This document discusses computer-mediated communication and the different forms it can take, including instant messaging, blogs, email, text messaging, social networking sites, multi-user domains, the internet, and the world wide web. It also examines how CMC relates to an individual's identity, allowing for anonymity, pseudonymity, and relationship development through online friendships and romantic relationships.
The document discusses communication models and concepts. It summarizes Shannon and Weaver's transmission model of communication which includes a sender, encoding, message, channel, receiver, decoding, and feedback. It also defines verbal and nonverbal communication as well as different communication environments like intrapersonal, interpersonal, small group, community, and mass communication. Finally, it provides a definition of argumentative communication as arising from a disagreement that arguers wish to resolve and discusses recognizing irrational arguments.
The document discusses communication models and concepts. It summarizes Shannon and Weaver's transmission model of communication which includes a sender, encoding, message, channel, receiver, decoding, and feedback. It also describes the differences between verbal and nonverbal communication. Finally, it outlines five main communication environments: intrapersonal, interpersonal, small group, community/public, and mass communication. It defines argumentative communication as being prompted by disagreement, confusion, or ignorance that people wish to resolve.
This short document contains random phrases and sentences about various topics such as hurdles, killer whales, clam chowder, trying new things, Crater Lake, bird brains, and not letting things get you down. The document lacks cohesion and does not have a clear overall topic or message to summarize.
This document provides instructions for creating a family narrative project that involves recording an interview, gathering family photos, editing audio to create an MP3, making a slide show, and completing a slidecast that is then posted to a learning management system. The project uses free audio and video conversion tools to create an MP3 from a WAV or FLV file for inclusion in the slide show.
This short document contains random phrases and sentences about various topics such as hurdles, killer whales, clam chowder, trying new things, Crater Lake, bird brains, and not letting things get you down. The document lacks cohesion or a clear theme to summarize in further detail.
Podcasting has become a popular medium for distributing audio content. It allows teachers to create audio lessons and discussions that students can download to listen to on their own time on computers or MP3 players. Podcasting gives teachers a new way to provide instructional material and engage students outside of the classroom.
This document provides instructions for editing audio using Windows Movie Maker, including importing an audio file, dragging it to the timeline, splitting the audio at desired edit points, deleting unwanted portions, and repeating the process until the full audio is edited.
Language is a rule-governed system of symbols used by speech communities to create meaning through phonetic, semantic, and syntactic rules. Phonetic rules govern the sounds of a language through phonemes, articulation, pronunciation, and dialects. Semantic rules determine word meanings through denotation, semantic features, connotation, metaphor, slang, and jargon. Perception is influenced by perceptual sets, stereotypes, personal construct theory, and physical, psychological, social, and cultural factors.
Podcasts are digital audio files that can be downloaded from the internet to a computer or portable media player. They allow people to listen to radio-like programs, music, stories or speeches on demand. Podcasts are growing in popularity as more people discover the convenience of listening to favorite programs or discovering new content anytime they want.
A video podcast is a digital media file, typically in video format, that is distributed over the Internet for viewing on portable media players and personal computers. It is also commonly known as a vodcast, vidcast, or vcast. Video podcasts can include videocast.
Transformative mediation seeks to empower parties and foster mutual understanding between them, allowing them to define issues and find solutions themselves. It aims to improve parties' conflict resolution skills and consideration of other perspectives. In contrast, problem-solving mediation focuses on reaching a settlement, with mediators taking a more active role. Transformative mediation leaves responsibility for outcomes with parties and recognizes conflict as a long-term process, viewing increased empowerment and understanding as a successful outcome even without settlement.
This document discusses computer-mediated communication (CMC), which refers to communication that occurs through digital electronic devices and online platforms. It notes several forms of CMC including instant messaging, blogs, email, text messaging, social networking sites, multi-user domains, and the internet and world wide web. The document also addresses how CMC impacts individual identity, relationship development, and the demographic factors and technological barriers that influence who is and is not online.
