!
 !      !!

                                           Nations are de鍖ned by a
                                           shared culture. Unlike a
                                           language, a national
                                           culture is !unique to the
                                           nation.!
Source: Definition of Nation, Wikipedia.
Nation Brands Are Unique -- They Embody A 
Set Of Values And An Unreplicable Ethos.!
All Brand Operations March In Lockstep 
To Create A Consistent Culture.
Nation Brands Are Equally Engaging To 
Employees And Customers Alike."



                 Engages"
    EMPLOYEES"    Inspires"   CUSTOMERS"

                  Unites"




                 BRAND"
So. Are Sporting Teams Really
Brands?
So. Are Sporting Teams Really
Brands?


And Are Any Of Them Nations?
Theres A Lot of Evidence They Are..."



 Thank You
 Steeler Nation."
 - Mike Tomlin, !
 Head Coach, Pittsburgh
 Steelers. !
 Super Bowl XLIII. !
Many Shared Attributes Support The Fact."

≒ Satellite TV and the Internet
   have made teams bankable
   brand names in ways they
   could only have imagined a
   generation ago.!

≒ Many teams today enjoy the
   same name recognition as
   conventional brands.!

≒ Various channels of distribution
   today have largely rendered a
   teams geography irrelevant. !
In Fact, The Similarities Are Myriad. "
Like conventional brands, they!

  ≒ Employ large numbers of people.
    (Players/ coaches/ management).!

  ≒ Need to remain pro鍖table and 鍖nancially
     viable in their location.!
     則р Rival cities or wealthy benefactors often seek to
         lure sporting franchises away from their home
         markets with the promise of new facilities and
         better government/ public support.!


  ≒ Seek to appeal to and satisfy a number
     of different stakeholders (sponsors,
     home cities, fans, players, management,
     talent).!
!        !       !!
Is There Really Any Difference
Between A Corporations
Conventional Brand And A
Sporting Teams?"

The Differences Are Subtle But "
Critical Ones."
There Are Two"
UNPREDICTABILITY"
   !Unlike corporations with rigid
    鍖nancial performance metrics, it
    is almost impossible to forecast
    how a team will perform on the
    鍖eld. !
   ! !- This is a vital statistic as it
       !greatly in鍖uences all other
       !success measures.!
There Are Two"
UNPREDICTABILITY"
   !Unlike corporations with rigid
    鍖nancial performance metrics, it
    is almost impossible to forecast
    how a team will perform on the
    鍖eld. !
   ! !- This is a vital statistic as it
       !greatly in鍖uences all other
       !success measures.!


                                          GLASS CEILINGS "
                                           !Unlike unfettered free markets,
                                            many sports governing bodies
                                            impose stringent salary caps
                                            and award concession draft
                                            picks designed to level the
                                            playing 鍖eld.!
As A Result, No Team Can Base Its
Brand Strategy By Simply Planning
On Winning."
Teams Must Seek To Remain 
Appealing When Not Performing In 
Their Most Public Forum"
On Game Day!!!"
But How? 

By Understanding That Good 
Performance And Pro鍖tability Are Not
The Only Measures Of Success."
A Lot Of Brands Play The Same Sport But
Are Worlds Apart In What They Represent."




                     =


                     =
The Same Goes For Franchise Brands."




                    =


                    =
Generally Speaking, A Teams Popularity "
Closely Mirrors Its Level Of Performance."
 POPULARITY"




               PERFORMANCE LEVEL"
But For Some Teams, Support Levels "
Are Performance Agnostic."
 POPULARITY"




               PERFORMANCE LEVEL"
In baseball, even the
best teams only win 50
of their 81 home games
 that means you have
to give them [fans,
sponsors] a reason to
come even when the
team loses.
- Arte Moreno, !
Owner, Los Angeles Angels of Anaheim.!
So The Challenge Is To Build A 
Brand That Is Loss-Proof.

