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Science Museum 
Project 
Life and Works of 
Srinivasa Ramanujan
Mood Boards
South Indian Cultural Heritage
Orthodox Brahmins at Kumbakonam
Kaveri Delta at Kumbakonam
A few questions….
Strategy 
Project Objective Visitor Needs 
What is the purpose / goal of the 
Project? 
To create a exhibition which depicts the 
works and life of Ramanujan 
What will the visitor want out of it? 
To know about the works of ramanujan 
and get inspired from his life 
What do Science Museum want out of it? 
To create a travelling exhibition and to 
attract the young adult visitors, To revive 
interest in science museums 
How will the project fit visitor’s goals? 
Understand the life of ramanujan in a 
entertaining way, unlike the usual 
bookish approach 
What do you want the main “take-away” 
to be? 
Instill love for math in students and 
inspire them to follow their passion 
Why should the visitor visit the 
Museum? 
To know what “the did not know” about 
ramanujan. Break the pre-conceived 
notions about Ramanujan
Scope 
Content Functions 
What are the main information / parts of 
Ramanujan’s life that are to be depicted? 
Childhood 
Refer to Parts of the narrative slide 
How does this main info affect the 
visitor? 
It shows them how Ramanujan made the 
best use of resources available to him 
and overcame challenges of life 
What are the main content elements? 
Refer to parts of the content elements 
Does it cause the visitor to take action? 
It makes the user to identify their passion 
and follow their dream 
How do these fit together to fulfill the strategy of the Project?
Structure 
Information Architecture Interaction Design 
How is the arrangement of content 
elements done? 
Two contrasting parts. Part 1: 
Ramanujan’s apparent life – simple, 
nothing extraordinary. Part 2: Inside 
Ramanujan’s brain – highly imaginative, 
intuitive, vibrant, fast, colorful, 
adventurous 
How does the installation behave with 
the user? 
Part 1 welcomes the user, sets context, 
user experiences the early life of 
ramanujan – in multi-modal way. Part 2 – 
completely sweeps away the user and 
puts him in awe and makes him realize 
the genius of Ramanujan 
How does it facilitate the understanding 
of the visitor? 
The story opens phase by phase, sets 
context, makes the visitor travel through 
his life 
How the user interacts with the system? 
The visitor travels through the exhibit 
and at each exhibit he gets a glimpse of 
ramanujan’s life or work by interacting 
with the exhibit
Skeleton 
Navigation Design Interface Design 
How does the placement of information 
facilitate understanding and helps users 
navigate easily? 
Single Path exhibition makes sure all the 
visitors have the “same” experience 
(traffic management issue). Single path is 
quite easy to follow. 
How are the Interface elements placed 
so that the user can interact with the 
functionality of the system? 
All elements / controls placed just below 
eye level. Simple ONE WORD instructions 
help them interact with the exhibits 
almost intuitively. No elaborate text and 
instructions.
Surface 
? What do the users see, hear, sense? 
