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í˜Ðò
? ¡°The Art of Videogames¡± (Tavinor 2009)
? Tavinor¡¯s proposed Definition

? Collaboration with Prof. Fujita/GDC 2014
? Due: Oct 23 (Wed)
? Background:
? Magic Circle
? Embedded vs. Emergent Narrative
? Fujita¡¯s Model: ¡°Phenomenon of Narrative¡±
? GDC Contribution

2
Art of Video Games (1)
? Defining ¡°videogames¡±
? Current definitions fail to consider all

anomalous cases (so-called ¡°Platypus Effect¡±)
? Therefore, Tavinor proposes a disjunctive

definition (OR)

3
Art of Video Games (2)
? Disjunctive Definition
¡°X is art if and only if it has
property A or property B

4
Art of Video Games (3)
? Tavinor¡¯s Disjunctive Definition of
videogames:
? "X is a videogame if it is an artifact in a visual

digital medium, is intended as an object of
entertainment, and is intended to provide such
entertainment through the employment of one or
both of the following modes of engagement: rule
and objective gameplay or interactive fiction.¡±

5
Art of Video Games (4)
Tavinor¡¯s Disjunctive Definition of videogames:
Artifact in VDM

AND
For
Entertainment
AND
Rule/Objective
Gameplay

OR

VIDEOGAME

Interactive
Fiction

6
Art of Video Games (5)
? Tavinor¡¯s Disjunctive Definition of
videogames:
PROS

CONS

Reconciles the
Ludological/
Narratological
contentions

Newness of the proposal
means acceptance of
theory is not yet
traceable

Accounts for most
anomalies in gaming
media

Definition can be seen
as too inclusive

7
Collab. w/ Prof. Fujita (1)
? Background: ¡°The Magic Circle¡±

Huizinga (1955); Zimmerman & Salen (2004)

? Border between the virtual game world and the real
world
? In modern games, the Magic Circle is very porous.
? Understanding the relationship between the realms on
either side of the Magic Circle is central to many
aspects of Game Studies/Design

8
Collab. w/ Prof. Fujita (2)
? Embedded vs. Emergent Narrative
Emergent
Narrative
Magic Circle

Embedded
Narrative

9
Collab. w/ Prof. Fujita (3)
? Phenomenon of Narrative

10
Collab. w/ Prof. Fujita (4)
? Phenomenon of Narrative

Don¡¯t go there,
there are
monsters!

OK, Dad,
I won¡¯t.
I¡¯m
TOTALLY
going to
that cave!

11
Collab. w/ Prof. Fujita (5)
? Phenomenon of Narrative
? The kid goes to the dangerous place

? Has an adventure, lives to tell the story
? TELLS THEIR FRIENDS AT SCHOOL THE

NEXT DAY!

12
Collab. w/ Prof. Fujita (6)
? Phenomenon of Narrative
VIDEO GAME
Embedded
Narrative

Player

13
Collab. w/ Prof. Fujita (7)
? Phenomenon of Narrative
EMERGENT NARRATIVE
? SNS
? ¥Ë¥³¥Ë¥³„Ó»­
? Youtube
? Fan Conventions

14
Collab. w/ Prof. Fujita (8)
? GDC Plan/Contribution
? After this ¡°Phenomenon of Narrative¡± is

introduced, Prof. Fujita will explain his
prototype game using UX + pop-up
photography (his research focus)
? Chris¡¯ portion of the proposal will focus on the
main differences in Narrative implementation
between Japanese and Western Games
? Frame Narrative
? 4th Wall
? Endo¡¯s ¡°Narrative vs. Story¡± typed games
(CEDEC)

15
½ñáá¤ÎÕnî}
? GDC 2014 Proposal
? Oct 23rd (Wed)
? Contributions (Recommendations for Industry)