But How?"
Lets Take A Closer Look 
A Tale Of Two Teams."




     Comparing These Two Allows Us Insight Into How Each Forges
              a Strong Emotional Bond With Its Fans.
Lets Take A Closer Look 
A Tale Of Two Teams."




 Comparing These Two Allows Us Insight Into How Each 
    Forges A Strong Emotional Bond With Its Fans."
Each Team Represents A Unique Idea,
Relevant To Its Home Market."
Having A Distinctive Brand Has Seen Each Top A
Poll Of Favorite Team Rankings In The Past Ten
Years. "

                           Favorite NFL Team by Ranking !
              1998      1999       2002       2003      2004       2005       2006    2007
                1st!       1st! 4th! = 1st! 2nd! 2nd! 2nd! 1st!
                2nd!       3rd! 1st! = 1st! 1st!                    1st!       4th!   4th!


            These rankings came during eras of largely
            unremarkable performances for each team.  "


   Source: FAVORITE NFL TEAM: The Harris Poll鐔 #95, October 1, 2007. !
   Available at: http://www.harrisinteractive.com/harris_poll/index.asp?PID=811!
The Cowboys And The Packers Bear Stark
Contrast To Many Other Teams."
The Cowboys And The Packers Bear Stark
Contrast To Many Other Teams."




  Brand Strategy Errors!

  ≒ No apparent brand
     positioning.!
  ≒ Not unique.!
  ≒ Not targeted/relevant to
     anyone in particular."
The Cowboys And The Packers Bear Stark
Contrast To Many Other Teams."




                                   The Brand!

  Brand Strategy Errors!        ≒ Is ambiguous.!
                                ≒ Lacks relevance. !
  ≒ No apparent brand          ≒ Franchise appeal
     positioning.!                 鍖uctuates based on
  ≒ Not unique.!                  playing roster and
  ≒ Not targeted/relevant to      game day
     anyone in particular."        performances."
Team Brands Become Loss-Proof By
Being Both Unique and Relevant. "
                 RELEVANT"
                               LOSS-
                                LOSS-
                              PROOF
                                  LOSS-
                               PROOF
                              BRANDS "
                                 PROOF
                               BRANDS"
                                BRANDS  "
UNORIGINAL"




                                            UNIQUE"
                IRRELEVANT"
Failing To Do So Is A Trap Many
Teams Fall Into Today."
                             RELEVANT"
                                           LOSS-
                                            LOSS-
                                            LOSS-
                                          PROOF
                                              LOSS-
                                           PROOF
                                           PROOF
               Most "                     BRANDS "
                                             PROOF
                                           BRANDS
                                           BRANDS""
              Brands"                       BRANDS  "
UNORIGINAL"




                                                        UNIQUE"
                   Dead "
                  Brands"



                            IRRELEVANT"
Popularity ebbs and    RELEVANT"
    鍖ows with on-鍖eld
    success!
UNORIGINAL"




                                        UNIQUE"
                          IRRELEVANT"
Popularity ebbs and          RELEVANT"
    鍖ows with on-鍖eld
    success!
UNORIGINAL"




                                              UNIQUE"
      The Abyss."
      ≒Susceptible to!
      relocation/extinction.!
                                IRRELEVANT"
Popularity ebbs and          RELEVANT"
    鍖ows with on-鍖eld
    success!
UNORIGINAL"




                                              UNIQUE"
      The Abyss."
      ≒Susceptible to!
      relocation/extinction.!
                                IRRELEVANT"
Popularity ebbs and          RELEVANT"      Loss-Proof Brands.!
    鍖ows with on-鍖eld                           ≒Loved and !
    success!                                    irreplaceable.!
                                              NATION
                                              BRANDS
UNORIGINAL"




                                                             UNIQUE"
      The Abyss."
      ≒Susceptible to!
      relocation/extinction.!
                                IRRELEVANT"
So How Can Teams Become More
Relevant And Unique?"
                RELEVANT"
                              LOSS-
                             PROOF
                             BRANDS "
UNORIGINAL"




                                        UNIQUE"
               IRRELEVANT"
By Conducting A Holistic Synthesis
Of A Teams Past, Present and Future."
FRANCHISE
 HISTORY"
≒ Traditions!
≒ Icons!
≒ Ownership!
≒ Dynasties!
FRANCHISE
         HISTORY"
        ≒ Traditions!
        ≒ Icons!
        ≒ Ownership!
        ≒ Dynasties!

