This document outlines 5 cultural probe activities to further understand users: 1) a technology symbol domino game to understand tech knowledge; 2) choosing a favorite image to learn preferences; 3) describing pros and cons of images to understand interface understanding; 4) giving opinions on phrases to test receptiveness to new interfaces; and 5) a technology-themed crossword as a reward and to familiarize users with tech terminology. The goals are to better understand users' tech knowledge, preferences, views on appropriate interfaces, and receptiveness to new tech.
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Building cultural probes
1. Lesson 3
Building cultural probes
Group 6
CCU 2015/2016
Francisco Maria Calisto (70916) | Bruno Cardoso (72619) | Ana Beatriz Alves (74190) | In棚s Urbano (75296)
4. Further enquiring users ...
Developing activities
Making sure the goal is clear
No tight schedule
Clear instructions
Clearing doubts that remained from the previous contact
5. 1st activity
TI Symbol domino !
To bear resemblance with the
popular domino game, the user is
required to combine a symbol
with its correct meaning.
GOAL:Understand how well a user
knows the popular TI symbols.
6. 2nd activity
Choose your favourite !
A simple activity where the
elderly, given a variety of
examples, picks the one that likes
the most.
GOAL: Learn the user preferences
7. 3rd activity
You have the word !
Give us your opinion about these
images. Briefly explain the best
and worst thing in each of them.
GOAL: Understanding whether the user
knows what an appropriate interface is ?
8. 4th activity
Tell us your thoughts !
A simple exercise where the user
gives opinion on a certain phrase,
related to the platform .
Goal:Better understand how receptive is
the user to a new interface
9. 5th activity
Crossword !
As a reward, the last activity
includes a crossword, a popular
elderly game, where the user has
to write words related to
technology.
GOAL: Enlighten the user with the most
common terminology in technology