The document discusses the benefits and appropriate use of humor in the classroom. It outlines psychological, social, and educational benefits such as improving mental and physical health, enhancing relationships between students and teachers, and increasing student attention and motivation. However, it also notes potential drawbacks like offensive, degrading, or excessive humor. The document provides tips for incorporating appropriate humor related to course content through stories, role-playing, and jokes to create a positive learning environment.
Podcasting has become a popular medium for distributing audio content. It allows teachers to create audio lessons and discussions that students can download to listen to on their own time on computers or MP3 players. Podcasting gives teachers a new way to provide instructional material and engage students outside of the classroom.
This document provides instructions for editing audio using Windows Movie Maker, including importing an audio file, dragging it to the timeline, splitting the audio at desired edit points, deleting unwanted portions, and repeating the process until the full audio is edited.
Language is a rule-governed system of symbols used by speech communities to create meaning through phonetic, semantic, and syntactic rules. Phonetic rules govern the sounds of a language through phonemes, articulation, pronunciation, and dialects. Semantic rules determine word meanings through denotation, semantic features, connotation, metaphor, slang, and jargon. Perception is influenced by perceptual sets, stereotypes, personal construct theory, and physical, psychological, social, and cultural factors.
Podcasts are digital audio files that can be downloaded from the internet to a computer or portable media player. They allow people to listen to radio-like programs, music, stories or speeches on demand. Podcasts are growing in popularity as more people discover the convenience of listening to favorite programs or discovering new content anytime they want.
A video podcast is a digital media file, typically in video format, that is distributed over the Internet for viewing on portable media players and personal computers. It is also commonly known as a vodcast, vidcast, or vcast. Video podcasts can include videocast.
Transformative mediation seeks to empower parties and foster mutual understanding between them, allowing them to define issues and find solutions themselves. It aims to improve parties' conflict resolution skills and consideration of other perspectives. In contrast, problem-solving mediation focuses on reaching a settlement, with mediators taking a more active role. Transformative mediation leaves responsibility for outcomes with parties and recognizes conflict as a long-term process, viewing increased empowerment and understanding as a successful outcome even without settlement.
This document discusses computer-mediated communication (CMC), which refers to communication that occurs through digital electronic devices and online platforms. It notes several forms of CMC including instant messaging, blogs, email, text messaging, social networking sites, multi-user domains, and the internet and world wide web. The document also addresses how CMC impacts individual identity, relationship development, and the demographic factors and technological barriers that influence who is and is not online.
The document discusses the benefits and appropriate use of humor in the classroom. It outlines psychological, social, and educational benefits such as improving mental and physical health, enhancing relationships between students and teachers, and increasing student attention and motivation. However, it also notes potential drawbacks like offensive, degrading, or excessive humor. The document provides tips for incorporating appropriate humor related to course content through stories, role-playing, and jokes to create a positive learning environment.
2. Computer-Mediated Communication The exchange of messages carried through an intervening system or digital electronic storage and transmitted between two or more people .
14. CMC and the Individual Psuedoanonymity and Identity Tourism
15. CMC and the Individual Relationship Development ~ Friendship ~ Romantic Relationships
Editor's Notes
#3: CMC - developed alongside computer technology. CMC differs from F2F because with F2F messages are transmitted more or less directly without the aid of exterior technology. CMC involves communicating online, using the Internet and the Web Internet is a system of networks that connects millions of computers around the world. WWW is one of a number of services that moves over the internet
#12: Identity Ones identity, or self-concept, is developed and expressed through communication with others. Online , individuals have more control over how they present certain information about themselves. Usernames, screen names, email address etc. Multiple Identities CMC provides the opportunity to express many identities. You can present yourself as the serious employee in email with your boss and later present yourself as wild gal on the prowl in a singles chat room. Anonymity we can control the amount of information we disclose about ourselves. Without telling people online they would not know your age, gender, race, nationality, or other personal information. Psuedoanonymity projecting a false identity Identity Tourism taking on a new internet identity for recreational purposes, which offers freedom to explore interpersonal relationships in a new way. Relationship Development Social Network Theory the more people are socially connected, the more intensely they are likely to communicate using various media available to them. (Facebook) Friendships Field of Availables potential partners and friends, typically much larger via CMC than via F2F relationships Hyperpersonal Relationships internet relationships that develop intimacy more quickly than F2F relationships.