FRANCHISE
 HISTORY
≒ Traditions
≒ Icons
≒ Ownership
≒ Dynasties
FRANCHISE         MARKET
 HISTORY"         ETHOS"
≒ Traditions!   ≒ Market mindset!
≒ Icons!        ≒ Fan archetype!
≒ Ownership!    ≒ Unique attributes!
≒ Dynasties!    ≒ Cultural beliefs!
MARKET
 ETHOS"
≒ Market mindset!
≒ Fan archetype!
≒ Unique attributes!
≒ Cultural beliefs!
FRANCHISE                            MARKET
 HISTORY"                            ETHOS"
≒ Traditions!                      ≒ Market mindset!
≒ Icons!                           ≒ Fan archetype!
≒ Ownership!                       ≒ Unique attributes!
≒ Dynasties!                       ≒ Cultural beliefs!



                 PERFORMANCE
                   AGNOSTIC
                  ASPIRATIONS"
                 ≒ Role in community!
                 ≒ Legacy goals!
PERFORMANCE
  AGNOSTIC
 ASPIRATIONS"
≒ Role in community!
≒ Legacy goals!
FRANCHISE                            MARKET
 HISTORY"                            ETHOS"
≒ Traditions!                      ≒ Market mindset!
≒ Icons!                           ≒ Fan archetype!
≒ Ownership!                       ≒ Unique attributes!
≒ Dynasties!                       ≒ Cultural beliefs!



                 PERFORMANCE
                   AGNOSTIC
                  ASPIRATIONS"
                 ≒ Role in community!
                 ≒ Legacy goals!
FRANCHISE                            MARKET
 HISTORY"                            ETHOS"
≒ Traditions!                      ≒ Market mindset!
≒ Icons!                           ≒ Fan archetype!
≒ Ownership!                       ≒ Unique attributes!
≒ Dynasties!                       ≒ Cultural beliefs!



                 PERFORMANCE                              LOSS
                   AGNOSTIC                              PROOF
                  ASPIRATIONS"                           BRAND"
                 ≒ Role in community!
                 ≒ Legacy goals!
The Synthesis Of These Three Factors
Make Loss-Proof Brands Memorable."

            The Brazen, Big City Bullies.!

            The Unpretentious, Hardworking,
            Spirit of the Midwest.!

            Hope and Heartbreak for the whole
            Family.!
            Showtime and Southern Glitz.!

            The Hard-Nosed, Blue-Collar,
            Backbone Of The Steel City.!
What Can New Or Undeveloped 
Franchises Learn From All This?"
  ≒ Clearly articulate what your brand will represent.!
     ≒ Pay homage to history.!
     ≒ Re鍖ect the ethos of your home market.!
     ≒ Aim higher  seek to bring a a new POV to what it means
        to be a franchise in your league.!
     ≒ Differentiate from existing brands in the league.!

  ≒ Use the brand to drive all decisions regarding the operation. !
     ≒ Draft talent that re鍖ects the ethos of the team.!
     ≒ Iconography!
     ≒ Stadium!
     ≒ Major sponsors!
     ≒ Marketing!
     ≒ Etc. !
Thank You.
Say GDay."



                   E: charlie.quirk@gmail.com!
                   T: twitter.com/charliequirk!
                   B: charliequirk.org!

