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Using serious games for
learning in higher
education – “False Dawn”
or untapped resource?"
Pauline Rooney, Brian MacNamee

CAL ’07, Trinity College Dublin
26th-28th March 2007
2
of
17

Presentation overview
 Serious games & digital game-based
learning
 Serious Gordon case study
 Evaluation & future work
Q&A
3
of
17

Serious games & digital game-based learning

 What are “serious games”?
 “games designed to do more than just entertain”
(Michael & Chen 2005)
 “games that have ulterior motives such as
teaching, training and marketing” (Johnson et al.
2005)

 Simple digital games for learning
 www.teach-nology.com
4
of
17

Modern serious games movement

America’s Army

Peacemaker

Hazmat Hotzone

Food Force

Yourself!Fitness

A Force More Powerful
5
of
17

Why serious games for learning?

 Engaging!
 Extensive opportunities for drill & practice /
skills development in risk-free environment
 Multi-sensory environment
 Facilitate situated learning / cognitive
apprenticeship
 Develop higher order cognitive skills – critical
thinking, problem-solving, team work etc.
6
of
17

Designing serious games: the challenge

LEARNING/
PEDAGOGY

VS

ENTERTAINMENT

“…the key is not to privilege one arena over the
other but to find the synergy between pedagogy
and engagement…”
(Van Eck 2006)
7
of
17

Serious Gordon

 Project aims:
 design serious game to teach
undergraduate culinary arts students at
DIT the principles of food safety
 to explore the potential of using a
commercial source engine for developing
serious games
8
of
17

The Food Safety Authority of Ireland
(FSAI)

FSAI state that:
“…it is a legal requirement that staff involved
in a food environment are trained and/or
supervised commensurate with their work
activity.”
Food Safety Authority of Ireland (2006)
Guide to Food Safety Training: Level 1Induction Skills and Level 2 - Additional
Skills for Food and Non-Food Handlers
(Food Service, Retail and Manufacturing
Sectors)
9
of
17

Kitchen food safety competencies
1. Wear and maintain uniform/protective clothing
hygienically
2. Maintain a high standard of hand-washing
3. Maintain a high standard of personal hygiene
4. Demonstrate correct hygiene practice if suffering
from ailments/illnesses that may affect the safety
of food
5. Avoid unhygienic practices in a food operation
6. Demonstrate safe food handling practices
7. Maintain staff facilities in a hygienic condition
8. Obey food safety signs
9. Keep work areas clean
10
of
17

Serious Gordon: first steps
 Formed multi-disciplinary team
Digital Media
Centre

Learning
Technology
Team

School of
Food Science
& Environmental Health

School of
Computing
11
of
17

DEMO
12
of
17

Screenshots
13
of
17

Screenshots (cont…)
14
of
17

Screenshots (cont…)
15
of
17

Future work
 Undertake a rigorous evaluation and pilot
(beginning 29 March)
 Expand game scenarios to incorporate
more complex learning outcomes.
 Expand game features – e.g. complexity
of graphics, difficulty levels, scoring
mechanisms, multi-player option?
16
of
17

Questions raised
 Do students learn through game? Are students
more motivated to learn through gaming?
 Does students’ prior gaming experiences impact
on effectiveness of gaming as learning aid?
 Can students transfer learning in game to reallife context?
 Balance between fun and learning: have we
been successful? What constitutes an effective
balance?
 How realistic does the gaming environment need
to be for effective learning?
17
of
17

Questions

?

More Related Content

Using serious games for learning in higher education – “False Dawn” or untapped resource?

  • 1. Using serious games for learning in higher education – “False Dawn” or untapped resource?" Pauline Rooney, Brian MacNamee CAL ’07, Trinity College Dublin 26th-28th March 2007
  • 2. 2 of 17 Presentation overview  Serious games & digital game-based learning  Serious Gordon case study  Evaluation & future work Q&A
  • 3. 3 of 17 Serious games & digital game-based learning  What are “serious games”?  “games designed to do more than just entertain” (Michael & Chen 2005)  “games that have ulterior motives such as teaching, training and marketing” (Johnson et al. 2005)  Simple digital games for learning  www.teach-nology.com
  • 4. 4 of 17 Modern serious games movement America’s Army Peacemaker Hazmat Hotzone Food Force Yourself!Fitness A Force More Powerful
  • 5. 5 of 17 Why serious games for learning?  Engaging!  Extensive opportunities for drill & practice / skills development in risk-free environment  Multi-sensory environment  Facilitate situated learning / cognitive apprenticeship  Develop higher order cognitive skills – critical thinking, problem-solving, team work etc.
  • 6. 6 of 17 Designing serious games: the challenge LEARNING/ PEDAGOGY VS ENTERTAINMENT “…the key is not to privilege one arena over the other but to find the synergy between pedagogy and engagement…” (Van Eck 2006)
  • 7. 7 of 17 Serious Gordon  Project aims:  design serious game to teach undergraduate culinary arts students at DIT the principles of food safety  to explore the potential of using a commercial source engine for developing serious games
  • 8. 8 of 17 The Food Safety Authority of Ireland (FSAI) FSAI state that: “…it is a legal requirement that staff involved in a food environment are trained and/or supervised commensurate with their work activity.” Food Safety Authority of Ireland (2006) Guide to Food Safety Training: Level 1Induction Skills and Level 2 - Additional Skills for Food and Non-Food Handlers (Food Service, Retail and Manufacturing Sectors)
  • 9. 9 of 17 Kitchen food safety competencies 1. Wear and maintain uniform/protective clothing hygienically 2. Maintain a high standard of hand-washing 3. Maintain a high standard of personal hygiene 4. Demonstrate correct hygiene practice if suffering from ailments/illnesses that may affect the safety of food 5. Avoid unhygienic practices in a food operation 6. Demonstrate safe food handling practices 7. Maintain staff facilities in a hygienic condition 8. Obey food safety signs 9. Keep work areas clean
  • 10. 10 of 17 Serious Gordon: first steps  Formed multi-disciplinary team Digital Media Centre Learning Technology Team School of Food Science & Environmental Health School of Computing
  • 15. 15 of 17 Future work  Undertake a rigorous evaluation and pilot (beginning 29 March)  Expand game scenarios to incorporate more complex learning outcomes.  Expand game features – e.g. complexity of graphics, difficulty levels, scoring mechanisms, multi-player option?
  • 16. 16 of 17 Questions raised  Do students learn through game? Are students more motivated to learn through gaming?  Does students’ prior gaming experiences impact on effectiveness of gaming as learning aid?  Can students transfer learning in game to reallife context?  Balance between fun and learning: have we been successful? What constitutes an effective balance?  How realistic does the gaming environment need to be for effective learning?