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Cascade Shadow Mapping
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Cascade Shadow Mapping
1.
Directional Light Shadows 2020-02-15
538 Dev Rookie 覦 伎
2.
CONCEPT 1
3.
Directional Light ル伎
覈 豺 螳 覦レ朱 覃伎 豐 觜 襷. 2
4.
Directional Light
蟇磯 蟲 伎襷 覲企 磯Μ 讌 螳. 3 覃 磯殊 覦 觜 覦レ れ 螳り 覲 .
5.
Directional Light 煙
蟯 覲伎覃 蠏濠骸 覿蠏轟 觜 覦レ るゼ . 4 蠏碁 ル(Scene) 轟 豺企殊 覯 蠍 覓語 覦レ 螳 蟯 .
6.
Directional Light Shadows
蠏碁殊 觜 酔 襷. 讀, Directional Light Shadow 讌蟯 酔 覦. 5
7.
Shadow Mapping る
蠏碁殊 襷ろ 2螻襯 蟇一 襷. 6 Rendering Shadow Map Rendering Scene 蟾 覯 蠏碁殊 襷ろ /SukwooLee4/20181222-126893802
8.
Shadow Map 蠏碁殊
襷旧 蟾 覯朱ゼ 伎伎 燕. (蟾 覯 蠏碁殊 覯) 企 蟯 豺襦覿 螳 螳蟾 螳豌 覃伎 蟇磯Μ襯 蟾 覯殊 ロ. 7 A B C D 0.0 0.5 0.7 0.85 1.0 蟾 覯 蠏碁殊 襷ろ /SukwooLee4/20181222-126893802
9.
Perspective Projection Light
Space 豺襯 蠏 蠏碁殊 襷旧 ロ. 8 Perspective Projection 0.0 1.0 Spotlight Shadow, Point Light Shadow 螳 蟯 觜 覦襦 覦り 螳
10.
Perspective Projection Directional
Light Shadow Map 蠏 伎 蟾? 9 Directional Light 覈 豺 觜 覦レ朱襷 覦. Perspective Projection 0.0 1.0
11.
Perspective Projection 讀,
蠏 覃 朱Μ る螳 覦. 10 磯殊 覦 Directional Light Shadow . Perspective Projection 0.0 1.0 X X X X O O
12.
Orthographic Projection 磯殊
Directional Light Shadow Map 讌蟲 . 11 Perspective Projection 0.0 1.0
13.
Orthographic Projection
near 覃伎 蠍一朱 蟾 螳 螻壱. 12
14.
Orthogonal Projection Shadow
Map Scene 伎 蠏碁殊螳 覓語 覲伎碁. 13 蠏碁殊 X Scene Scene Good Case Bad Case
15.
DLSM 覓語(1) Camera
Scene 豌伎 覦覃 Shadow Map 讌°伎牡企襦 觜 螻糾 . 14 Shadow Map Scene Ideal case 覓企Μ 朱 蠏碁殊 襷旧 燕企 觜 螻糾 譟伎
16.
DLSM 覓語(2) 豺企殊
蟇磯Μ 蟯 蠏碁殊 襴郁 狩. 15 near far 豺企殊 螳蟾 蠏碁殊 襴磯ゼ 蟲
17.
DLSM 覓語(2) Trade-off 襴
覃覈襴 12
18.
Motive 17 螻糾 觜襯 豕螻, 蟇磯Μ
磯 襴一 谿企ゼ 覦覯 蟾?
19.
Cascade Shadow Mapping
螳 伎 蠏碁殊 襷旧 伎 豺企殊 豺 磯 蠏碁殊 襷旧 伎襯 襴 覦覯 18 豺企殊 蟇磯Μ螳 螳蟾磯, 伎 覃覃, 伎
20.
Cascade Shadow Mapping
螳 伎 襷 煙 覲伎譯殊襷 朱 覲願鍵 る. 19 覓企Μ CSM 企 一朱 螻糾 觜 覿覿 譟伎. Directional Light
21.
Cascade Shadow Mapping
蠏碁 願覲企 も 20 Directional Light
22.
CSM 蟲 21
23.
Shadow Map Aliasing
Problem 蟲 螻ろ伎狩 . 覦襦 襷旧 蟆曙 覦 覦 襴伎 覓語企. 22
24.
Shadow Map Aliasing
Problem ル伎 襷 覦焔朱 豺企朱ゼ 蠍一朱 3谿 一危磯ゼ . 覦覃 襷旧 觜 蠍一朱 蠍 覓語 伎 磯ジ 襴伎 覓語螳 覦. 23 Back Buffer Shadow Map
25.
Shadow Map Aliasing
Problem 磯殊 襴伎煙 螻ろ 襷旧 覿伎 . 24 = 1 $ ю Projective Aliasing Perspective Aliasing
26.
Practical Split Scheme
蠏碁殊 豺企 ろ 覿 覦覯 覲伎譴. 蠏碁 (a) 蠏燕蟆 . 蠏碁 覦 豺企 螳蟾 ろ 襷旧 襴伎 覓語螳 朱 襴郁 伎. 25
27.
Practical Split Scheme
蠏碁 (b) 襦蠏 襯 伎 覿. 襦蠏 覿 蟆曙 螳蟾 ろ 襷旧 襴郁 譬讌讌襷 覃襴 ろ 襷 襴郁 覓 伎 . 26
28.