#13: Identity Ones identity, or self-concept, is developed and expressed through communication with others. Online , individuals have more control over how they present certain information about themselves. Usernames, screen names, email address etc. Multiple Identities CMC provides the opportunity to express many identities. You can present yourself as the serious employee in email with your boss and later present yourself as wild gal on the prowl in a singles chat room. Anonymity we can control the amount of information we disclose about ourselves. Without telling people online they would not know your age, gender, race, nationality, or other personal information. Psuedoanonymity projecting a false identity Identity Tourism taking on a new internet identity for recreational purposes, which offers freedom to explore interpersonal relationships in a new way. Relationship Development Social Network Theory the more people are socially connected, the more intensely they are likely to communicate using various media available to them. (Facebook) Friendships Field of Availables potential partners and friends, typically much larger via CMC than via F2F relationships Hyperpersonal Relationships internet relationships that develop intimacy more quickly than F2F relationships.
#14: Identity Ones identity, or self-concept, is developed and expressed through communication with others. Online , individuals have more control over how they present certain information about themselves. Usernames, screen names, email address etc. Multiple Identities CMC provides the opportunity to express many identities. You can present yourself as the serious employee in email with your boss and later present yourself as wild gal on the prowl in a singles chat room. Anonymity we can control the amount of information we disclose about ourselves. Without telling people online they would not know your age, gender, race, nationality, or other personal information. Psuedoanonymity projecting a false identity Identity Tourism taking on a new internet identity for recreational purposes, which offers freedom to explore interpersonal relationships in a new way. Relationship Development Social Network Theory the more people are socially connected, the more intensely they are likely to communicate using various media available to them. (Facebook) Friendships Field of Availables potential partners and friends, typically much larger via CMC than via F2F relationships Hyperpersonal Relationships internet relationships that develop intimacy more quickly than F2F relationships.
#15: Identity Ones identity, or self-concept, is developed and expressed through communication with others. Online , individuals have more control over how they present certain information about themselves. Usernames, screen names, email address etc. Multiple Identities CMC provides the opportunity to express many identities. You can present yourself as the serious employee in email with your boss and later present yourself as wild gal on the prowl in a singles chat room. Anonymity we can control the amount of information we disclose about ourselves. Without telling people online they would not know your age, gender, race, nationality, or other personal information. Psuedoanonymity projecting a false identity Identity Tourism taking on a new internet identity for recreational purposes, which offers freedom to explore interpersonal relationships in a new way. Relationship Development Social Network Theory the more people are socially connected, the more intensely they are likely to communicate using various media available to them. (Facebook) Friendships Field of Availables potential partners and friends, typically much larger via CMC than via F2F relationships Hyperpersonal Relationships internet relationships that develop intimacy more quickly than F2F relationships.
#16: Identity Ones identity, or self-concept, is developed and expressed through communication with others. Online , individuals have more control over how they present certain information about themselves. Usernames, screen names, email address etc. Multiple Identities CMC provides the opportunity to express many identities. You can present yourself as the serious employee in email with your boss and later present yourself as wild gal on the prowl in a singles chat room. Anonymity we can control the amount of information we disclose about ourselves. Without telling people online they would not know your age, gender, race, nationality, or other personal information. Psuedoanonymity projecting a false identity Identity Tourism taking on a new internet identity for recreational purposes, which offers freedom to explore interpersonal relationships in a new way. Relationship Development Social Network Theory the more people are socially connected, the more intensely they are likely to communicate using various media available to them. (Facebook) Friendships Field of Availables potential partners and friends, typically much larger via CMC than via F2F relationships Hyperpersonal Relationships internet relationships that develop intimacy more quickly than F2F relationships.