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Gender aspects of !
Game Jams culture!
Jammin¡¯ for Change
Ievgeniia Prytula
V.N. Karazin Kharkiv National University
GAMERS
52%
48%
Women Men
DEVELOPERS
30%
70%
Men Women
Game Jams
as a social project
? Open discussion on gender in games in media;
? popularize gender equality;
? encourage women to work in game industry.
Method:
? content analysis;
? interview;
? case studies
¨CDr. Kimberley Voll
¡°We organize game jams to bring people together and make a difference in the
world! I believe that game jams give us a voice, a chance to come together as
a community around a shared cause and dedicate a weekend to building
something we truly believe in.¡±
Indie communities Game Jams
theme restriction/
requirements
GAME JAMS TOUCH ON GENDER
media-based original
gender
?iamgamer Game Jam: July 2013. 85 games, 32
publications;?
?Women are Too Hard to Animate Jam: June - July 2014. 25
games, 8 publications;?
?Boob Jam: August - September 2013. 17 games, 21
publications.
Media-based Jams
Original
Super Love Jam: a Game Jam about Gender, Sexual
Identity & Relationships: June 2014. 6 games, 4
publications.
restriction/requirements
!
!
!
? The XX Game Jam October 2012, there was 40 participants, who created 5
games, and 17 publications.
!
? Toronto¡¯s Feb Fatale game jams. There was three such event already since
2013.
Game Jams can be a powerful instrument to open
discussion in media, way to involve players in certain
social discourse and make a real change in industry.
Thanks!
prytula.ie@gmail.com
https://www.facebook.com/
ievgeniia.prytula

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