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COLOR MANAGEMENT FOR PHOTOGRAPHERS
                                   A Tom Maddrey Images Workshop




Saturday, January 19, 13
AN INTRODUCTION


                           This seminar is about learning just enough color theory to have a super鍖cial
                           understanding about WHY things work

                           We are not color scientists, nor should we strive to be, we simply need to
                           know how to get our photographs to look great

                           This class moreso than others will be 鍖lled with technical speak, I will try to
                           include all relevant de鍖nitions




Saturday, January 19, 13
WHAT IS A DIGITAL IMAGE?

                           Digital images are a series of 0s and 1s that are interpreted by the computer
                           into a full color image

                           The building blocks of digital images are pixels (picture elements) and each
                           pixel has a Bit-Depth

                             Bit-Depth - The number of bits available to each pixel

                                i.e. 1-bit = 2 options, 0 or 1 (0=black, 1=white)

                                2-bit = 4 options, 00 or 01 or 10 or 11 (black, dark gray, light gray, white)



Saturday, January 19, 13
WHAT IS A DIGITAL IMAGE
                                         (CONT.)


                           8 Bits = 256 Shades (0-255 in Photoshop Speak)

                           16 Bits = 65, 536 Shades

                           A Color 8-Bit 鍖le is made up of three 8-bit channels giving a total bit depth of
                           24-bit color image (or 16.7 million colors possible)




Saturday, January 19, 13
WHAT IS COLOR?


                           Color is made up of different Hues which are pure, spectral colors

                           Color is interpreted by our brains, and is not a very complex system

                             For example, two colors of wildly different properties may appear Red

                           Additive Primaries - Red, Green, Blue

                           Subtractive Primaries - Cyan, Magenta Yellow




Saturday, January 19, 13
COLOR MODELS

                           A Color Model is a method of grouping numeric values by a set of
                           primaries

                             RGB, CMY, L*a*b*, CMYK

                             L*a*b* is a color model that represents all the colors humans can ever see

                             RGB needs a Color Space to determine the exact formulation

                                i.e. R255/G0/B0 is different in sRGB than Adobe RGB (1998)



Saturday, January 19, 13
COLOR SPACES

                           A Color Space is a scienti鍖cally de鍖ned portion of human vision

                           Work in conjunction with a Color Model

                           Often more restrictive than entire visible spectrum

                           Color Spaces can be Device dependent or Device independent

                             Device dependent includes: Epson Printers, Nikon Cameras

                             Device independent includes: L*a*b Color Space



Saturday, January 19, 13
LAB COLOR SPACE


                           Shaped like a sphere

                           L* axis goes from 0-100 and controls lightness

                           a* and b* axis controls the color chosen

                           Includes all colors of human perception

                           Is a Color Space and Color Model




Saturday, January 19, 13
MANAGEMENT VS. CORRECTION


                           Color Management seeks to achieve WYSIWYG by normalizing each part in
                           the color chain

                           Color Correction is altering a part of the color chain to your own preferences
                           or likings

                           A properly set up computer and monitor will render a poor image as a poor
                           image!




Saturday, January 19, 13
CALIBRATION VS. PROFILING

                           Calibration is designed to create and return a device to a known starting
                           point

                             i.e Monitors

                           Pro鍖ling is taking a snapshot of a device in a calibrated state to use as
                           reference

                           If the device deviates from a calibrated state the pro鍖le is no longer valid!




Saturday, January 19, 13
COLOR GAMUT



                           Color Gamut can best be thought of like crayons

                           A color gamut describes all possible colors
                           of a pro鍖le




Saturday, January 19, 13
COLOR TRANSLATION


                           When going from one color gamut to another (as in from 鍖le to print), we
                           need to translate the colors

                           We do this with Gamut Mapping

                           This translation (such as Adobe RGB to sRGB) is the source of many poor
                           prints and colors




Saturday, January 19, 13
RENDERING INTENTS

                           If a color is available in one color space and
                           not in another, the color is considered Out-
                           of-Gamut

                           Out of Gamut colors need to be compressed
                           or clipped to 鍖t in the destination color space

                           Clipping - Moving OOG colors to
                           Nearest Neighbor color in Gamut

                           Compression - Compresses OOG colors to
                           maintain relationships between colors, but
                           affect other colors as well



Saturday, January 19, 13
RENDERING INTENTS (CONT.)