Practical Split Scheme
蠏碁 (c) 蠏 覿螻 襦蠏 覿 覲願 (a) (b) 覲伎. 27
29.
Practical Split Scheme
蠏碁り 覓伎^蟇 (c)螳 褐 蟇 . 襦 語 螳朱 麹 覿 蟆 . 蠏碁 讌 蠏碁 覩語誤 譟一蟾讌 讌 伎 ? 28
30.
Rendering Process 29 Rendering Shadow Map Rendering Scene
31.
Rendering Shadow Map 30 Light
View Transformation Orthographic Projection Cascade Transformation
32.
Light View Transformation
螻糾 豺襯 (蟯 蠍一) 螻糾朱 覲 31 螳讌 轟危 World Center襯 蠍一朱 觀 襷ろ碁Νるゼ 燕. 企蟆 伎 Directional Light 豺襯 轟蠍 企糾鍵 覓語企.
33.
Light View Transformation
螻糾 豺襯 (蟯 蠍一) 螻糾朱 覲 32 Eye position World Center Directional light vector Look at
34.
Orthographic Projection れ朱
讌蟲 蠍 伎 襾殊 豺企 觀 ろ 螻糾 谿讌 . 33 蠏碁 襷旧 谿讌 .
35.
Orthographic Projection 螻一
豕 蠍 豺企 譴 螳 襾 豺襯 蟲. 34
36.
Orthographic Projection Extract
Frustum Bound Sphere 35 Eye position Bound Center Bound Radius Bound Sphere
37.
Orthographic Projection 伎
豕 蟇磯Μ襯 伎 讌蟲 燕. 36 World Center螳 譴願鍵 覓語 zn 螳 企.
38.
Orthographic Projection Radius襯
伎 讌蟲 37 Eye position Bound Center Shadow Map zn = - r zf = r
39.
Orthographic Projection 38 w h light zn zf 2/
0 0 0 0 2/ 0 0 0 0 1/(ю ю) 0 0 0 ю/(ю ю) 1
40.
Cascade Transformation 豺企
企 磯ジ 蠏碁殊 瑚浬 蟾觜♀碓襴(flickering) 豌襴 貊 貅れ企 覲 貊螳 . 39
41.
Cascade Transformation 企螻
れ朱 40
42.
Cascade Transformation Translation 41 z x Cascade
space Translation Translation Light space (Shadow space)
43.
Cascade Transformation Scaling 42 y x Light
space (Shadow space) Cascade space Scaling z 覦レ朱 れ朱 讌 .
44.
CPU & GPU
Process 43 Update Light View Matrix Update Projection Matrix Update World Matrix World Transformation Light View Transformation Projection Transformation CPU GPU Geometry Shader
45.
Texture Array れ
覦一 Direct10 覿 讌 蠍磯. れ 覦一伎 蟆 觀磯 讌. れ 覦一願骸 讌る碁Μ 企襯 伎 1 襦 貊 螳ロ. 443 draw call 1 2 3 1 draw call Texture Array
46.
Geometry Shader 45 れ 覦一
碁煙 覈 襷旧 伎 手 覯るゼ 豢
47.
Geometry Shader 46 讌る碁Μ
企 貊襯 覲企 手 3螳 覯るゼ 覈 襷旧 豢 . 企 企 襷 豺 蟆 豢ロる 蟆 覩誤. 覓朱 願 企Μ伎手鹸 讌襷 蟲ロ 觜朱 覲伎碁. 讌 貊襯 燕 貉襷 企蟆 豌襴 蟆手? 蠏 伎 貉襷 螻一 觜 襷襷豺 蠍 覓語企. 蠍一 願 企Μ襦 螻 讌襷 螳 襷 貉襷 ろ 企慨襦 .
48.
Rendering Scene 47 Vertex Shader
Pixel Shader
49.
Pixel Shader 48
50.
DL 譟磯 螻 49
51.
DL 蠏碁殊 螻
襾殊, 豺襯 Light Space(Shadow Space)襦 覲. れ朱, 覈 貂れ企 螻糾朱 覲 螳螳 ロ. 50
52.
DL 蠏碁殊 螻
蠏 譴 豺企殊 螳 螳蟾 貅れ企 螻糾朱 覲 豺襯 . 51
53.
DL 蠏碁殊 螻
UV 譬襦 覲 れ 覦一伎 一危磯ゼ 襦. 52 UV譬 覦一 碁煙
54.
CSM IN ENGINE 53
55.
CSM in UE4
Scene Directional light襯 豢螳 覯 覃 CSM れ . 54
56.
CSM in UE4
Dynamic Shadow Distance StationaryLight 55 豺企 豺襯 蠍一朱 CSM 覯襯 れ. (0企 off, 蠏 螳企 on ) Shadow Map Scene Dynamic Shadow Distance
57.
CSM in UE4
磯У 螳 れ 56 CSM 覈 螳襦 讓手阿讌 . 1 2 3
58.
谿瑚襭 HLSL 襦蠏碁覦
譴豌 磯 襷 貊 : http://www.acornpub.co.kr/book/hlsl-cookbook GPU Gem3 Chapter 10. Parallel-Split Shadow Maps on Programmable GPUs : https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-10- parallel-split-shadow-maps-programmable-gpus 碁Μ 讌 螳企 CSM : https://docs.unrealengine.com/ko/Resources/ContentExamples/DynamicSceneShadows/index.html 57
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