Présentation de ma conférence pour les contenus mobiles pour les villes touristiques d'Europe présentée à Belfast en 2014 pour le compte du blog www.etourisme.info et ECM.
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Conference contenus mobiles pour ECM à Belfast en mars 2014
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Online Marketing and Sales group
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Cultural digital tools in the city :
best practices
By François Perroy, www.etourisme.info, editor and co-founder
Founder and CEO of Emotio Tourisme
Co-founder of Agitateurs Destinations Numériques
Belfast
–
2014
–
February
28th
6. Major
trends
Cher Thomas, comment vas-tu ? Ta
mère et moi nous portons à merveille.
Tu nous manques ! Déconnecte-toi et
descend manger s’il te plaît.
Ton père
Dear
Thomas,
how
are
you?
Your
mother
and
I
are
great,
we
miss
you…
Please
log
out
and
come
down
and
eat.
Love,
Dad
7. Major
trends
The
digitaliza:on
of
our
lifes
transforms
tourism
consump:on
Technology
brings
new
uses
and
new
forms
of
tourism
From
mass-‐tourism
to
person-‐driven
tourism
14. Smartphones
&
tourism
Mobile
=
Smartphone
Tablets
replace
laptops
Mobile
sites
and
apps
Personaliza8on
of
experience
50%-‐60%
of
mobile
users
with
a
smartphone
Democra:za:on
of
tablets
in
2014
1/3
of
European
households
will
use
a
tablet
40%
of
mobile
internet
users
3
millions
of
mobile
apps
available
Experience
of
tourism
becomes
mobile
first
and
thus
personal
Direct
entry
in
the
social
media
sphere
through
mobile
Sources:
Comscore,
GFK
15. What
do
tourists
do
with
their
smartphones
?
• Geoposi:oning
• Camera
• Image
recogni:on
system
and
augmented
reality
• Accelerometer:
analyse
of
the
user’s
moves
(immersive
video)
• QR
Codes
• NFC
&
RFID:
to
download,
pay,
check
in
to
hotels,
validate
:ckets
in
buses,
visit
museums…
• Vocal
interface
and
ar:ficial
intelligence:
thanks
Siri!
16. The
3
travel
steps
-‐ Before:
inspire,
inform,
engage
-‐ During:
facilitate
and
organize
at
des:na:on
-‐ Aier:
remember,
share,
engage
24. General
apps
• App
to
visit
Toledo
without
internet
connexion,
with
embedded
map
&
audioguides
• Won
the
na:onal
price
of
the
Spanish
«
Cultural
Apptourism
award
2014
»
25. General
apps
• Ma
Côte
Basque
• General
app
created
by
several
tourist
offices
located
on
the
Bask
coast
• iPhone
&
Android
with
augmented
reality:
– local
guide
– the
app
proposes
things
to
do
/
see
depending
on
the
hour
of
use
and
the
posi:oning
– tourists’
reviews
on
each
ac:vity
– Trekking
paths
to
download
– Mobile
booking
26. General
apps
• Most
visited
pages
:
weather,
:de
:me,
webcams,
events,
deals
• In
2013:
– More
than
360.000
visits
on
the
mobile
site
– 195
000
visits
on
the
iPhone
app
– 62
000
visits
on
the
Android
app
– 2.3
million
pages
visited
(total
of
3
tools)
– Around
15%
of
the
users
are
residents
35. Cultural
apps
In
France,
several
editors
propose
all-‐
made
(closed
source)
systems
to
create
apps
Some
ones
are
specific
to
places
The
other
ones
deal
with
a
whole
des:na:on
36. Firstly,
contents
!
• If
you
eventually
decide
to
take
the
plunge,
here
is
what
you
have
to
be
careful
of…
• An
app
is
just
a
tool,
in
which
you
propose
relevant
content…so
:
– Plan
a
huge
work
of
research
and
check
of
your
contents
– Find
the
most
relevant
one
:
texts,
pictures,
movies,
interac:ve
maps,
2D
– Prepare
yourself
to
work
with
professionals
ot
story
wri:ng
37. Museum
apps
• Hologuide
• Proposed
to
museums
so
they
can
have
a
simple
audioguide
app
38. Museum
apps
• Louvre
Kids:
visit
of
the
museum
with
16
masterpieces
and
12
games
39. Museum
apps
• Moma:
several
apps
– General
– Crea:ve
– Specific
to
some
exhibi:ons
– MOMA
Books…
40. Museum
apps
• Na:onal
Museum
of
Scotland:
2
apps
– A
general
visit
app:
discover
the
museum
(map
&
highlights)
– A
funny
discovery
app:
collect
badges
by
finding
objects
within
the
museum
41. Museum
apps
• Hermitage
Museum:
visit
the
museum
thanks
to
the
app.
Also
see
what
is
in
palaces,
usually
closed
(virtual
tours)
42. Museum
apps
• Blinkster
is
based
on
image
recogni:on
technology
43. Museum
apps
• Jumièges
3D:
RA
visit
of
the
Abbey.
You
can
see
how
the
Abbey
was
before
its
destruc:on
44. Museum
apps
• Cultural
app
(beta
version)
based
on
iBeacon
(by
Clic
France)
to
visit
Rubens
House
in
Anvers
45. City
cultural
tours
• Imayana:
RA
and
3D
ipad
app
to
discover
Bordeaux
back
to
the
18th
century
(for
rent
at
the
Tourist
Office)
48. City
cultural
tours
–
open
systems
• Field
trip:
visit
and
understand
what’s
around
thanks
to
several
sources
of
data
• Culture
Craver
(beta
NYC)
• Only
for
cultural
ac:vi:es
57. Tourism
in
2020
Connected
objects
watches,
glasses
Automated
personal
guides
(robot)
Audio
and
video
push
on
connected
devices
Augmented
history:
showing
the
real
life
of
a
momument
at
the
8me
it
was
built
TIC
manage
an
ecosystem
of
providers
of
data
and
will
be
responsible
for
providing
a
set
of
data
on
a
1
to
1
basis
with
each
user
and
in
fully
customized
form:
made
to
measure
contents
and
services
M-‐8cke8ng
M-‐payment
58. Ok…
then,
what
do
we
do?
• App
or
not?
Is
it
really
necessary?
• Yes
!
And
no…
• Yes
if
your
app
has
a
real
added
value:
ok
for
thema:c,
cultural,
localised
or
collabora:ve
apps
• No
catch-‐all
apps
59. How
do
we
make
an
app?
• Can
I
create
an
app
on
my
own?
Well,
yes…
– Some
agencies
propose
to
create
apps
at
quite
low
price
• Ex:
Goodbarber
(French)between
16
and
32€
/
month
– In
cultural
fields,
proprietary
systems
are
proposed
• But
low
personalisa:on
60. How
much
does
it
cost?
• From
1,000
€
if
you
do
it
yourself
• Between
5,000
to
15,000
€
if
an
agency
creates
it
for
you,
depending
on
the
func:onali:es
• Up
to
100,000
€
for
the
most
cultural
and
complex
ones
such
as
Jumièges
(3D)