                           Perceptual - Transforms OOG colors to the new space so the image is
                           perceived in the same way

                             Good for lots of OOG colors

                           Relative Colormetric - Uses Gamut Clipping to adjust only those OOG colors
                           and moves them to the nearest color match in the destination, does not affect
                           other colors

                             Good when not many OOG colors



Saturday, January 19, 13
ICC PROFILES


                           Input Pro鍖les, Display Pro鍖les, and Output Pro鍖les

                             Input Pro鍖les - Describe how a camera or scanner Sees color

                             Display Pro鍖les - Describe how a monitor Reproduces color

                             Output Pro鍖les - Describes how a printer Renders color

                           Pro鍖les can be Assigned or embedded in an image




Saturday, January 19, 13
PHOTOSHOP DEMO #1




Saturday, January 19, 13
PHOTOSHOP AND COLOR
                                      MANAGEMENT

                           Photoshop 5.0 was the 鍖rst version to have built in color management
                           with .icc pro鍖les

                           Photoshop has Working Spaces that is the color management you are
                           working in, separate from your display

                           You always want your working space to have more information than the
                           most restrictive process (i.e. printing)




Saturday, January 19, 13
WORKING SPACES


                           sRGB - Useful if your output is only low res, such as web or tv

                           Adobe RGB (1998) - Useful all around working space, including PrePress
                           (CMYK), most useful for 8-bit work

                           ProPhoto RGB - VERY large working space, includes all color, even some
                           outside CIE LAB, best for 16-bit work




Saturday, January 19, 13
PHOTOSHOP COLOR SETTINGS


                           To access, Command/Control - Shift - K

                           Broken Down into:

                             Settings, Working Spaces, Color Management Policies, Conversion
                             Options, and Advanced Controls

                           We will look in depth at these setting in the next Photoshop demo




Saturday, January 19, 13
ASSIGN AND CONVERT TO
                                         PROFILE

                           Assign Pro鍖le tells PS what pro鍖le is associated with the numbers in the
                           image

                             Useful when a document does not have an embedded pro鍖le

                           Convert to Pro鍖le is where you convert between color spaces

                             Useful when you are moving the image to another place (i.e. an offsite
                             printer




Saturday, January 19, 13
SOFT PROOFING LIKE A PRO
                           Soft Proo鍖ng is a way to preview what the 鍖nal output (usually from a
                           printer) will look like before you print!

                             Soft proo鍖ng most closely approximates the 鍖nal print on your screen

                           Takes a while to get used to, but is the single most important thing you can
                           do to get good images the 鍖rst time

                             Set up the proof

                             Adjust contrast, saturation, curves

                             Compare with original


Saturday, January 19, 13
A QUICK PRINTING PRIMER
                           After you soft proof your image, the next step is to take it to print

                           When printing, you need to make sure you are applying color management
                           at least once, and not twice!

                           Print with Preview in PS

                             PhotoShop Manages Color

                             Document is selected

                             Every Printer Driver is Different, but all need NO COLOR
                             MANAGEMENT


Saturday, January 19, 13
PHOTOSHOP DEMO #2




Saturday, January 19, 13
CALIBRATING A MONITOR

                           When Calibrating a monitor, here are a quick list of settings:

                             White Point: D65 or 6500K

                             Gamma 2.2

                           Update display pro鍖les at least every month

                             Every two weeks would be preferred

                           Inexpensive choices: ColorMunki, Eye One Display LT



Saturday, January 19, 13
PROFILING A PRINTER


                           Printer pro鍖les are custom to that particular printer, ink set, and paper

                           There are good starting points with generic pro鍖les, but a custom pro鍖le is
                           light years beyond these generics

                           Newer printers are beginning to include a spectrophotometer in the printer
                           itself




Saturday, January 19, 13
PROFILING A PRINTER (CONT.)


