This document summarizes a presentation about establishing relationships with stakeholders. It recommends researching the wider team first to understand their interests and levels of involvement. When meeting stakeholders, set clear goals, listen without judgment, mirror back what you hear, label emotions, and find areas of agreement rather than getting to "yes". The goal is to make others feel heard so they say "that's right" rather than defending your ideas. This helps less experienced UX designers feel more comfortable meeting with higher-ups.
Light Weight Methods to Drive Your Designs ForwardNicole Capuana
油
Product teams these days need to be moving quickly and iteratively in delivering great products. At times though, teams can get stuck on how to move the designs forward. Sometimes its because of unexpected complexity and other times there are multiple paths to explore.
In this workshop, participants will experience a variety of methods that help teams gain a shared understanding through collaboration with clients, product owners, and key stakeholders. Each of the methods covered are light-weight and can be adopted by teams at any stage in the product design and development. Learn how to:
+ get started with user research,
+ define personas,
+ generate and turn ideas into solid solutions,
+ create low-fidelity mockups that can be tested with users immediately,
+ conduct a usability test,
+ synthesize your findings,
+ and gain focus for the product through games and structured discussion.
Every method covered will focus on designing a mobile app so that participants get the full experience of how each method fits into designing a product.
Don't worry if you don't have any UX background, this workshop will guide you through exercises. And if you're a UX rockstar, come flex your usability prowess with other professionals. Come learn and share tips & tricks! Everyone on a product team can benefit from this hands-on practice.
No matter what we make, we have to understand people. Whether you create reports, tools, services, or software, a person is ultimately going to use your product. In this workshop you will learn how to find out what your users truly need, what motivates them, what jobs they need your product for, and how to leverage what you learn from them so you can deliver something that is useful, desired and possibly even delightful. You will get hands-on practice in crafting interview questions that help uncover valuable insights, conducting successful interviews, and forming solid personas to guide your product development. At the end, you will be armed with knowledge and methods that you can use immediately to improve your work.
The document provides recommendations for the types of content that work well on the Meerkat livestreaming platform. It suggests broadcasting how-to guides, technology topics, tours of one's city, live workshops and events, question and answer sessions, live cooking demonstrations, concerts, behind-the-scenes looks, challenges that engage viewers, giveaways, consistent daily content, and focusing on showcasing one's own personality. The most important content elements are listed as how-to's, technology, local representation, live events, Q&As, cooking, concerts, helping viewers with tasks or decisions, interesting workplaces, giveaways, challenges, consistent branding, and the broadcaster's unique perspective.
Within 5 days, the document describes how to:
1. Apply the Design Sprint methodology to quickly test ideas and identify which to pursue, 2. Use storyboarding and paper prototyping to make ideas more concrete, 3. Obtain feedback from real users on a digital prototype to determine if the initial idea is good and worth developing further. The process enables identifying the right solution to a problem with limited resources in a short timeframe.
Lean Startup Principles in any Organization | UXNZ2017Amanda Stockwell
油
The Lean Startup approach is becoming increasingly popular among companies of all sizes and organizations of all kinds. There is a lot of buzz words thrown around and the meaning gets muddled, but at its core, the Lean Startup approach is a way to apply the scientific method across business and product development.
It also turns out that the Lean Startup framework calls for very budget friendly UX-friendly processes, such as Build Measure Learn cycles, in which you collect small amounts of iterative feedback and focusing on building a Minimal Viable Product (MVP) required for doing so. While Lean Startup isnt specifically for UXers, its a great framework to incorporate UX research early and often across the whole team, regardless of whether youre in a true startup, a massive organization, a nonprofit, or anywhere in between.
Join this session to get:
An overview of the Lean Startup approach
Description of the Build Measure Learn framework
Discussion of different types of MVPs
Steps for successful implementation of lean expreiments, including:
Start with an observed problem
Write an effective hypothesis
Craft your experiment
Collaboratively generate MVP
Analyze data and incorporate
Practicing Design Studio Method: a hands-on workshopNicole Capuana
油
An overview of Design Studio Method, why and how you facilitate a session, and a real-world problem from a Cleveland start-up to practice on. Additional resources to understand Design Studio Method.
