際際滷

際際滷Share a Scribd company logo
2013
Moritz Voss, CTO
moritz.voss@handy-games.com
facebook.com/moritzvoss.de
@moritzvoss
Cocos2dx
cocos2d-x C++ Framework
 iOS
 Android
 Windows XP, Vista, 7, 8
 Linux
 MacOS X
 Windows Phone 7, 8
 Qt
 MeeGo
 Marmalade
 WebOS
Scriptsprachen-Bindings
 Lua Bindings
 Javascript Bindings
cocos2d-Familie
 cocos2d-iPhone
 cocos2d-xna
 cocos2d-html5
Als Backend
 Loom Engine
Scene 1Scene 1
Der cocos2d-x Scene Graph
Director
AppDelegate
Scene NScene 2
Scene
Nodes, Scheduler & Actions
Scheduler
Action
Action
Action
Action Action Action
Updates
Action
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Updates
Action
Action
Action
Action
Action
Action
Action
Action
Action
Action Action
Action
Action
Action
Action Action Action
Action
Action
Action
Updates
Updates
Updates
Updates
Updates
Cocos2dx
cocos2d-x: Freedom of Choice
 Entwicklungsumgebung
 Betriebssystem
 Compiler
 Debugger
 Zielplattform
 3rd Party Libraries
3rd Party Libraries
3rd Party Libraries
 Stores (Amazon, iTunes, Play, Steam, Barnes & Noble, OUYA, )
 Monetization (Sponsorpay, Tapjoy, AppCircle, Chartboost, )
 Social (Facebook, Gree, Google+, Renren, Twitter, Qzone, Weibo, )
 Cloud (Amazon, Steam, Origin, iCloud, Google, Windows Live, )
 Advertisement (AdMob, MoPub, Supersonic, Flurry, )
 Input (iCade, Xperia Play, Gamepad, OUYA, Glass, )
 Analytics (Google, Flurry, Apsalar, Crittercism, )
Vorteile
 Balls of Steel
 BSD Lizenz
 Flexibel
 Performant
 Erweiterbar
 Aktive Community
 Viel Do-it-Yourself
Nachteile
 Viel Do-it-Yourself
 Content tools primitiv
 Nicht einsteigerfreundlich
 Dokumentation l端ckenhaft
www.handy-games.com
facebook.com/handygames
twitter.com/handy_games
youtube.com/user/HandyGamesGmbH
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Cocos2dx

  • 3. cocos2d-x C++ Framework iOS Android Windows XP, Vista, 7, 8 Linux MacOS X Windows Phone 7, 8 Qt MeeGo Marmalade WebOS Scriptsprachen-Bindings Lua Bindings Javascript Bindings cocos2d-Familie cocos2d-iPhone cocos2d-xna cocos2d-html5 Als Backend Loom Engine
  • 4. Scene 1Scene 1 Der cocos2d-x Scene Graph Director AppDelegate Scene NScene 2
  • 5. Scene Nodes, Scheduler & Actions Scheduler Action Action Action Action Action Action Updates Action Updates Updates Updates Updates Updates Updates Updates Updates Updates Updates Updates Updates Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Action Updates Updates Updates Updates Updates
  • 7. cocos2d-x: Freedom of Choice Entwicklungsumgebung Betriebssystem Compiler Debugger Zielplattform 3rd Party Libraries
  • 9. 3rd Party Libraries Stores (Amazon, iTunes, Play, Steam, Barnes & Noble, OUYA, ) Monetization (Sponsorpay, Tapjoy, AppCircle, Chartboost, ) Social (Facebook, Gree, Google+, Renren, Twitter, Qzone, Weibo, ) Cloud (Amazon, Steam, Origin, iCloud, Google, Windows Live, ) Advertisement (AdMob, MoPub, Supersonic, Flurry, ) Input (iCade, Xperia Play, Gamepad, OUYA, Glass, ) Analytics (Google, Flurry, Apsalar, Crittercism, )
  • 10. Vorteile Balls of Steel BSD Lizenz Flexibel Performant Erweiterbar Aktive Community Viel Do-it-Yourself Nachteile Viel Do-it-Yourself Content tools primitiv Nicht einsteigerfreundlich Dokumentation l端ckenhaft