Projeto que classificou as equipes Open Lab e Willburn, ambas do Ltia (Unesp Bauru) para as finais da Imagine Cup 2009, a serem realizadas no Cairo, Egito.
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Cheops - Imagine Cup 2009
2. What is Cheops?
Cheops is an interactive
interface designed to assist
and complement the literacy
of children.
It is a surface in which
symbols (letters, words and
sentences) are displayed while
users can interact with them
using modifiers.
Icons and buttons are not used
because their comprehension
depends on several factors.
We opted for the recognition
of gestures made with
the modifiers to make the
interaction with the interface.
We created a minimalistic
interface that can meet the
needs of the proposal, and
with which the user can
interact in a fun way.
3. Exploring Table
The interface is divided in five
parts: one central area and four
quadrants.
The central area is where the
symbols are initialy displayed.
The quadrants are the areas
where the students play
with the symbols, using their
modifier.
4. How Central Area
Works
The central area can behave in
two different ways, depending
of what the teacher programed
the activity for:
As Library: the symbols
displayed in it can be copied to
the quadrants infinite times.
As Bank: the symbols
displayed in it can only be
moved to the quadrants. They
cannot be used a second time.
How Quadrants Work
The quadrants are areas in
wich the users will be able to
effectivelly interact with the
symbols.
5. Surface Elements
Symbols are all the manageable
visual elements, wich are
initialy loaded in the central
area.
When the modifier is dragged
over a symbol, it becomes
selected and a holder appears
around it, so the user can
handle it.
The Typography used in the
interface is Sarakanda, wich
was created to help the literacy
for dislexic children.
6. Managing Activity
The Teachers Modifier, when
placed on the interface, loads
a menu with specific manager
actions.
The manager actions include
loading activities, locking table
and shuting down the device.
The teacher will be able to load
activities previously created
by him, in wich he or she will
decide the way Cheops and its
resources will behave.
Examples:
The teacher will be able to
choose the letters that will be
loaded in the central area.
An image can be displayed
in each quadrant, so the
student has to write the word
correspondent to the image.
7. Playing with the
interface
The Students Modifier is able to
perform some specific actions.
When the modifier is moved, a
trail is left behind it.
The user must interact with the
symbols dragging them or using
the trail, to create words and
sentences.
8. Interactions
The user has to draw around
the symbols to perform the
interactions.
The images drawn by the trail are
recognized by the system, and
the corresponding actions are
performed.
9. Conclusion
Cheops was designed to complement child Unlike some educational applications, Cheops
literacy, providing a fun and differentiated doesnt intend to replace teachers or be used
experience, and making the students learn in a by a student in his/her home without guidance.
fun way. Its goal is to promote an environment where
the teacher has tools to better coordinate his/
The activitiess objective is the collaboration
her class. Its his/her responsibility to create and
between students, providing a more comfortable
guide the activities within the classroom.
and less hierarchical environment to assist the
literacy lessons and other group activities in Besides providing a rich experience for users,
basic education. we believe that the interface can be useful to
digitally include children from all around the
We chose a multi touch interface because it
world using an interactive laboratory.
facilitates collaboration among students, and
we believe that soon it will be a cheap and
accessible resource.
10. Credits:
Interface developed by:
Alexandre Nacari
Henrique Perticarati
Thanks to:
Alejandro Valdez Sanabria, for
letting us use the text font
Sarakanda, even in beta
version, in the interface of
Cheops.
Jos Buivenga, for the text
font Diavlo, used in this
presentation.
Unesp Embedded team OpenLab,
for the partnership on the
project.