The document discusses how game jams can be used as a social project to discuss gender issues in gaming. It provides statistics showing gender disparities between gamers and game developers. Several past game jams are described that focused on themes related to gender, such as the iamgamer Game Jam in 2013 and the Women are Too Hard to Animate Jam in 2014. The document argues that game jams can be an effective way to start discussions in media and involve players to make changes in the gaming industry regarding gender issues.
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1. Gender aspects of !
Game Jams culture!
Jammin¡¯ for Change
Ievgeniia Prytula
V.N. Karazin Kharkiv National University
3. Game Jams
as a social project
? Open discussion on gender in games in media;
? popularize gender equality;
? encourage women to work in game industry.
Method:
? content analysis;
? interview;
? case studies
4. ¨CDr. Kimberley Voll
¡°We organize game jams to bring people together and make a difference in the
world! I believe that game jams give us a voice, a chance to come together as
a community around a shared cause and dedicate a weekend to building
something we truly believe in.¡±
7. ?iamgamer Game Jam: July 2013. 85 games, 32
publications;?
?Women are Too Hard to Animate Jam: June - July 2014. 25
games, 8 publications;?
?Boob Jam: August - September 2013. 17 games, 21
publications.
Media-based Jams
8. Original
Super Love Jam: a Game Jam about Gender, Sexual
Identity & Relationships: June 2014. 6 games, 4
publications.
9. restriction/requirements
!
!
!
? The XX Game Jam October 2012, there was 40 participants, who created 5
games, and 17 publications.
!
? Toronto¡¯s Feb Fatale game jams. There was three such event already since
2013.
10. Game Jams can be a powerful instrument to open
discussion in media, way to involve players in certain
social discourse and make a real change in industry.