                           The 鍖rst step is to print a target with no color management whatsoever

                             This means off in Photoshop Dialog and off in Printer Dialog

                           Next you use a photospectrometer to measure the targets against a known
                           set of reference points

                             The program adjusts for the differences




Saturday, January 19, 13
PROFILE CREATION DEMO




Saturday, January 19, 13
PROGRAMS AND ADDONS



                           There are numerous programs to help tweak color ensure quality

                             Apple Color Sync

                             Color Think




Saturday, January 19, 13
APPLE COLOR SYNC



                           Allows you to inspect and
                           repair pro鍖les

                           Also allows you to look at
                           pro鍖les in a 3-d graph




Saturday, January 19, 13
COLORTHINK 2




                           Performs the same functions as
                           Color Sync, but also allows you
                           to compare pro鍖les and gamuts




Saturday, January 19, 13
FINAL DEMOS




Saturday, January 19, 13

More Related Content

Color Management for Photographers

  • 1. COLOR MANAGEMENT FOR PHOTOGRAPHERS A Tom Maddrey Images Workshop Saturday, January 19, 13
  • 2. AN INTRODUCTION This seminar is about learning just enough color theory to have a super鍖cial understanding about WHY things work We are not color scientists, nor should we strive to be, we simply need to know how to get our photographs to look great This class moreso than others will be 鍖lled with technical speak, I will try to include all relevant de鍖nitions Saturday, January 19, 13
  • 3. WHAT IS A DIGITAL IMAGE? Digital images are a series of 0s and 1s that are interpreted by the computer into a full color image The building blocks of digital images are pixels (picture elements) and each pixel has a Bit-Depth Bit-Depth - The number of bits available to each pixel i.e. 1-bit = 2 options, 0 or 1 (0=black, 1=white) 2-bit = 4 options, 00 or 01 or 10 or 11 (black, dark gray, light gray, white) Saturday, January 19, 13
  • 4. WHAT IS A DIGITAL IMAGE (CONT.) 8 Bits = 256 Shades (0-255 in Photoshop Speak) 16 Bits = 65, 536 Shades A Color 8-Bit 鍖le is made up of three 8-bit channels giving a total bit depth of 24-bit color image (or 16.7 million colors possible) Saturday, January 19, 13
  • 5. WHAT IS COLOR? Color is made up of different Hues which are pure, spectral colors Color is interpreted by our brains, and is not a very complex system For example, two colors of wildly different properties may appear Red Additive Primaries - Red, Green, Blue Subtractive Primaries - Cyan, Magenta Yellow Saturday, January 19, 13
  • 6. COLOR MODELS A Color Model is a method of grouping numeric values by a set of primaries RGB, CMY, L*a*b*, CMYK L*a*b* is a color model that represents all the colors humans can ever see RGB needs a Color Space to determine the exact formulation i.e. R255/G0/B0 is different in sRGB than Adobe RGB (1998) Saturday, January 19, 13
  • 7. COLOR SPACES A Color Space is a scienti鍖cally de鍖ned portion of human vision Work in conjunction with a Color Model Often more restrictive than entire visible spectrum Color Spaces can be Device dependent or Device independent Device dependent includes: Epson Printers, Nikon Cameras Device independent includes: L*a*b Color Space Saturday, January 19, 13
  • 8. LAB COLOR SPACE Shaped like a sphere L* axis goes from 0-100 and controls lightness a* and b* axis controls the color chosen Includes all colors of human perception Is a Color Space and Color Model Saturday, January 19, 13
  • 9. MANAGEMENT VS. CORRECTION Color Management seeks to achieve WYSIWYG by normalizing each part in the color chain Color Correction is altering a part of the color chain to your own preferences or likings A properly set up computer and monitor will render a poor image as a poor image! Saturday, January 19, 13
  • 10. CALIBRATION VS. PROFILING Calibration is designed to create and return a device to a known starting point i.e Monitors Pro鍖ling is taking a snapshot of a device in a calibrated state to use as reference If the device deviates from a calibrated state the pro鍖le is no longer valid! Saturday, January 19, 13
  • 11. COLOR GAMUT Color Gamut can best be thought of like crayons A color gamut describes all possible colors of a pro鍖le Saturday, January 19, 13
  • 12. COLOR TRANSLATION When going from one color gamut to another (as in from 鍖le to print), we need to translate the colors We do this with Gamut Mapping This translation (such as Adobe RGB to sRGB) is the source of many poor prints and colors Saturday, January 19, 13