Design Studio method is a collaborative thinking and design exercise that is used to quickly generate many ideas to solving particular design challenges. It involves sketching, critique and refinements to surface a diverse set of possibilities.
This will be a hands-on workshop to solve a design challenge for one of Clevelands growing startups. We will break into teams and you will learn how, when and why to use the Design Studio method.
If you can draw a square, a circle, and a triangle you can do it!
Danny Setiawan describes the stages startups go through and tools to validate hypotheses to get to product/market fit. The stages are problem/solution fit, then product/market fit, then growth. Tools include creating proto-personas, problem framing stories, user journey mapping, storyboarding, surveys, user interviews, and usability testing. Danny offers coaching, workshops, training, and support to help companies test hypotheses and get user feedback to progress through the stages.
Design Thinking is for you - a conversation with Jeff Patton and Jonathan Ber...Ariadna Font Llitjos
油
User Experience and Design is not an isolated function or a step in the software development process anymore. It has evolved from a specialty to a way of working that puts users at the center and permeates most development activities throughout the release cycle.
There is a clear shift away from design just as a product (i.e., specific deliverables and artifacts such as high-fidelity mockups to throw over the wall to developers) that continues to gain momentum as the activity of design that focuses on understanding and solving a specific problem for a specific set of users.
Jeff Patton, one of the fathers of modern User Experience and bringing UX into Agile, shares his insights from the perspective of a developer who has moved into design. On the other hand, Jonathan Berger, an agile design practitioner and speaker, will tell us about his experience as a designer who has ventured in the world of coding and software development. Join the conversation at #DT4U.
A New Toolbox: Artifact Providence 2013Kevin Sharon
油
Kevin and Sophie reveal Happy Cogs design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
Learning English by Project Based Learning: A Small Talk with A Professional ...50IKadekVirgioAdrian
油
Interview Session Recording Link:
https://youtu.be/pfxZgcaArls
Our group project is conducting an interview with a senior web developer to gain insights into the IT industry, specifically within web development.
This project aims to build connections with experienced IT professionals to help us understand current industry trends, skills required, and practical advice for our future careers. By learning directly from an expert, we aim to deepen our knowledge of web development, professional expectations, and potential challenges in the field.
Our team members include:
1. Adelgun Roman Seran
2. I Made Sedana Yoga
3. Muhammad Iqbal Maulana
4. I Kadek Virgio Adrian Karawistha
This interview will provide us with valuable guidance as we prepare to enter the tech industry.
The document discusses the UX+DEV Summit and the role of a UX developer. It provides details on Ignacio Garcia-Huidobro's experience and interests. The document then discusses what a UX+DEV summit is and tells a story. It also discusses the UX development process including research, validation, retrospectives, and more. Finally, it lists reasons why a company needs a UX developer, including helping solve technological questions, assisting the designer in prototyping, and understanding both UX principles and technology.
A one day workshop to practice bringing user or customer insights--ones we glean through observing our own experience--all the way through the design process. Includes notes from a conversation about barriers to implementing this approach in a variety of workplaces.
This document provides guidance for aspiring designers. It discusses why passion is important, how to get started in design by exploring interests and learning software. The design process is described as iterative, involving research, prototyping, and feedback. Finding work involves building a strong portfolio and marketing skills. When working with clients, it's important to understand their needs, set clear expectations, and help educate them on design value. The document also offers tips on productivity, pricing work appropriately, and recommends resources for continuing education.
