The student created a 3D game level in Unity by first modeling the terrain and adding textures to make it seem realistic. Water, trees, grass, stone fences and buildings were then added to enhance the scenery. Characters were also included and colliders were applied to all objects to prevent passing through them. Most recently, a waterfall was added that functions to a certain extent.
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Colin dockerty 3d level workflow
1. Colin Dockerty 3D Game Engine Workflow
The assignment I am carrying out is to create 3D game level using Unity.
First of all I had to create the terrain my modelling the area and changing the size of things also I had
to change the textures like colours to make it seem more realistic also have to add some more
textures to give it more of a realistic feel.
Second I have added water to the terrain to change the look of the area.
2. Colin Dockerty 3D Game Engine Workflow
I have added water, trees and grass to add more effect the scenery.
I have also added stone fences and buildings, I have been adding colliders to all the objects in the
terrain.
3. Colin Dockerty 3D Game Engine Workflow
I have recently added some new character type items in.
4. Colin Dockerty 3D Game Engine Workflow
And this is what I have produced so far.
In the end of it all I used very few items and objects however the objects I did use all had colliders on
them so you couldn¡¯t just go straight through them I tried to add a water fall and that works to a
certain extent.