This document discusses Brian P. Hoke's 1996 work on cellular automata. It covers topics such as recursive and explicit sequence definitions, one-dimensional and two-dimensional cellular automata rules and examples, aspects of cellular automata in art including their similarity to Impressionist paintings, and how to create cellular automata art by establishing initial conditions and rules of propagation. The goal is to explore both the mathematical and artistic applications of these self-replicating systems.
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Cellular automata
1. Brian P.Hoke 1996
Introduction
Sequences: recursive and Explicit Definitions
One-Dimensional Cellular Automata
Two-Dimensional Cellular Automata
Aspects of Cellular Automata in Art
Creating Cellular Automata Art
Conclusion
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2. 1.Introduction
Von Neumann & Stanislaw Ulam
覓狩 1 0 2 5
伎
0 1 0 1
瑚概覈
1 0 1 2
覲旧螳ル蟲
7 4 0 3
襦覺螻牛
..
<Array of Cells>
Ulams grid was an example of cellular automation.
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4. Sequences: Recursive and
Explicit Definitions
Recursive sequences
The simplest mathematical example of the information-transmission
property of Cellular Automata is a recursively defined sequences.
Sn=2Sn-1 A typical recursive rule
S1=1
S:1,2,4,8,16,32.. Local(Domino)
Sn=(2)n-1
Global
S:1,2,4,8,16,32..
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9. 4.Two Dimensional Cellular Automata
-Stepping stone rule
The Elements of sequence-> Numbers
The Elements 1-D CA-> Row of Cells
The Elements 2-D CA-> Planes of Cells
Figure1 Figure2
1~256 colors After apply the rule repeatedly
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10. 4.Two Dimensional Cellular Automata
-Stepping stone rule
Generate random number
between 0 and 1
0.5 0.2 0.5
Generate random number
between 0 and 1
0.7 0.2
0.7
Generate random number
between 0 and 1
Game of life, Population genetics..
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11. 5.Aspects of Cellular Automata in art
Cellular Automata and Impressionism
Camille Pissarro(Impressionist,1830~1903)
Sunset at St. Charles, Eragny Young Peasant Girl Wearing a Hat
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12. 5.Aspects of Cellular Automata in art
Cellular Automata and Impressionism
る襷 蠏碁殊 讌 磯 螳 血 .
蠍磯 豌伎 譟壱襯 企
觜 蟆螻螻 覿覈蟆 蟆一豌企 語螻 .
れ 襷豺 るΜ 螳 觜 讌豌 覲伎碁.
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13. 5.Aspects of Cellular Automata in art
Cellular Automata and Impressionism
Scanned image Scanned image + Stepping Stone Impressionism(Seurat)
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14. 6.Creating Cellular Automata Art
Inspiration:
A mental picture of the Big Bang,
the creation the universe.
0 1 2 (A limited number of particle and a rule
of propagation.)
Initial condition:
A small square of four blocks.
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15. 6.Creating Cellular Automata Art
If the sum is.. 0 1 2 3 4
Then the states of the block becomes
0 1 2 0 1
1 2 2 0(3)
1 0 1 1
0(3) 2 1 0(3)
0(3) 2 2 1
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17. 7.Conclusion
The variety of application for which cellular automata.
Deterministic and stochastic processes.
Different result for every trial.(Stepping stone)
Different initial condition and the length of times allow
for great variety of result.
Between Random and the Rule
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