? Color themes 
? Visual elements – photos, videos, animation, 
illustration etc 
? What is the sensory experience that is to be 
created for the user
Parts of the Narrative 
? Childhood and School life 
? College Life 
? Adult Life 
? Work at London 
? Illness and Death
Main Content Elements 
? Books that influenced Ramanujan 
? People who helped / influenced him / what they said about 
him 
? Math in India before and after Ramanujan 
? Awards and Recognitions 
? Magic Squares (Fiducial Table) and Prime numbers and 
Partitions(demo p(4), p(5)…) 
? Ramanujan’s Notebooks 
? Interesting Anectodes 
? Letters of Ramanujan 
? Interviews 
? Movies on Ramanujan
Themes 
? South Indian – visual elements 
? England life – contrast between indian and 
western life, cold weather 
? Old Notebook bg, handwritten font
Materials 
? Aluminum Cast Rods 
? Acrylic Glass – moldable 
? Acrylic sheet 
? Metal 
? Veneer 
? Fiberglass 
? POP, wood etc 
? Optical fibers 
? Foam 
? Fiber Reinforced Plastic
Soundscape 
? “Thup thup…” sound of people washing 
clothes
Color Palette
Space Design 
*Approximate Dimensions
Space Design 
Caterpillar 
High School 
Loney’s Trigonometry 
Center 
Egg Exhibit 
Kumbakonam 
Mother 
Topper 
Disease 
People 1 
Anecdotes 
People 2 
Pupa 
Carr’s Synopsis 
Absconding 
Cauvery Delta 
Failure 
Work in Port Trust 
People 3 
Moth 
London Visit 
Hardy and LW 
Work in london 
Return and Death 
People 4
Overall Space Design
Overall Space Design 
EGG 
Caterpillar 
Pupa 
Moth
Egg Stage – The Entrance 
School and 
Success 
Left 
Wall 
Right 
Wall
Caterpillar Stage – Left Wall
Caterpillar Stage – Wall Spiral
Pupa Stage – Exterior
Moth Stage – Exterior
Overall Space Design 
EGG 
Caterpillar 
Pupa 
Moth
Caterpillar: Magic Boat – Math Game 
Coracle Boat 
Up to 4 players 
Collaborative Game 
Curved Immersive Screen
Caterpillar: Magic Boat – Math Game 
INTERACTION: 
Tilt the boat 
Front to move forward 
Back to slow down 
Right to turn right 
Left to turn left
Caterpillar: Magic Boat – Math Game GAME PLAY 
1. Move the boat along the river 
2. Tilt the boat to control the movement 
3. Avoid hitting to the rocks 
AIM 
Solve Math Questions 
1. Question appears 
2. The player had to hit the correct option 
3. Pick up treasures / Gold Fishes
Floor 3 - Space
Floor 3 – Left Wall (egg) 
Height of the hall: 10 ft 
Panel Height: 8 ft 
Panel Width: 4 ft
Floor 3 – Left Wall (Caterpillar) 
Focus Lights – Can be placed anywhere 
CFL light panels 
This is a Non AC Hall, only fans
Floor 3 – Space for Pupa
Floor 3 – Space for Moth
Science Museum - Exterior
Floor Plan

More Related Content

Concept study

  • 1. Science Museum Project Life and Works of Srinivasa Ramanujan
  • 4. Orthodox Brahmins at Kumbakonam
  • 5. Kaveri Delta at Kumbakonam
  • 7. Strategy Project Objective Visitor Needs What is the purpose / goal of the Project? To create a exhibition which depicts the works and life of Ramanujan What will the visitor want out of it? To know about the works of ramanujan and get inspired from his life What do Science Museum want out of it? To create a travelling exhibition and to attract the young adult visitors, To revive interest in science museums How will the project fit visitor’s goals? Understand the life of ramanujan in a entertaining way, unlike the usual bookish approach What do you want the main “take-away” to be? Instill love for math in students and inspire them to follow their passion Why should the visitor visit the Museum? To know what “the did not know” about ramanujan. Break the pre-conceived notions about Ramanujan
  • 8. Scope Content Functions What are the main information / parts of Ramanujan’s life that are to be depicted? Childhood Refer to Parts of the narrative slide How does this main info affect the visitor? It shows them how Ramanujan made the best use of resources available to him and overcame challenges of life What are the main content elements? Refer to parts of the content elements Does it cause the visitor to take action? It makes the user to identify their passion and follow their dream How do these fit together to fulfill the strategy of the Project?