  Charlie Quirk"

More Related Content

Building And Leveraging A Loss Proof Brand

  • 1. Building And Leveraging A Loss-Proof Brand For Sporting Franchises." Sport Marketing Association " 6th Annual Conference ! Gold Coast, Australia! July 17, 2008!
  • 2. Each Of These Is A Famous Brand.
  • 3. Each Of These Is A Famous Brand. But What About These? "
  • 4. It Depends On How You De鍖ne Brand."
  • 5. Its What Others Say/Think About Us When Were Not Around."
  • 6. A brand for a company is like a reputation for a person You earn reputation by doing hard things well. - Jeff Bezos, CEO Amazon.!
  • 7. Not All Brands Are Equal. "
  • 10. ASPIRATION" ESTEEM" Utility UTILITY"
  • 11. Brands Can Transcend Utility And Become Nations. " NATION " ASPIRATION" ESTEEM" Utility UTILITY"
  • 12. Brands Can Transcend Utility And Become Nations. " NATION " ASPIRATION" ESTEEM" Utility UTILITY"
  • 13. Apart from the spiritual powers, there is nothing more powerful than the spirit of nationality. - George William Russell!
  • 14. What Is A Nation Brand?" A nation is a cultural and social community in as much as members may never meet each other, yet feel a common bond.! ! !! Nations are de鍖ned by a shared culture. Unlike a language, a national culture is !unique to the nation.! Source: Definition of Nation, Wikipedia.
  • 15. Nation Brands Are Unique -- They Embody A Set Of Values And An Unreplicable Ethos.!
  • 16. All Brand Operations March In Lockstep To Create A Consistent Culture.
  • 17. Nation Brands Are Equally Engaging To Employees And Customers Alike." Engages" EMPLOYEES" Inspires" CUSTOMERS" Unites" BRAND"
  • 18. So. Are Sporting Teams Really Brands?
  • 19. So. Are Sporting Teams Really Brands? And Are Any Of Them Nations?
  • 20. Theres A Lot of Evidence They Are..." Thank You Steeler Nation." - Mike Tomlin, ! Head Coach, Pittsburgh Steelers. ! Super Bowl XLIII. !
  • 21. Many Shared Attributes Support The Fact." ≒ Satellite TV and the Internet have made teams bankable brand names in ways they could only have imagined a generation ago.! ≒ Many teams today enjoy the same name recognition as conventional brands.! ≒ Various channels of distribution today have largely rendered a teams geography irrelevant. !
  • 22. In Fact, The Similarities Are Myriad. " Like conventional brands, they! ≒ Employ large numbers of people. (Players/ coaches/ management).! ≒ Need to remain pro鍖table and 鍖nancially viable in their location.! 則р Rival cities or wealthy benefactors often seek to lure sporting franchises away from their home markets with the promise of new facilities and better government/ public support.! ≒ Seek to appeal to and satisfy a number of different stakeholders (sponsors, home cities, fans, players, management, talent).! ! ! !!
  • 23. Is There Really Any Difference Between A Corporations Conventional Brand And A Sporting Teams?" The Differences Are Subtle But " Critical Ones."
  • 24. There Are Two" UNPREDICTABILITY" !Unlike corporations with rigid 鍖nancial performance metrics, it is almost impossible to forecast how a team will perform on the 鍖eld. ! ! !- This is a vital statistic as it !greatly in鍖uences all other !success measures.!