Jason Moore - Interaction design in enterprise teamsroblund
油
The document discusses interaction design for enterprise teams. It outlines 3 key ideas: 1) what interaction design (IxD) is, which is a design discipline focused on defining the behavior of products; 2) how IxD teams at Workiva are structured to support product success, focusing on discovery through methods like customer interviews, journey mapping, and prototyping; 3) how product discovery plays a key role in Workiva teams by helping them evolve ideas into actionable plans through techniques like empathy mapping, customer interviews, and story mapping to define minimum viable products. The document emphasizes the importance of discovery techniques in understanding user needs and validating solutions before development.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
UCD14 Talk - Kevin Fitzsimons - Aggressive Inclusivity: A Truly Team Approach...UCD UK Ltd
油
The document discusses using empathy and an inclusive team approach to software development. It advocates developing empathy with real users through field visits where the entire team interacts directly with users to understand their tasks. This helps inform rapid prototyping and development that results in a product meeting user needs. This approach led to the team successfully replacing their mobile product ahead of competitors and growing their business.
This document discusses the challenges and lessons learned from a UX designer's experience working on a remote team to develop an MVP within a 60 day deadline. It describes how the designer initially planned to follow agile and lean methodologies but found they did not work well. Through collaborating with the team by sharing ideas and prototypes, they were able to quickly create concepts and a functional prototype. This unexpected process led to positive feedback, new customers, and transformed the company culture into one focused on empathy.
When Developer Must Become Designer - How to be a one-person UX teamAngel Banks
油
This document discusses how developers must take on user experience design roles when working as solo practitioners or on small teams. It covers UX design processes like strategy, discovery, analysis, design and production. It also provides an overview of UX principles like keeping it simple, using grids and consistent styles. Design systems and style guides are presented as tools to help one-person teams work efficiently. Common pitfalls like not following process and focusing only on visuals are also discussed.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
The document is a presentation on user experience (UX) design that defines UX, outlines key aspects of UX like understanding user needs, and provides examples. It emphasizes understanding the user through research, testing assumptions, and iterating on designs based on user feedback. The presentation includes defining UX, discussing the importance of understanding user needs through research, and providing a hands-on workshop where participants conduct user research, sketch design ideas, and get feedback to improve their designs.
When Developer Must Become Designer: How to be a one-person UX teamAll Things Open
油
The document discusses how developers must adopt UX design practices when acting as a solo UX team. It defines UX and UI design, explaining that UI is a part of UX and focuses on visuals, while UX focuses on the overall user experience. The document outlines the UX design process and provides examples of bad UX. It discusses design principles like keeping it simple and content-first. It also explores design systems and languages that provide guidance like Material Design. Finally, it discusses future design trends and resources for learning more about UX design.
When Developer Must Become Designer - ATO2017Angel Banks
油
This talk will help developers learn the soft skills they need to acquire in order to be one-person UX team. As a developer with limited resources, experience, and time, how can you embrace your inner UX designer? What is UX and why should you care? Is there really ad difference between UX and UI? Which design tools should you use?
In this session Ill provide you a UX checklist to take you from developer to designer/developer.
The document provides an introduction to an Agile and Lean User Experience workshop. It discusses how traditional UX practices emphasize deliverables and individual hero designers, while Lean UX focuses on collaborative sense-making and ensuring the customer experience is owned by everyone. The workshop covers Lean UX principles and processes, integrating design into agile development, and the importance of customer research methods like interviewing and empathy mapping to understand user needs and validate hypotheses.
How Usable Are You? Heather O'Neill, Blend Conference 2014pixelsforhumans
油
As UX professionals, we spend a lot of our time thinking about the usability of software. But how often do you stop to think about how usable you are to your colleagues, stakeholders and peers? Many of the same considerations apply to people as to applications. So if you find that youre not getting your points across, getting materials thrown over the wall to you, or not being invited to the conversations you know you should be part of maybe its time for a usability review. Luckily, there are some things you can do to help your users gain more understanding and to produce better outcomes for everyone. Well cover how to more effectively interact with a team in order to get benefits for yourself and for the whole team, preventing problems down the line while making your working life much happier.
Usability testing involves asking people to use a website or application and observing them while they perform tasks and think-out-loud. It produces actionable results in just a few minutes and takes the guesswork out of improving websites and apps.
http://www.startup-ux.com/
Samsung's Agile & Lean UX Journey by Jaesung JoAgile ME
油
A journey to build a product with Lean & Agile has been a viral trend globally for years. There are several key challenges when adopting Lean & Agile practices at the enterprise level like Samsung. The rapid, flexible and iterative design approach has been conflicted with development teams which use traditional methodologies.
