Presentation at CAL ’07 Development, Disruption & Debate – D3, Trinity College Dublin, 26th-28th March 2007.
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Using serious games for learning in higher education – “False Dawn” or untapped resource?
1. Using serious games for
learning in higher
education – “False Dawn”
or untapped resource?"
Pauline Rooney, Brian MacNamee
CAL ’07, Trinity College Dublin
26th-28th March 2007
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Serious games & digital game-based learning
What are “serious games”?
“games designed to do more than just entertain”
(Michael & Chen 2005)
“games that have ulterior motives such as
teaching, training and marketing” (Johnson et al.
2005)
Simple digital games for learning
www.teach-nology.com
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Modern serious games movement
America’s Army
Peacemaker
Hazmat Hotzone
Food Force
Yourself!Fitness
A Force More Powerful
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Why serious games for learning?
Engaging!
Extensive opportunities for drill & practice /
skills development in risk-free environment
Multi-sensory environment
Facilitate situated learning / cognitive
apprenticeship
Develop higher order cognitive skills – critical
thinking, problem-solving, team work etc.
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Designing serious games: the challenge
LEARNING/
PEDAGOGY
VS
ENTERTAINMENT
“…the key is not to privilege one arena over the
other but to find the synergy between pedagogy
and engagement…”
(Van Eck 2006)
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Serious Gordon
Project aims:
design serious game to teach
undergraduate culinary arts students at
DIT the principles of food safety
to explore the potential of using a
commercial source engine for developing
serious games
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The Food Safety Authority of Ireland
(FSAI)
FSAI state that:
“…it is a legal requirement that staff involved
in a food environment are trained and/or
supervised commensurate with their work
activity.”
Food Safety Authority of Ireland (2006)
Guide to Food Safety Training: Level 1Induction Skills and Level 2 - Additional
Skills for Food and Non-Food Handlers
(Food Service, Retail and Manufacturing
Sectors)
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Kitchen food safety competencies
1. Wear and maintain uniform/protective clothing
hygienically
2. Maintain a high standard of hand-washing
3. Maintain a high standard of personal hygiene
4. Demonstrate correct hygiene practice if suffering
from ailments/illnesses that may affect the safety
of food
5. Avoid unhygienic practices in a food operation
6. Demonstrate safe food handling practices
7. Maintain staff facilities in a hygienic condition
8. Obey food safety signs
9. Keep work areas clean
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Serious Gordon: first steps
Formed multi-disciplinary team
Digital Media
Centre
Learning
Technology
Team
School of
Food Science
& Environmental Health
School of
Computing
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Future work
Undertake a rigorous evaluation and pilot
(beginning 29 March)
Expand game scenarios to incorporate
more complex learning outcomes.
Expand game features – e.g. complexity
of graphics, difficulty levels, scoring
mechanisms, multi-player option?
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Questions raised
Do students learn through game? Are students
more motivated to learn through gaming?
Does students’ prior gaming experiences impact
on effectiveness of gaming as learning aid?
Can students transfer learning in game to reallife context?
Balance between fun and learning: have we
been successful? What constitutes an effective
balance?
How realistic does the gaming environment need
to be for effective learning?