New technologies have enabled more effective and lower cost training methods by allowing employees to learn remotely. These include e-learning, simulations, virtual reality, and learning management systems. While online learning provides increased flexibility and accessibility, blended approaches combining online and in-person elements may better support interaction and application of skills. Effective implementation requires organizational support and ensuring technologies meet learners' needs.
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Chap008
1. Chapter 8
E-Learning and Use of
Technology in Training
Copyright 息 2010 by the McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill/Irwin
2. 8-2
New technologies have made it possible
to:
reduce the costs associated with delivering
training.
increase the effectiveness of the learning
environment.
help training contribute to business goals.
Technologys Influence on
Training and Learning
3. 8-3
New training delivery and instructional
methods include:
online learning (e-learning)
distance learning
simulations
virtual reality
expert systems
electronic support systems
learning management systems
Technologys Influence on
Training and Learning (cont.)
4. 8-4
Benefits of Technology
Employees can gain control over when and
where they receive training.
Employees can access knowledge and expert
systems on an as-needed basis.
The learning environment can look, feel, and
sound just like the work environment.
Employees can choose the type of media they
want to use in a training program.
Technologys Influence on
Training and Learning (cont.)
5. 8-5
Benefits of Technology
Paperwork and time needed for administrative
activities is reduced.
Employees accomplishments during training can
be monitored.
Traditional training methods can be delivered to
trainees rather than requiring them to come to a
central training location.
Technologys Influence on
Training and Learning (cont.)
6. 8-6
Digital collaboration
use of technology to enhance and extend
employees abilities to work together
regardless of their geographic proximity.
can be synchronous or asynchronous.
Technologys Influence on
Training and Learning (cont.)
7. 8-7
Prior to the introduction of new technology:
Trainees played a passive role in learning.
Interaction among learners occurred primarily
outside the training room and tended to be
limited.
Due to technology, learning has become a
more dynamic process.
Instructor is more of a coach and resource
person.
Technologys Influence on
Training and Learning (cont.)
11. 8-11
Technology and Multimedia
Multimedia training - combines audiovisual
training methods with computer-based
training.
12. 8-12
Table 8.2 - Advantages and Disadvantages of
Multimedia Training
13. 8-13
Computer-Based Training
It is an interactive training experience in
which:
the computer provides the learning stimulus.
the trainee must respond.
the computer analyzes the responses and
provides feedback to the trainee.
It includes interactive video, CD-ROM, and
online learning.
CD-ROMs and DVDs utilize a laser to read text,
graphics, audio, and video off an aluminum disk.
14. 8-14
Computer-Based Training (cont.)
Interactive video - instruction is provided one-on-
one to trainees via a monitor connected to a
keyboard.
Online learning, or e-learning - instruction and
delivery of training by computer online through
the Internet or the Web.
Internet-based or Web-based, training - training
delivered on public or private computer networks and
displayed by a Web browser.
Intranet-based training - training that uses the
companys own computer network; accessible only to
the companys employees.
22. 8-22
Computer-Based Training (cont.)
Technology for collaboration and linking
Bandwidth - number of bytes and bits
(information) that can travel between computers
per second.
Online learning should try to build in interactivity
without requiring the use of plug-ins - additional
software that needs to be loaded on the computer
to listen to sound or watch video.
23. 8-23
Computer-Based Training (cont.)
Technology for collaboration and linking
Hyperlinks - links that allow a trainee to access
other Web sites that include printed materials as
well as communications links to experts, trainers,
and other learners.
Learning portals Web sites or online learning
centers that provide, via e-commerce
transactions, access to training courses, services,
and online learning communities from many
sources.
24. 8-24
Table 8.8 - Common Ways of Collaboration in Online Learning
25. 8-25
Blended Learning
It combines online learning, face-to-face
instruction, and other methods for
distributing learning content and instruction.
In comparison to classroom delivery, blended
learning:
provides increased learner control.
allows for self-directedness.
requires learners to take more responsibility for
their learning.
26. 8-26
Blended Learning (cont.)
In comparison to pure online learning,
blended learning provides:
more face-to-face social interaction.
ensures that at least some of the instruction is
presented in a dedicated learning environment.
27. 8-27
Blended Learning (cont.)
Advantages Disadvantages
Provides live feedback
from peers which is
preferable to feedback
received online.
Capitalizes on the
positive learning
features inherent in
both face-to-face and
Web-based instruction.
Demandingrequires
greater time
commitment.
Fast-changing
technology.
Insufficient
management support
and commitment.
Difficult to understand
and implement.
28. 8-28
Simulations
Avatars - computer depictions of humans that
are used as imaginary coaches, coworkers,
and customers in simulations.
30. 8-30
Simulations (cont.)
Advantages Disadvantages
Eliminates the need to
travel to a central training
location.
Meaningfulgets trainees
involved in learning, and are
emotionally engaging.
Simulators provide a
consistent message of what
needs to be learned.
Can safely put employees in
situations that would be
dangerous in the real world.
Results in positive outcomes
as shorter training times
and increased ROI.
High development costs.