In 2015, we organized Samsung Agile Core Team, dedicated for developing products based on user-centered practices. For the first time in Korea, as a big enterprise we have made the grounds for Lean & Agile breakthrough.
As a designer lead of Agile Core Team, I'd like to share how to a build products in enterprise-scale team with a rapid prototyping and user validation. Especially enterprise where products involve many stakeholders and changes affect many teams across the organization needs solid confidence and sympathy from the early stage.
I want to share my experience and tips to overcome these issues through user data and tangible design.
The Business Administration Presentation provides a comprehensive exploration of the core concepts, functions, and importance of business administration in modern organizations. It highlights the key principles of managing business operations, strategic decision-making, and organizational leadership, offering a clear understanding of how businesses operate and thrive in competitive markets.
A New Toolbox: Artifact Providence 2013Kevin Sharon
油
Kevin and Sophie reveal Happy Cogs design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
UX strategy is about building a motivation to guide UX design efforts for the future. There are 7 important steps of UX Strategy: a vision,
UX strategy is essentially based on data, also combines this data with creativity.
Learning English by Project Based Learning: A Small Talk with A Professional ...50IKadekVirgioAdrian
油
Interview Session Recording Link:
https://youtu.be/pfxZgcaArls
Our group project is conducting an interview with a senior web developer to gain insights into the IT industry, specifically within web development.
This project aims to build connections with experienced IT professionals to help us understand current industry trends, skills required, and practical advice for our future careers. By learning directly from an expert, we aim to deepen our knowledge of web development, professional expectations, and potential challenges in the field.
Our team members include:
1. Adelgun Roman Seran
2. I Made Sedana Yoga
3. Muhammad Iqbal Maulana
4. I Kadek Virgio Adrian Karawistha
This interview will provide us with valuable guidance as we prepare to enter the tech industry.
The document discusses the UX+DEV Summit and the role of a UX developer. It provides details on Ignacio Garcia-Huidobro's experience and interests. The document then discusses what a UX+DEV summit is and tells a story. It also discusses the UX development process including research, validation, retrospectives, and more. Finally, it lists reasons why a company needs a UX developer, including helping solve technological questions, assisting the designer in prototyping, and understanding both UX principles and technology.
A one day workshop to practice bringing user or customer insights--ones we glean through observing our own experience--all the way through the design process. Includes notes from a conversation about barriers to implementing this approach in a variety of workplaces.
This document provides guidance for aspiring designers. It discusses why passion is important, how to get started in design by exploring interests and learning software. The design process is described as iterative, involving research, prototyping, and feedback. Finding work involves building a strong portfolio and marketing skills. When working with clients, it's important to understand their needs, set clear expectations, and help educate them on design value. The document also offers tips on productivity, pricing work appropriately, and recommends resources for continuing education.
Jason Moore - Interaction design in enterprise teamsroblund
油
The document discusses interaction design for enterprise teams. It outlines 3 key ideas: 1) what interaction design (IxD) is, which is a design discipline focused on defining the behavior of products; 2) how IxD teams at Workiva are structured to support product success, focusing on discovery through methods like customer interviews, journey mapping, and prototyping; 3) how product discovery plays a key role in Workiva teams by helping them evolve ideas into actionable plans through techniques like empathy mapping, customer interviews, and story mapping to define minimum viable products. The document emphasizes the importance of discovery techniques in understanding user needs and validating solutions before development.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
UCD14 Talk - Kevin Fitzsimons - Aggressive Inclusivity: A Truly Team Approach...UCD UK Ltd
油
The document discusses using empathy and an inclusive team approach to software development. It advocates developing empathy with real users through field visits where the entire team interacts directly with users to understand their tasks. This helps inform rapid prototyping and development that results in a product meeting user needs. This approach led to the team successfully replacing their mobile product ahead of competitors and growing their business.