  • 25. There Are Two" UNPREDICTABILITY" !Unlike corporations with rigid 鍖nancial performance metrics, it is almost impossible to forecast how a team will perform on the 鍖eld. ! ! !- This is a vital statistic as it !greatly in鍖uences all other !success measures.! GLASS CEILINGS " !Unlike unfettered free markets, many sports governing bodies impose stringent salary caps and award concession draft picks designed to level the playing 鍖eld.!
  • 26. As A Result, No Team Can Base Its Brand Strategy By Simply Planning On Winning."
  • 27. Teams Must Seek To Remain Appealing When Not Performing In Their Most Public Forum"
  • 29. But How? By Understanding That Good Performance And Pro鍖tability Are Not The Only Measures Of Success."
  • 30. A Lot Of Brands Play The Same Sport But Are Worlds Apart In What They Represent." = =
  • 31. The Same Goes For Franchise Brands." = =
  • 32. Generally Speaking, A Teams Popularity " Closely Mirrors Its Level Of Performance." POPULARITY" PERFORMANCE LEVEL"
  • 33. But For Some Teams, Support Levels " Are Performance Agnostic." POPULARITY" PERFORMANCE LEVEL"
  • 34. In baseball, even the best teams only win 50 of their 81 home games that means you have to give them [fans, sponsors] a reason to come even when the team loses. - Arte Moreno, ! Owner, Los Angeles Angels of Anaheim.!
  • 35. So The Challenge Is To Build A Brand That Is Loss-Proof. But How?"
  • 36. Lets Take A Closer Look A Tale Of Two Teams." Comparing These Two Allows Us Insight Into How Each Forges a Strong Emotional Bond With Its Fans.
  • 37. Lets Take A Closer Look A Tale Of Two Teams." Comparing These Two Allows Us Insight Into How Each Forges A Strong Emotional Bond With Its Fans."
  • 38. Each Team Represents A Unique Idea, Relevant To Its Home Market."
  • 39. Having A Distinctive Brand Has Seen Each Top A Poll Of Favorite Team Rankings In The Past Ten Years. " Favorite NFL Team by Ranking ! 1998 1999 2002 2003 2004 2005 2006 2007 1st! 1st! 4th! = 1st! 2nd! 2nd! 2nd! 1st! 2nd! 3rd! 1st! = 1st! 1st! 1st! 4th! 4th! These rankings came during eras of largely unremarkable performances for each team. " Source: FAVORITE NFL TEAM: The Harris Poll鐔 #95, October 1, 2007. ! Available at: http://www.harrisinteractive.com/harris_poll/index.asp?PID=811!
  • 40. The Cowboys And The Packers Bear Stark Contrast To Many Other Teams."
  • 41. The Cowboys And The Packers Bear Stark Contrast To Many Other Teams." Brand Strategy Errors! ≒ No apparent brand positioning.! ≒ Not unique.! ≒ Not targeted/relevant to anyone in particular."
  • 42. The Cowboys And The Packers Bear Stark Contrast To Many Other Teams." The Brand! Brand Strategy Errors! ≒ Is ambiguous.! ≒ Lacks relevance. ! ≒ No apparent brand ≒ Franchise appeal positioning.! 鍖uctuates based on ≒ Not unique.! playing roster and ≒ Not targeted/relevant to game day anyone in particular." performances."
  • 43. Team Brands Become Loss-Proof By Being Both Unique and Relevant. " RELEVANT" LOSS- LOSS- PROOF LOSS- PROOF BRANDS " PROOF BRANDS" BRANDS " UNORIGINAL" UNIQUE" IRRELEVANT"
