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Convergence Digital /
KPOP in Korea
Jean-Baptiste Soufron
FWPA Avocats / Technikart
jbsoufron@fwpa-avocats.com
It¡¯s a WIP!!!
K$O$
? 2013 : $5 billions from pop culture export
? 2017 : x2
Digital + Content
? 1997 : 1st turning point
? Financial Crisis
? Kim Dae-jung, President and Nobel Prize decides that digital
and content will be priorities
? IT : electronics, videogames, web
? Samsung moved to digital and phones
? 1999 : launch of Naver
? Content : movies, music, dramas
Convergence digital / entertainment in the KPOP industry in Korea
Convergence digital / entertainment in the KPOP industry in Korea
Hallyu
? Without the 97 crisis, there would be no hallyu
? Strong gov support
? tax incentives for videogames, digital and music
? 2005 : $1 billion investment in pop industry
Becoming a local power
? Survive the decline of J-Pop and Canto-Pop
? Japan culture succeeded ? by luck ? in anime, manga, videogames
? Unable to get the japanese market to real maturity, instead relying on niche
demand and getting more and more dependent on Akiba and the otaku market
? Get the Korean culture market to maturity
? Digital Business Model :
? Strong on Piracy
? Make content available as much as possible
? Generate revenues from digital by-products
Convergence digital / entertainment in the KPOP industry in Korea
Becoming a global power
? US-like strategy:
? Lee Soo-Man was a student at USC Northridge
? He witnessed the emergence of MTV
? 2 sources of digital soft power:
? Hollywood-like soft-power
? Silicon Valley-like soft-power
Convergence digital / entertainment in the KPOP industry in Korea
Convergence digital / entertainment in the KPOP industry in Korea
Convergence digital / entertainment in the KPOP industry in Korea
DPOP
? Digital-POP?
? The rise of Youtube after 2005 had a huge impact
? Easy global reach
? The digital dividend works full speed : the more you invest, the
more you benefit¡­ if it works for Hollywood, it works for everyone
? The digital lead is key:
? Naver and Samsung are essential to tech independence.
? The rise of online videogames is helping share the love. Who is the
biggest star for -18 people in France: Faker or Federer?
Convergence digital / entertainment in the KPOP industry in Korea
Convergence digital / entertainment in the KPOP industry in Korea
The Japan Trap
? Does Girl¡¯s Generation really has an impact outside of Asia?
? What about the AKB48 temptation?
? How to maintain global reach? There is KPOP, there is Hip-Hop, but what about?
? Who will invest to help achieve global reach? Are we talking about interesting niches benefiting from
the elite club effect, or are we talking about Taylor Swift / Selena Gomez / Kim Kardashian mainstream
culture art?
? What about the business side?
? Is it generational?
? Is it as global as the japanese culture movement was?
? Where does it reach? Middle-East, South America?
? How to stay relevant without being for long in the EU - still the biggest market in the world, and in the
US - the most powerful market in the world.
? The turn over is huge. But how does it help?
Convergence digital / entertainment in the KPOP industry in Korea
from KPOP to GPOP?
? Heavy dependance on foreign content and technology
? Youtube
? League of Legends, Starcraft, etc.
? Can it last and stand against Sili-Wood without connecting to other
local cultures?
? Other are very active: Nolywood, French Movies, South American
TV, British POP, Eurodance, etc.
? Other died before: HK movies, Cinecitta, African Jazz, etc.
? Should there be a Global POP movement?
Next next
? Logical move : after Youtube, Netflix could be the
next wave, leading Korean actors and singers to the
global stage for long
? Protective moves from abroad: chinese quotas, etc.
? Why not others?

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Convergence digital / entertainment in the KPOP industry in Korea

  • 1. Convergence Digital / KPOP in Korea Jean-Baptiste Soufron FWPA Avocats / Technikart jbsoufron@fwpa-avocats.com It¡¯s a WIP!!!
  • 2. K$O$ ? 2013 : $5 billions from pop culture export ? 2017 : x2
  • 3. Digital + Content ? 1997 : 1st turning point ? Financial Crisis ? Kim Dae-jung, President and Nobel Prize decides that digital and content will be priorities ? IT : electronics, videogames, web ? Samsung moved to digital and phones ? 1999 : launch of Naver ? Content : movies, music, dramas
  • 6. Hallyu ? Without the 97 crisis, there would be no hallyu ? Strong gov support ? tax incentives for videogames, digital and music ? 2005 : $1 billion investment in pop industry
  • 7. Becoming a local power ? Survive the decline of J-Pop and Canto-Pop ? Japan culture succeeded ? by luck ? in anime, manga, videogames ? Unable to get the japanese market to real maturity, instead relying on niche demand and getting more and more dependent on Akiba and the otaku market ? Get the Korean culture market to maturity ? Digital Business Model : ? Strong on Piracy ? Make content available as much as possible ? Generate revenues from digital by-products
  • 9. Becoming a global power ? US-like strategy: ? Lee Soo-Man was a student at USC Northridge ? He witnessed the emergence of MTV ? 2 sources of digital soft power: ? Hollywood-like soft-power ? Silicon Valley-like soft-power
  • 13. DPOP ? Digital-POP? ? The rise of Youtube after 2005 had a huge impact ? Easy global reach ? The digital dividend works full speed : the more you invest, the more you benefit¡­ if it works for Hollywood, it works for everyone ? The digital lead is key: ? Naver and Samsung are essential to tech independence. ? The rise of online videogames is helping share the love. Who is the biggest star for -18 people in France: Faker or Federer?
  • 16. The Japan Trap ? Does Girl¡¯s Generation really has an impact outside of Asia? ? What about the AKB48 temptation? ? How to maintain global reach? There is KPOP, there is Hip-Hop, but what about? ? Who will invest to help achieve global reach? Are we talking about interesting niches benefiting from the elite club effect, or are we talking about Taylor Swift / Selena Gomez / Kim Kardashian mainstream culture art? ? What about the business side? ? Is it generational? ? Is it as global as the japanese culture movement was? ? Where does it reach? Middle-East, South America? ? How to stay relevant without being for long in the EU - still the biggest market in the world, and in the US - the most powerful market in the world. ? The turn over is huge. But how does it help?
  • 18. from KPOP to GPOP? ? Heavy dependance on foreign content and technology ? Youtube ? League of Legends, Starcraft, etc. ? Can it last and stand against Sili-Wood without connecting to other local cultures? ? Other are very active: Nolywood, French Movies, South American TV, British POP, Eurodance, etc. ? Other died before: HK movies, Cinecitta, African Jazz, etc. ? Should there be a Global POP movement?
  • 19. Next next ? Logical move : after Youtube, Netflix could be the next wave, leading Korean actors and singers to the global stage for long ? Protective moves from abroad: chinese quotas, etc. ? Why not others?