? PAX East 2014 (Boston)
? http://east.paxsite.com/

16

More Related Content

Chris lab meeting oct 7th 2013

  • 2. í˜Ðò ? ¡°The Art of Videogames¡± (Tavinor 2009) ? Tavinor¡¯s proposed Definition ? Collaboration with Prof. Fujita/GDC 2014 ? Due: Oct 23 (Wed) ? Background: ? Magic Circle ? Embedded vs. Emergent Narrative ? Fujita¡¯s Model: ¡°Phenomenon of Narrative¡± ? GDC Contribution 2
  • 3. Art of Video Games (1) ? Defining ¡°videogames¡± ? Current definitions fail to consider all anomalous cases (so-called ¡°Platypus Effect¡±) ? Therefore, Tavinor proposes a disjunctive definition (OR) 3
  • 4. Art of Video Games (2) ? Disjunctive Definition ¡°X is art if and only if it has property A or property B 4
  • 5. Art of Video Games (3) ? Tavinor¡¯s Disjunctive Definition of videogames: ? "X is a videogame if it is an artifact in a visual digital medium, is intended as an object of entertainment, and is intended to provide such entertainment through the employment of one or both of the following modes of engagement: rule and objective gameplay or interactive fiction.¡± 5
  • 6. Art of Video Games (4) Tavinor¡¯s Disjunctive Definition of videogames: Artifact in VDM AND For Entertainment AND Rule/Objective Gameplay OR VIDEOGAME Interactive Fiction 6
  • 7. Art of Video Games (5) ? Tavinor¡¯s Disjunctive Definition of videogames: PROS CONS Reconciles the Ludological/ Narratological contentions Newness of the proposal means acceptance of theory is not yet traceable Accounts for most anomalies in gaming media Definition can be seen as too inclusive 7
  • 8. Collab. w/ Prof. Fujita (1) ? Background: ¡°The Magic Circle¡± Huizinga (1955); Zimmerman & Salen (2004) ? Border between the virtual game world and the real world ? In modern games, the Magic Circle is very porous. ? Understanding the relationship between the realms on either side of the Magic Circle is central to many aspects of Game Studies/Design 8
  • 9. Collab. w/ Prof. Fujita (2) ? Embedded vs. Emergent Narrative Emergent Narrative Magic Circle Embedded Narrative 9
  • 10. Collab. w/ Prof. Fujita (3) ? Phenomenon of Narrative 10
  • 11. Collab. w/ Prof. Fujita (4) ? Phenomenon of Narrative Don¡¯t go there, there are monsters! OK, Dad, I won¡¯t. I¡¯m TOTALLY going to that cave! 11
  • 12. Collab. w/ Prof. Fujita (5) ? Phenomenon of Narrative ? The kid goes to the dangerous place ? Has an adventure, lives to tell the story ? TELLS THEIR FRIENDS AT SCHOOL THE NEXT DAY! 12
  • 13. Collab. w/ Prof. Fujita (6) ? Phenomenon of Narrative VIDEO GAME Embedded Narrative Player 13
  • 14. Collab. w/ Prof. Fujita (7) ? Phenomenon of Narrative EMERGENT NARRATIVE ? SNS ? ¥Ë¥³¥Ë¥³„Ó»­ ? Youtube ? Fan Conventions 14
  • 15. Collab. w/ Prof. Fujita (8) ? GDC Plan/Contribution ? After this ¡°Phenomenon of Narrative¡± is introduced, Prof. Fujita will explain his prototype game using UX + pop-up photography (his research focus) ? Chris¡¯ portion of the proposal will focus on the main differences in Narrative implementation between Japanese and Western Games ? Frame Narrative ? 4th Wall ? Endo¡¯s ¡°Narrative vs. Story¡± typed games (CEDEC) 15
  • 16. ½ñáá¤ÎÕnî} ? GDC 2014 Proposal ? Oct 23rd (Wed) ? Contributions (Recommendations for Industry) ? PAX East 2014 (Boston) ? http://east.paxsite.com/ 16