  • 13. RENDERING INTENTS If a color is available in one color space and not in another, the color is considered Out- of-Gamut Out of Gamut colors need to be compressed or clipped to 鍖t in the destination color space Clipping - Moving OOG colors to Nearest Neighbor color in Gamut Compression - Compresses OOG colors to maintain relationships between colors, but affect other colors as well Saturday, January 19, 13
  • 14. RENDERING INTENTS (CONT.) Perceptual - Transforms OOG colors to the new space so the image is perceived in the same way Good for lots of OOG colors Relative Colormetric - Uses Gamut Clipping to adjust only those OOG colors and moves them to the nearest color match in the destination, does not affect other colors Good when not many OOG colors Saturday, January 19, 13
  • 15. ICC PROFILES Input Pro鍖les, Display Pro鍖les, and Output Pro鍖les Input Pro鍖les - Describe how a camera or scanner Sees color Display Pro鍖les - Describe how a monitor Reproduces color Output Pro鍖les - Describes how a printer Renders color Pro鍖les can be Assigned or embedded in an image Saturday, January 19, 13
  • 16. PHOTOSHOP DEMO #1 Saturday, January 19, 13
  • 17. PHOTOSHOP AND COLOR MANAGEMENT Photoshop 5.0 was the 鍖rst version to have built in color management with .icc pro鍖les Photoshop has Working Spaces that is the color management you are working in, separate from your display You always want your working space to have more information than the most restrictive process (i.e. printing) Saturday, January 19, 13
  • 18. WORKING SPACES sRGB - Useful if your output is only low res, such as web or tv Adobe RGB (1998) - Useful all around working space, including PrePress (CMYK), most useful for 8-bit work ProPhoto RGB - VERY large working space, includes all color, even some outside CIE LAB, best for 16-bit work Saturday, January 19, 13
  • 19. PHOTOSHOP COLOR SETTINGS To access, Command/Control - Shift - K Broken Down into: Settings, Working Spaces, Color Management Policies, Conversion Options, and Advanced Controls We will look in depth at these setting in the next Photoshop demo Saturday, January 19, 13
  • 20. ASSIGN AND CONVERT TO PROFILE Assign Pro鍖le tells PS what pro鍖le is associated with the numbers in the image Useful when a document does not have an embedded pro鍖le Convert to Pro鍖le is where you convert between color spaces Useful when you are moving the image to another place (i.e. an offsite printer Saturday, January 19, 13
  • 21. SOFT PROOFING LIKE A PRO Soft Proo鍖ng is a way to preview what the 鍖nal output (usually from a printer) will look like before you print! Soft proo鍖ng most closely approximates the 鍖nal print on your screen Takes a while to get used to, but is the single most important thing you can do to get good images the 鍖rst time Set up the proof Adjust contrast, saturation, curves Compare with original Saturday, January 19, 13
  • 22. A QUICK PRINTING PRIMER After you soft proof your image, the next step is to take it to print When printing, you need to make sure you are applying color management at least once, and not twice! Print with Preview in PS PhotoShop Manages Color Document is selected Every Printer Driver is Different, but all need NO COLOR MANAGEMENT Saturday, January 19, 13
  • 23. PHOTOSHOP DEMO #2 Saturday, January 19, 13
  • 24. CALIBRATING A MONITOR When Calibrating a monitor, here are a quick list of settings: White Point: D65 or 6500K Gamma 2.2 Update display pro鍖les at least every month Every two weeks would be preferred Inexpensive choices: ColorMunki, Eye One Display LT Saturday, January 19, 13
  • 25. PROFILING A PRINTER Printer pro鍖les are custom to that particular printer, ink set, and paper There are good starting points with generic pro鍖les, but a custom pro鍖le is light years beyond these generics Newer printers are beginning to include a spectrophotometer in the printer itself Saturday, January 19, 13
  • 26. PROFILING A PRINTER (CONT.) The 鍖rst step is to print a target with no color management whatsoever This means off in Photoshop Dialog and off in Printer Dialog Next you use a photospectrometer to measure the targets against a known set of reference points The program adjusts for the differences Saturday, January 19, 13
  • 28. PROGRAMS AND ADDONS There are numerous programs to help tweak color ensure quality Apple Color Sync Color Think Saturday, January 19, 13
  • 29. APPLE COLOR SYNC Allows you to inspect and repair pro鍖les Also allows you to look at pro鍖les in a 3-d graph Saturday, January 19, 13
  • 30. COLORTHINK 2 Performs the same functions as Color Sync, but also allows you to compare pro鍖les and gamuts Saturday, January 19, 13