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Colin Dockerty 3D Game Engine Workflow 
The assignment I am carrying out is to create 3D game level using Unity. 
First of all I had to create the terrain my modelling the area and changing the size of things also I had 
to change the textures like colours to make it seem more realistic also have to add some more 
textures to give it more of a realistic feel. 
Second I have added water to the terrain to change the look of the area.
Colin Dockerty 3D Game Engine Workflow 
I have added water, trees and grass to add more effect the scenery. 
I have also added stone fences and buildings, I have been adding colliders to all the objects in the 
terrain.
Colin Dockerty 3D Game Engine Workflow 
I have recently added some new character type items in.
Colin Dockerty 3D Game Engine Workflow 
And this is what I have produced so far. 
In the end of it all I used very few items and objects however the objects I did use all had colliders on 
them so you couldn¡¯t just go straight through them I tried to add a water fall and that works to a 
certain extent.

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Colin dockerty 3d level workflow

  • 1. Colin Dockerty 3D Game Engine Workflow The assignment I am carrying out is to create 3D game level using Unity. First of all I had to create the terrain my modelling the area and changing the size of things also I had to change the textures like colours to make it seem more realistic also have to add some more textures to give it more of a realistic feel. Second I have added water to the terrain to change the look of the area.
  • 2. Colin Dockerty 3D Game Engine Workflow I have added water, trees and grass to add more effect the scenery. I have also added stone fences and buildings, I have been adding colliders to all the objects in the terrain.
  • 3. Colin Dockerty 3D Game Engine Workflow I have recently added some new character type items in.
  • 4. Colin Dockerty 3D Game Engine Workflow And this is what I have produced so far. In the end of it all I used very few items and objects however the objects I did use all had colliders on them so you couldn¡¯t just go straight through them I tried to add a water fall and that works to a certain extent.