This document discusses the challenges and lessons learned from a UX designer's experience working on a remote team to develop an MVP within a 60 day deadline. It describes how the designer initially planned to follow agile and lean methodologies but found they did not work well. Through collaborating with the team by sharing ideas and prototypes, they were able to quickly create concepts and a functional prototype. This unexpected process led to positive feedback, new customers, and transformed the company culture into one focused on empathy.
When Developer Must Become Designer - How to be a one-person UX teamAngel Banks
油
This document discusses how developers must take on user experience design roles when working as solo practitioners or on small teams. It covers UX design processes like strategy, discovery, analysis, design and production. It also provides an overview of UX principles like keeping it simple, using grids and consistent styles. Design systems and style guides are presented as tools to help one-person teams work efficiently. Common pitfalls like not following process and focusing only on visuals are also discussed.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
The document is a presentation on user experience (UX) design that defines UX, outlines key aspects of UX like understanding user needs, and provides examples. It emphasizes understanding the user through research, testing assumptions, and iterating on designs based on user feedback. The presentation includes defining UX, discussing the importance of understanding user needs through research, and providing a hands-on workshop where participants conduct user research, sketch design ideas, and get feedback to improve their designs.
When Developer Must Become Designer: How to be a one-person UX teamAll Things Open
油
The document discusses how developers must adopt UX design practices when acting as a solo UX team. It defines UX and UI design, explaining that UI is a part of UX and focuses on visuals, while UX focuses on the overall user experience. The document outlines the UX design process and provides examples of bad UX. It discusses design principles like keeping it simple and content-first. It also explores design systems and languages that provide guidance like Material Design. Finally, it discusses future design trends and resources for learning more about UX design.
When Developer Must Become Designer - ATO2017Angel Banks
油
This talk will help developers learn the soft skills they need to acquire in order to be one-person UX team. As a developer with limited resources, experience, and time, how can you embrace your inner UX designer? What is UX and why should you care? Is there really ad difference between UX and UI? Which design tools should you use?
In this session Ill provide you a UX checklist to take you from developer to designer/developer.
The document provides an introduction to an Agile and Lean User Experience workshop. It discusses how traditional UX practices emphasize deliverables and individual hero designers, while Lean UX focuses on collaborative sense-making and ensuring the customer experience is owned by everyone. The workshop covers Lean UX principles and processes, integrating design into agile development, and the importance of customer research methods like interviewing and empathy mapping to understand user needs and validate hypotheses.
How Usable Are You? Heather O'Neill, Blend Conference 2014pixelsforhumans
油
As UX professionals, we spend a lot of our time thinking about the usability of software. But how often do you stop to think about how usable you are to your colleagues, stakeholders and peers? Many of the same considerations apply to people as to applications. So if you find that youre not getting your points across, getting materials thrown over the wall to you, or not being invited to the conversations you know you should be part of maybe its time for a usability review. Luckily, there are some things you can do to help your users gain more understanding and to produce better outcomes for everyone. Well cover how to more effectively interact with a team in order to get benefits for yourself and for the whole team, preventing problems down the line while making your working life much happier.
Usability testing involves asking people to use a website or application and observing them while they perform tasks and think-out-loud. It produces actionable results in just a few minutes and takes the guesswork out of improving websites and apps.
http://www.startup-ux.com/
Samsung's Agile & Lean UX Journey by Jaesung JoAgile ME
油
A journey to build a product with Lean & Agile has been a viral trend globally for years. There are several key challenges when adopting Lean & Agile practices at the enterprise level like Samsung. The rapid, flexible and iterative design approach has been conflicted with development teams which use traditional methodologies.
In 2015, we organized Samsung Agile Core Team, dedicated for developing products based on user-centered practices. For the first time in Korea, as a big enterprise we have made the grounds for Lean & Agile breakthrough.
As a designer lead of Agile Core Team, I'd like to share how to a build products in enterprise-scale team with a rapid prototyping and user validation. Especially enterprise where products involve many stakeholders and changes affect many teams across the organization needs solid confidence and sympathy from the early stage.
I want to share my experience and tips to overcome these issues through user data and tangible design.
