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Cisco Borderless Networks
Max Libertys Escape from The Shackles of Old Network Infrastructure
Circ.us is a creative communications 鍖rm
	 that helps
	 	 brands and their agencies tell
	 	 	 	 stories
	 	 	 	 	 through
	 	 	 	 	 	 innovation and participation.
Circ.us Case Study: Cisco
Objectives

Promote Ciscos Borderless Networks initiative to IT
 professionals

Create an engaging lead generation tool to be deployed
 via direct mail

Innovate
Introducing Max Liberty

In order to promote their new
Borderless Networks initiative to IT
professionals, Cisco turned to Circ.us.
Along with RG Creations, our solution
was a direct mail cube in which all
four sides were triggers for a different
level of a multi-level augmented reality
gaming experience.
In order to overcome potential barriers to entry, in鍖uential IT professionals were sent
everything they would need to get started.
Our game designers ensured the experience was engaging,
but achievable.
Circ.us Case Study: Cisco
Four environments were created; each one a level. The cube needed
    to be rotated to manipulate Max and successfully free him.
Circ.us Case Study: Cisco
Circ.us puts you in
    the game
Circ.us Services

Ideation/Strategy
Augmented Reality Development/Programming
Game Design/Leveling/QA
3D/2D Art
Interface Design
Sound Design
Copywriting
Game Hosting and Analytics

More Related Content

Circ.us Case Study: Cisco

  • 1. Cisco Borderless Networks Max Libertys Escape from The Shackles of Old Network Infrastructure
  • 2. Circ.us is a creative communications 鍖rm that helps brands and their agencies tell stories through innovation and participation.
  • 4. Objectives Promote Ciscos Borderless Networks initiative to IT professionals Create an engaging lead generation tool to be deployed via direct mail Innovate
  • 5. Introducing Max Liberty In order to promote their new Borderless Networks initiative to IT professionals, Cisco turned to Circ.us. Along with RG Creations, our solution was a direct mail cube in which all four sides were triggers for a different level of a multi-level augmented reality gaming experience.
  • 6. In order to overcome potential barriers to entry, in鍖uential IT professionals were sent everything they would need to get started.
  • 7. Our game designers ensured the experience was engaging, but achievable.
  • 9. Four environments were created; each one a level. The cube needed to be rotated to manipulate Max and successfully free him.
  • 11. Circ.us puts you in the game
  • 12. Circ.us Services Ideation/Strategy Augmented Reality Development/Programming Game Design/Leveling/QA 3D/2D Art Interface Design Sound Design Copywriting Game Hosting and Analytics

Editor's Notes

  • #6: We found new ways to tell stories for many different brands.