12. 6. Game
7. App,
8. Tools,
9. Ebook,
10. Email,
11. E-Learning,
12. Visualization
13. Social content
14. Printed
15. 際際滷show
16. Bi vi畉t
13. 50 Th畛 ph叩p x畛 l箪 content
Reviews 叩nh gi叩
How to (Lm th畉 no)
Questions : D畉ng 畉t c但u h畛i 5W+1H
Time saving : Ti畉t ki畛m th畛i gian
Best Practice : Kinh nghi畛m t畛t nh畉t
Case study : Bi h畛c th畛c t畉
Stats : Th畛ng k棚
14. Debates : C担ng k鱈ch
Interviews : Ph畛ng v畉n
Ask Experts : H畛i chuy棚n gia
Rescues : C畉p c畛u
Linkbait : C但u Li棚n k畉t
Hivemind based
Events based : Theo S畛 ki畛n
Research : Nghi棚n c畛u
44. 12 l挑nh v畛c digital content
Relation Quan h畛 (Facebook)
Community C畛ng 畛ng (Webtretho)
Communication Li棚n l畉c (Zalo, skype)
News (Editorial content) Tin t畛c v th担ng
tin (Vnexpress)
Personal v media (User generated content)
畛ng d畛ng c叩 nh但n v C叩 nh但n h坦a truy畛n
th担ng (Blogger, Vatgia...)
Information (Google / Wiki...)
45. Entertainment (Game/ multimedia)
Niche content N畛i dung 畛c
System/Applications H畛 th畛ng v 畛ng
d畛ng
Business Tools C担ng c畛 h畛 tr畛 doanh
nghi畛p
Local/ Positioning 畛a ph動董ng h坦a/
畛nh v畛 v 畛a l箪
Authoring X叩c minh quy畛n