Mobile internet market in china leo wangAppLeap Inc.
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This document discusses the mobile internet in China. It notes that mobile internet is about connected users rather than just internet on mobile devices. It provides statistics on the growth of mobile internet users and activities in China from 2009-2010. It discusses the roles of various players like telecom carriers, handset makers, and application developers. It argues that application developers are actually dominating the mobile internet industry through thousands of simple applications. It emphasizes that innovation alone is not key - execution is most important. It also discusses some emerging areas like mobile payments and augmented reality. Finally, it provides an overview of PreAngel, a startup accelerator founded by Leo Wang that invests in early-stage mobile internet startups.
The document analyzes download data from various app stores, including the Google Android Market. It finds that in the Android Market, 20% of free apps and 80% of paid apps have been downloaded less than 100 times worldwide. Only two paid Android apps have over 500,000 downloads, while six iPhone apps reach that level in the US alone in two months. The refresh rate of top charts is also higher in the iPhone App Store, with 94 distinct top 10 apps in a month compared to 26 in Android Market.
This document summarizes app store market data from Distimo. It finds that the Google Android Market has surpassed the Apple App Store for iPhone in free apps. By May 2011, Android Market is projected to be the largest store overall. It also notes that Apple iPad's App Store grew significantly in its first year but will soon face competition from BlackBerry and Google tablets. Many top iPad publishers already have apps on other platforms.
Based on server count data, the gaming industry in China saw continued momentum in the first quarter of 2011. Server counts for most major games were stable or increased compared to the previous quarter. This suggests the overall Chinese gaming industry may see a rebound in 2011 after some concerns about a slowdown. The report analyzes server count trends for several major gaming companies in China and believes these counts can provide a directional sense of industry health.
The document is an industry report on the Chinese gaming market that provides an analysis of server count data from major gaming companies in China. The report finds a 70% correlation between server counts and user activity numbers reported by companies. Server count checks conducted by the analyst in the first quarter of 2011 suggest continued momentum in the industry, with improved usage across most major games. This indicates the Chinese gaming industry may see a rebound in 2011 from any slowdown concerns, which could boost share prices of gaming companies.
17. viewpoint
3 与“卷入”消费者比起来,互动的形式是否复杂看上去就是浮云~
结吅上面癿两个案例,我们丌难看出,交于兵实是形式,叧要能找到那个最简单癿insight去打劢消贶者,最简单癿参不戒讲是最好
癿形式。丌讳是Jeep+故亊迓是牛仔裤+日历,表面上看起来八竿子都带丌着,但是对二Jeep来说“故亊”是一种品牉情结,是一
种情感癿依赖。而Levis日历是一种生活癿记彔和时尚癿彰显,人类是喜欢丌断总结和回忆癿劢物,年轻癿时候会挥霍青春,老了
就开始追忆曾经癿年少轻狂,正好符吅返两个完全丌同癿情感诉求品牉找到癿不消贶者沟通癿核心工其:如果我有Jeep情结,我
一定会表达出来、如果我充满朝气,我一定希望每天都是精彩的且记录下来。这是一种可以使消费者充分卷入(Involved)品牉活
劢癿斱式。
说到返里,兵实有一个案例值得一提,大众系列以7为主题癿那个活劢,形式很丰富(线下线上,硬广病毒应有尽有),很广
(全品牉+7个车型)。7个理由配上七款车癿七个愿望是个很赞癿点子,但笔者幵没有被卷入迕去(Involved),用户看到了,
记住了7,兵他癿没记住,它想要传达给消贶者癿情感,没能在广告里记忆、没能在交于网站里感觉到,也没能在病毒视频里体
会到,更没有身临兵近癿感觉——戒讲够大够全够宽够广,但是恰恰缺乏了那么一点点简单而深邃癿深入人心
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18. About Watchers
IpodFu 梓萧
Senior Account Manager Senior Media Manager
Eva 花少甘
Marketing Executive Media Executive
Rix 雪梨儿
Account Executive Assistant Media Manager
Az 假象
Copy Writer Media Executive
瓶中舞 常智捷
Media Executive Vice President
马岚
Chauncey Account Executive
Assistant Analyst
一枝兰
Ocean WU Media Executive
Product Director
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19. Social Media Watch
NO.43
Integral solution for Internet-word-of-mouth on social media
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