  • 44. Failing To Do So Is A Trap Many Teams Fall Into Today." RELEVANT" LOSS- LOSS- LOSS- PROOF LOSS- PROOF PROOF Most " BRANDS " PROOF BRANDS BRANDS"" Brands" BRANDS " UNORIGINAL" UNIQUE" Dead " Brands" IRRELEVANT"
  • 45. Popularity ebbs and RELEVANT" 鍖ows with on-鍖eld success! UNORIGINAL" UNIQUE" IRRELEVANT"
  • 46. Popularity ebbs and RELEVANT" 鍖ows with on-鍖eld success! UNORIGINAL" UNIQUE" The Abyss." ≒Susceptible to! relocation/extinction.! IRRELEVANT"
  • 47. Popularity ebbs and RELEVANT" 鍖ows with on-鍖eld success! UNORIGINAL" UNIQUE" The Abyss." ≒Susceptible to! relocation/extinction.! IRRELEVANT"
  • 48. Popularity ebbs and RELEVANT" Loss-Proof Brands.! 鍖ows with on-鍖eld ≒Loved and ! success! irreplaceable.! NATION BRANDS UNORIGINAL" UNIQUE" The Abyss." ≒Susceptible to! relocation/extinction.! IRRELEVANT"
  • 49. So How Can Teams Become More Relevant And Unique?" RELEVANT" LOSS- PROOF BRANDS " UNORIGINAL" UNIQUE" IRRELEVANT"
  • 50. By Conducting A Holistic Synthesis Of A Teams Past, Present and Future."
  • 51. FRANCHISE HISTORY" ≒ Traditions! ≒ Icons! ≒ Ownership! ≒ Dynasties!
  • 52. FRANCHISE HISTORY" ≒ Traditions! ≒ Icons! ≒ Ownership! ≒ Dynasties! FRANCHISE HISTORY ≒ Traditions ≒ Icons ≒ Ownership ≒ Dynasties
  • 53. FRANCHISE MARKET HISTORY" ETHOS" ≒ Traditions! ≒ Market mindset! ≒ Icons! ≒ Fan archetype! ≒ Ownership! ≒ Unique attributes! ≒ Dynasties! ≒ Cultural beliefs!
  • 54. MARKET ETHOS" ≒ Market mindset! ≒ Fan archetype! ≒ Unique attributes! ≒ Cultural beliefs!
  • 55. FRANCHISE MARKET HISTORY" ETHOS" ≒ Traditions! ≒ Market mindset! ≒ Icons! ≒ Fan archetype! ≒ Ownership! ≒ Unique attributes! ≒ Dynasties! ≒ Cultural beliefs! PERFORMANCE AGNOSTIC ASPIRATIONS" ≒ Role in community! ≒ Legacy goals!
  • 56. PERFORMANCE AGNOSTIC ASPIRATIONS" ≒ Role in community! ≒ Legacy goals!
  • 57. FRANCHISE MARKET HISTORY" ETHOS" ≒ Traditions! ≒ Market mindset! ≒ Icons! ≒ Fan archetype! ≒ Ownership! ≒ Unique attributes! ≒ Dynasties! ≒ Cultural beliefs! PERFORMANCE AGNOSTIC ASPIRATIONS" ≒ Role in community! ≒ Legacy goals!
  • 58. FRANCHISE MARKET HISTORY" ETHOS" ≒ Traditions! ≒ Market mindset! ≒ Icons! ≒ Fan archetype! ≒ Ownership! ≒ Unique attributes! ≒ Dynasties! ≒ Cultural beliefs! PERFORMANCE LOSS AGNOSTIC PROOF ASPIRATIONS" BRAND" ≒ Role in community! ≒ Legacy goals!
  • 59. The Synthesis Of These Three Factors Make Loss-Proof Brands Memorable." The Brazen, Big City Bullies.! The Unpretentious, Hardworking, Spirit of the Midwest.! Hope and Heartbreak for the whole Family.! Showtime and Southern Glitz.! The Hard-Nosed, Blue-Collar, Backbone Of The Steel City.!
  • 60. What Can New Or Undeveloped Franchises Learn From All This?" ≒ Clearly articulate what your brand will represent.! ≒ Pay homage to history.! ≒ Re鍖ect the ethos of your home market.! ≒ Aim higher seek to bring a a new POV to what it means to be a franchise in your league.! ≒ Differentiate from existing brands in the league.! ≒ Use the brand to drive all decisions regarding the operation. ! ≒ Draft talent that re鍖ects the ethos of the team.! ≒ Iconography! ≒ Stadium! ≒ Major sponsors! ≒ Marketing! ≒ Etc. !
  • 62. Say GDay." E: charlie.quirk@gmail.com! T: twitter.com/charliequirk! B: charliequirk.org! Charlie Quirk"