We spend a lot of time trying to solve communication problems through design. We design first, write later, and end up iterating endlessly, only to start the process over again design first, words last.
What would happen if we wrote the words first agnostic of technology or channel and then designed an experience to bring those words to life? Thats what the video game industry does, and maybe we should take a cue from their results equal parts men and women spending hours on end (and billions annually) to play video games on every device imaginable.
Steph Hay will show us Content-First techniques and artifacts she adapted from video-game-design processes, then used to design web and mobile experiences for Ben & Jerrys, Annie E. Casey, and FastCustomer.com. All resulted in faster learning, fewer iterations, a more cohesive voice and tone, and higher engagement.
Presentation by Stephanie Hay
32. Having real content up-front
meant I could focus on
designing a real experience
right from the start. I wish
wed always worked this
way. CeCe Chang