  • 9. Structure Information Architecture Interaction Design How is the arrangement of content elements done? Two contrasting parts. Part 1: Ramanujan’s apparent life – simple, nothing extraordinary. Part 2: Inside Ramanujan’s brain – highly imaginative, intuitive, vibrant, fast, colorful, adventurous How does the installation behave with the user? Part 1 welcomes the user, sets context, user experiences the early life of ramanujan – in multi-modal way. Part 2 – completely sweeps away the user and puts him in awe and makes him realize the genius of Ramanujan How does it facilitate the understanding of the visitor? The story opens phase by phase, sets context, makes the visitor travel through his life How the user interacts with the system? The visitor travels through the exhibit and at each exhibit he gets a glimpse of ramanujan’s life or work by interacting with the exhibit
  • 10. Skeleton Navigation Design Interface Design How does the placement of information facilitate understanding and helps users navigate easily? Single Path exhibition makes sure all the visitors have the “same” experience (traffic management issue). Single path is quite easy to follow. How are the Interface elements placed so that the user can interact with the functionality of the system? All elements / controls placed just below eye level. Simple ONE WORD instructions help them interact with the exhibits almost intuitively. No elaborate text and instructions.
  • 11. Surface ? What do the users see, hear, sense? ? Color themes ? Visual elements – photos, videos, animation, illustration etc ? What is the sensory experience that is to be created for the user
  • 12. Parts of the Narrative ? Childhood and School life ? College Life ? Adult Life ? Work at London ? Illness and Death
  • 13. Main Content Elements ? Books that influenced Ramanujan ? People who helped / influenced him / what they said about him ? Math in India before and after Ramanujan ? Awards and Recognitions ? Magic Squares (Fiducial Table) and Prime numbers and Partitions(demo p(4), p(5)…) ? Ramanujan’s Notebooks ? Interesting Anectodes ? Letters of Ramanujan ? Interviews ? Movies on Ramanujan
  • 14. Themes ? South Indian – visual elements ? England life – contrast between indian and western life, cold weather ? Old Notebook bg, handwritten font
  • 15. Materials ? Aluminum Cast Rods ? Acrylic Glass – moldable ? Acrylic sheet ? Metal ? Veneer ? Fiberglass ? POP, wood etc ? Optical fibers ? Foam ? Fiber Reinforced Plastic
  • 16. Soundscape ? “Thup thup…” sound of people washing clothes
  • 19. Space Design Caterpillar High School Loney’s Trigonometry Center Egg Exhibit Kumbakonam Mother Topper Disease People 1 Anecdotes People 2 Pupa Carr’s Synopsis Absconding Cauvery Delta Failure Work in Port Trust People 3 Moth London Visit Hardy and LW Work in london Return and Death People 4
  • 21. Overall Space Design EGG Caterpillar Pupa Moth
  • 22. Egg Stage – The Entrance School and Success Left Wall Right Wall
  • 24. Caterpillar Stage – Wall Spiral
  • 25. Pupa Stage – Exterior
  • 26. Moth Stage – Exterior
  • 27. Overall Space Design EGG Caterpillar Pupa Moth
  • 28. Caterpillar: Magic Boat – Math Game Coracle Boat Up to 4 players Collaborative Game Curved Immersive Screen
  • 29. Caterpillar: Magic Boat – Math Game INTERACTION: Tilt the boat Front to move forward Back to slow down Right to turn right Left to turn left
  • 30. Caterpillar: Magic Boat – Math Game GAME PLAY 1. Move the boat along the river 2. Tilt the boat to control the movement 3. Avoid hitting to the rocks AIM Solve Math Questions 1. Question appears 2. The player had to hit the correct option 3. Pick up treasures / Gold Fishes
  • 31. Floor 3 - Space
  • 32. Floor 3 – Left Wall (egg) Height of the hall: 10 ft Panel Height: 8 ft Panel Width: 4 ft
  • 33. Floor 3 – Left Wall (Caterpillar) Focus Lights – Can be placed anywhere CFL light panels This is a Non AC Hall, only fans
  • 34. Floor 3 – Space for Pupa
  • 35. Floor 3 – Space for Moth
  • 36. Science Museum - Exterior