The Business Administration Presentation provides a comprehensive exploration of the core concepts, functions, and importance of business administration in modern organizations. It highlights the key principles of managing business operations, strategic decision-making, and organizational leadership, offering a clear understanding of how businesses operate and thrive in competitive markets.
Volodymyr Zelensky Thank You America Shirtrobintex21
油
Volodymyr Zelensky Thank You America Shirt
https://www.pinterest.com/boilshop/volodymyr-zelensky-thank-you-america-shirt/
Volodymyr Zelensky Thank You America Shirt,Volodymyr Zelensky Thank You America T Shirts,Volodymyr Zelensky Thank You America SweatShirts yours today. tag and share who loves it.
If I Miss This Putt I'll Kill Myself ShirtTeeFusion
油
Golf is a game of precision, patience, andlet's be honestfrustration. If you've ever stood over a crucial putt with your heart pounding, you know the stakes feel higher than they should. Thats why the "If I Miss This Putt I'll Kill Myself" Shirt is the perfect way to add some humor to the game. This hilarious golf t-shirt is designed for golfers who take their putting game seriouslybut not too seriously. Whether you're playing for fun, competing in a tournament, or just hanging out at the clubhouse, this shirt will have everyone laughing.
https://dribbble.com/shots/25728836-If-I-Miss-This-Putt-I-ll-Kill-Myself-Shirt
Craft a logo that speaks volumes! Boost brand recognition & connect emotionally. Learn 5 ways to create a logo that resonates. Click to learn more!
https://www.virtualemployee.com/services/hire-dedicated-designers/hire-graphic-designer
15. Allowing one person to
believe that he or she is a
vessel for creativity and
(innovation) is too much
responsibility.
@engmatthew
-Elizabeth Gilbert
16. The UX team can be a stewards for user needs
only by bringing in the voices of our wider team
early and often
@engmatthew
23. Discovery Analysis Design Delivery
Assigned to a
UX team
Discovers UX
team is behind
Dev team says
theyre blocked
@engmatthew
24. Discovery Analysis Design Delivery
Assigned to a
UX team
Discovers UX
team is behind
Dev team says
theyre blocked
Skips ahead to work
on designs
@engmatthew
25. Discovery Analysis Design Delivery
Assigned to a
UX team
Discovers UX
team is behind
Dev team says
theyre blocked
Skips ahead to work
on designs
Abandons efforts to test
designs with users
@engmatthew
26. Discovery Analysis Design Delivery
Assigned to a
UX team
Discovers UX
team is behind
Skips ahead to work
on designs
Dev team says
theyre blocked
Pushes work over to
development
Demos and refines
work
Abandons efforts to test
designs with users
@engmatthew
27. 5 months on the project
20 weekly demos
20 check-ins with PM and Dev
40+ 1x1 with Dev for design
walk-throughs
8 demos for internal
stakeholders and executives
0 sessions with users
Snapshot of time invested
@engmatthew
43. What design work
should we do?
Make it look good
Level 1: Producers
Level 2: Workshops in the workplace
Level 3: Architects
Level 4: Scientists
Level 5: Visionaries
@engmatthew
44. What design work
should we do?
Make it look good
Level 1: Producers
Level 2: Workshops in the workplace
Level 3: Architects
Level 4: Scientists
Level 5: Visionaries
@engmatthew
62. You feel overwhelmed because
of all of the feedback from
di鍖erent directions
Thats right..
Label
@engmatthew
63. It seems like youre frustrated with
the design team. We have been
slowing down the process
Its really not that bad..
Connect yourself to diffuse any concerns
@engmatthew
64. Decide on goals and next steps
Set a path
How can we ______________?
@engmatthew
65. Decide on goals and next steps
Set a path
How can we help you with focusing all of the feedback?
@engmatthew
70. the Senior UX designer
Feel more conformable with
establishing relationships
Mentoring new UX designers on
how to set up and run
stakeholder meetings
Recently promoted to senior role
Hi, Camille
@engmatthew
71. Matt Eng UX Camp Home Edition June 13, 2020
Thank you
Any questions?