The document discusses strategies for designing products and business models for a circular economy. It provides examples of circular design projects including a toaster, headphones, and hockey sticks that are designed to be durable, repairable, upgradable, and able to have components reused or recycled. It also outlines different business model archetypes like classic long-life, hybrid, and access models that focus on product life extension and performance rather than single-use products and waste. The document emphasizes the need to shift from the current linear "take-make-waste" economy to a circular one due to the environmental and economic limits of continuous resource depletion and growth.
39. BUSINESS MODEL ARCHTEYPES
focus on selling products or service
Sell more, sell faster
1. Classic long-life model
2. Hybrid model
3. Gap-exploiter model
4. Access model
5. Performance model
Product
Service
48. BUSINESS MODEL ARCHTEYPES
built to last or to change
Last
Change
1. Product Attachment & Trust
2. Product Durability
3. Standardization & Compatibility
4. Ease of maintenance & Repair
5. Upgradability & Adaptability
6. Dis- & Reassembly
61. LIMITS OF A LINAIR ECONOMY
Decreasing stocks of non-renewable resources
62. LIMITS OF A LINAIR ECONOMY
The limitations of continuous growth
63. LIMITS OF A LINAIR ECONOMY
The limitations of continuous growth
Continuous growth results if
Physical limits are very far off, or
Physical limits are themselves
growing exponentially
64. LIMITS OF A LINAIR ECONOMY
The limitations of continuous growth
Sigmoid growth results if
Signals from physical limits to
growing economy are instant,
accurate and responded to
immediately, or
The population or economy limits
itself without needing signals from
external limits
65. LIMITS OF A LINAIR ECONOMY
The limitations of continuous growth
Overshoot and oscillation results if
Signals or responses are delayed,
and
Limits are unerodible or are able
to recover quickly from erosion
66. LIMITS OF A LINAIR ECONOMY
The limitations of continuous growth
Overshoot and collapse results if
Signals or responses are delayed,
and
Limits are erodible (irreversible
degraded when exceeded)