1) The document provides information for an online managers meeting for intramural capture the flag at Northeastern University, including important policies, rules, and logistics.
2) It outlines key IM policies like roster management through IMLeagues, game time being forfeit time, and no rescheduling of regular season games.
3) The capture the flag rules are described, such as each team having 6 players, a flag needing to be captured and brought back to end a game, and players going to a penalty box when caught.
2. The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
6. The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
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 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
9. Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
10. The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
13. Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
15. Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
18. General
Rules
 All games will be played in either Cabot Cage
or on Carter Field.
 Each team will consist of 6 players.
 All players participating in the game must
wear flag belts and pocketless shorts.
 4 players must be present to start a match
and avoid a forfeit.
 Games will have a 45 minute time limit.
19. General
Rules
 The team with the most victories within that
time will be declared the winner.
 A victory will be declared when one team
captures the other team’s flag and brings it
back to their flag zone.
20. General
Rules
 There will be one (1) flag located on each team's side.
The flag will be visible on top of a large cone.
 Players cannot move the location of any of the flags
and/or cones.
 Cones will serve as a perimeter to indicate a no
guarding zone for both the Penalty Box and the Flags.
 Guards must remain outside the cone perimeter.
 Only 1 person may guard the Penalty Box.
 Only 1 person may guard the flag.
 If a participant is caught, i.e. by having their flag belt
pulled on the opposing team's side, the person caught
must go to the Penalty Box and remain there until they
are rescued or the game ends.
21. General
Rules
 Participants in Penalty Box can only be rescued by their team
members.
 A player may only have their flags removed if they are on
their opponent’s side.
 Once they are in the Penalty Box they should reattach their
flag belt.
 To be free, they must be "high-fived" by a rescuing
teammate.
 Participants who are rescued from the Penalty Box must
return to their own side to restart play.
 The rescuer is free to remain on the opponent’s side and is
"fair game" to be tagged out.
22. Capturing
the Flag
Capturing the Flag:
 Once a player has captured a flag from the other
team's side, the flag must remain visible at all
times.
 The player can remain in the coned safety area
until they are ready to leave.
 The flag must be brought over to their side for it to
count as a retrieved flag.
 The flag may only be thrown backward to
teammates, if it touches the ground it must be
returned to the original flag zone.
 Handoffs are acceptable.
 Once a flag is brought over safely, that game is
over and a new game begins.
23. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!