Trainees may not be
comfortable in learning
situations that lack human
contact.
31. 8-31
Simulations (cont.)
Advantages Disadvantages
Virtual reality -
computer-based
technology that
provides trainees
with a three-
dimensional learning
experience allowing
them to experience
presence.
Allows trainees to
practice dangerous
tasks without
putting themselves
or others in
danger.
More memory
available for
learning.
Poor equipment
that results in a
reduced sense of
presence.
Poor presence may
result in the
trainee
experiencing
simulator sickness.
32. 8-32
Simulations (cont.)
Advantages Disadvantages
Virtual worlds-
computer-
based,
simulated, three
dimensional
representation
of the real world
and a place to
host learning
programs or
experiences.
Imitates an actual workplace
without any harm.
Provides a place to meet
with trainers, managers, or
other employees who can
serve as teachers.
Useful for teaching
interpersonal skills.
Motivates learners by
making learning fun and
interactive.
Enhances transfer of
training.
Used for e-learning,
collaboration, and meetings.
Lack of ease of use
for first-time users.
Potential risk of a
difficult keyboard and
mouse interface.
High investment of
time and money
required for
programming content.
Lack of evidence
supporting its
effectiveness for
learning.
33. 8-33
Mobile Technology and Training
Methods: iPods, PDAs
Mobile technology consists of:
Wireless transmission systems (Wi-Fi and Bluetooth)
Mobile devices (PDAs, GPS, RFID, etc.)
Software applications
Challenges:
Ensuring employees know when and how to take advantage
of the technology.
Ensuring employees can connect to a variety of networks
irrespective of their location or mobile device.
34. 8-34
Intelligent Tutoring Systems (ITS)
They are instructional systems that use
artificial intelligence.
Three types of ITS environments:
Tutoring
Coaching
Empowering
35. 8-35
Intelligent Tutoring Systems (ITS)
(cont.)
Different from other new training
technologies in several ways:
Has the ability to match instruction to individual
student needs.
Can communicate and respond to the student.
Can model the trainees learning process.
Can decide, on the basis of a trainees previous
performance, what information to provide.
36. 8-36
Intelligent Tutoring Systems (ITS)
(cont.)
Different from other new training
technologies in several ways:
Can make decisions about the trainees level of
understanding.
Can complete a self-assessment resulting in a
modification of its teaching process.
38. 8-38
Distance Learning
It involves two types of technology:
Teleconferencing - synchronous exchange of
audio, video, and/or text between two or more
individuals or groups at two or more locations.
Interactive distance learning (IDL) - latest
generation of distance learning, which uses
satellite technology to broadcast programs to
different locations and allows trainees to respond
to questions posed during the training program
using a keypad.
39. 8-39
Distance Learning (cont.)
Advantages:
Company saves on travel costs.
Allows employees in geographically dispersed sites
to receive training from experts who would not
otherwise be available to visit each location.
Disadvantages:
Lack of interaction between the trainer and the
audience.
Technology failures.
Unprepared trainers.
40. 8-40
Table 8.10 - Conditions When Training Support
Technologies are Most Needed
41. 8-41
Technologies for Training Support
Expert systems - technology that organizes
and applies the knowledge of human experts
to specific problems.
It has three elements:
A knowledge base.
A decision-making capability.
A user interface.
42. 8-42
Technologies for Training Support
(cont.)
Groupware - enables multiple users to track,
share, and organize information and to work
on the same document simultaneously.
Companies use groupware to improve business
processes, to improve meeting effectiveness, as
well as to identify and share knowledge in the
organization.
43. 8-43
Technologies for Training
Administration
Interactive voice technology - uses a
conventional personal computer to create an
automated phone response system.
Imaging - scanning documents, storing them
electronically, and retrieving them.
Training software applications - used to track
information related to training administration,
employee skills, employees training activities,
online learning, and transfer of training.
44. 8-44
Learning Management Systems: Systems for Training
Delivery, Support, and Administration
Learning management system (LMS) - a
technology platform that can be used to
automate the administration, development,
and delivery of all of a companys training
programs.
46. 8-46
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
Advantages of LMSs:
Reduces travel and training related costs.
Reduces time for program completion.
Increase employees accessibility to training across
the business.
Provides administrative capabilities to track
program completion and course enrollments.
Allows companies to track all learning activity in
the business.
47. 8-47
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
The major reasons that companies adopt an
LMS are:
To centralize management of learning activities.
Track regulatory compliance.
Measure training usage and employee
performance.
48. 8-48
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
Developing on LMS
Senior management needs to be convinced that
an LMS will benefit employees, improve business
functions, and contribute to overall business
strategies and goals.
The company must have an e-learning culture.
The online learning environment needs to be
under the control of the learner.
49. 8-49
Choosing New Technology Training
Methods
New technology training methods should be
considered when:
Sufficient budget and resources are provided.
Trainees are geographically dispersed.
Trainees are comfortable using technology.
It is a part of the companys business strategy and
suits its culture.
Employees have a difficult time attending
scheduled training programs.
Current training methods allow limited time for
practice, feedback, and assessment.