The document outlines the design thinking process for developing a new diabetes device. It instructs groups to choose a client, scribe, and design team to go through the stages of empathy, define, ideate, prototype, and test by interviewing the client, defining problems and needs, brainstorming solutions, prototyping a top solution, and reporting out. The goal is for groups to design their dream diabetes device using this human-centered design approach.
This document outlines the framework for facilitating an effective ideation process. It discusses establishing clear objectives, disrupting traditional perspectives to spark new ideas, using appropriate activities to elicit ideas from participants, prioritizing the best ideas, and defining next steps to carry ideas forward. The framework emphasizes reframing problems, introducing new points of view, selecting activities tailored to desired outcomes, making everyone accountable for ideas, and documenting the process to build on outcomes. The overall goal is to design an ideation session that is an engaging and productive experience for participants.
The document outlines a workshop on design thinking and agile innovation conducted by Josef Scherer from Kegon AG, emphasizing the importance of efficiently addressing relevant problems rather than pursuing irrelevant tasks. It details the customer development process, iterative design thinking, and techniques like 'Lean Startup' and 'Jobs to Be Done', while advocating for collaborative team structures and effective pitch presentations. The session encourages hands-on practices, such as testing assumptions and developing prototypes, to refine product ideas and establish strong market fits.
Structured Ideation and Design Thinkinggaylecurtis
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The document discusses structured ideation and design thinking, emphasizing techniques for generating creative ideas through brainstorming. Key strategies include deferring judgment, pursuing quantity over quality, and encouraging radical thinking while ensuring collaboration among cross-functional teams. The framework for product scenarios is outlined, detailing how to identify users, contexts, and innovative solutions to address their needs.
【第54回 プログラミング?シンポジウム 発表資料 7-2】
Many new software development methods such as agile and iterative development require closer communication among developers compared to traditional ones. However today, many IT engineers are not good at communicating with others. Therefore, we are developing software engineer education curriculum with enhancement of communication skills (more specifically, consensus-building skills) in mind. We are adopting case-centered methods, in which both software development process and importance of consensus can be understood through actual experiences. For evaluation, we have applied our educational case method to six computer science undergraduates, composed in two groups of three persons each. As the result, consensus-building workshop in our curriculum was effective in achieving closer communication.
近年、アシ?ャイルや反復開発なと?緊密なコミュニケーションを前提とする開発手法か?普及してきている。しかし、他者とのコミュニケーションを拒むソフトウェア技術者の存在をはし?め、現在 のソフトウェア業界て?はコミュニケーションスキルの向上は必す?しも実現されていない。そこて?筆者らは、新人に対しコミュニケーションスキル、特に合意形成スキルを重視した技術者教育を行うことか?重要た?と考え、教育手法を設計?試行している。具体的には、開発フ?ロセスをこなす中て?合意形成の重要性を体験て?きるような、ケース中心の教育手法を採用している。その検証のため、大学4年生6名に集まってもらい、それそ?れ3名のク?ルーフ?に分かれ、ケースを基に開発を進める実験を行った。その結果、コンセンサスを体感するワークショッフ?を行う事て?、コミュニケーションをより密にする開発を行う事か?出来ることを確認した。
"20 Note" the App for PechaKucha speakers. 3 things in 1 screen.Tatsushi Nakazawa
?
This is the App for PechaKucha speakers."20Note".
It will help you when you practice your presentation.
Script,狠狠撸s and Timer.
Now All 3 things in your hand.
*This is not an Official App.
This App is created by PechaKucha fans in Japan.
I hope you will like it as much as we do.
【第54回 プログラミング?シンポジウム 発表資料 7-2】
Many new software development methods such as agile and iterative development require closer communication among developers compared to traditional ones. However today, many IT engineers are not good at communicating with others. Therefore, we are developing software engineer education curriculum with enhancement of communication skills (more specifically, consensus-building skills) in mind. We are adopting case-centered methods, in which both software development process and importance of consensus can be understood through actual experiences. For evaluation, we have applied our educational case method to six computer science undergraduates, composed in two groups of three persons each. As the result, consensus-building workshop in our curriculum was effective in achieving closer communication.
近年、アシ?ャイルや反復開発なと?緊密なコミュニケーションを前提とする開発手法か?普及してきている。しかし、他者とのコミュニケーションを拒むソフトウェア技術者の存在をはし?め、現在 のソフトウェア業界て?はコミュニケーションスキルの向上は必す?しも実現されていない。そこて?筆者らは、新人に対しコミュニケーションスキル、特に合意形成スキルを重視した技術者教育を行うことか?重要た?と考え、教育手法を設計?試行している。具体的には、開発フ?ロセスをこなす中て?合意形成の重要性を体験て?きるような、ケース中心の教育手法を採用している。その検証のため、大学4年生6名に集まってもらい、それそ?れ3名のク?ルーフ?に分かれ、ケースを基に開発を進める実験を行った。その結果、コンセンサスを体感するワークショッフ?を行う事て?、コミュニケーションをより密にする開発を行う事か?出来ることを確認した。
"20 Note" the App for PechaKucha speakers. 3 things in 1 screen.Tatsushi Nakazawa
?
This is the App for PechaKucha speakers."20Note".
It will help you when you practice your presentation.
Script,狠狠撸s and Timer.
Now All 3 things in your hand.
*This is not an Official App.
This App is created by PechaKucha fans in Japan.
I hope you will like it as much as we do.
22. Tension Map
Before learning While learning After learning
What did you feel?
Why did you feel so?
13年6月19日水曜日
23. Empathize
?What did you learn?
?Why did you learn it?
?How long have you learned it?
?How did you learn it?
etc....
1 Interview 2 Dig deeper
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24. Empathize
From the answers, pick up one
you are want to know more,
and ask it deeper.
1 Interview 2 Dig deeper
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25. Define
Needs:
For example,
he is trying to learn..........
Insight:
?What's your partner's real
purpose to learn?
?What do they want to feel
through learning?
Needs a way to
Unexpectedly, in his/her words,
3 Capture findings 4 Define problem statement
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27. Ideate
6 Share your solutions and capture feedback.
5 Sketch 3~5 radical ways to meet your partner's needs.
?Write down any idea you came up with.
?Don't think if it's possible or impossible.
?Drawing a picture is also good way.
13年6月19日水曜日
28. Ideate
6 Share your solutions and capture feedback.
5 Sketch 3~5 radical ways to meet your partner's needs.
?Don't deny your partner's ideas.
?Tell them what you think.
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29. Prototype
Using the feedback, recreate your idea.
Make the solution better for your partner.
7 Reflect and generate new solutions
based on feedback.
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30. Test
8 share your solution and get feedback.
Good
Tell the good points to your
partner.
What it could be improved
Tell the points you want to
improve.
Questions
Tell the points you can't
understand.
Idea
Tell a new idea to
improve this solution.
13年6月19日水曜日
31. After this......
?Recreate the prototype based on your partner's
feedback.
?Show it and get feedback again.
?The more you communicate with your partner,
the more you get feedback and new ideas, and
you can make the solution better.
13年6月19日水曜日