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An introduction to
AgendaMy background, work and experience
Process, collaboration and planning
UX and Usability
UXBASIS
Business Intelligence (15 min break)
Analysis
Structure
Interaction
Sample
Cases
Where do you go from here?My professional background Senior web designer
 Design manager
 Information ArchitectAt Reed Elsevier I experienced a company that went from¡­
¡­to this
Collaborationhttp://www.flickr.com/photos/userpathways/2629352032/
We know this isn¡¯t easy¡­.http://www.flickr.com/photos/userpathways/3874772978/
Hello Group
Usability tests canvalidateourassumptionsflickr: julianbleeker
Userexperience is morethanusabilityflickr: julianbleeker
How did we get here?Introducing UXBASIS
What is it?UXBASISUX BASIS is a process and a set of tools to help an organization engage with users through the products that are developed.UXBASIS helps communicate projects with other UX professionals, stakeholders, designers and developers.
UXBASIS ¨C UX in a box
Poster for (Agile) development rooms
UXBASIS
Business Intelligence	UXBASISBusiness focused information gathering
Stakeholder InterviewsUXBASIS Gain insight to the business culture
 Focus on deliverables, the success criteria
 Forms a thorough final brief
 Contributes to a Concept Model to align expectationsCompetitor AnalysisUXBASIS Measurement of success and failures in the marketplace.
 Helps in informing a particular solution.
 Establishes best practices in competing websites and to learn from different approaches and innovations
 Matrix diagram can help describe pros and cons of competitorsAnalysis	UXBASISUser focused information gathering
PersonasUXBASIS In-depth descriptions of fictional characters
 Focus is on identifying common traits with users
 Aim is to cover user behavior, attitude, skills and goals
 Can later be used during testing to ensure appropriate recruitmentPersona example
Concept ModelUXBASIS Provides an overview of possible product elements
 Focus is the user wants/needs and the business goals
 Aim is to create an overview map everyone can understand
 Ideally created early and then edited throughout the processConcept model example
Concept model example
Collaborative WorkshopsUXBASIS Meeting with stakeholders to explore ideas
 Focus is on concept, direction and content of product
 Aim is to come up with more innovative solutions
 Can identify business goals not previously mentionedStructure	UXBASISDeveloping the information framework
User JourneysUXBASIS User path to the goal in the product is defined
 Focus is on user¡¯s tasks, behavior and challenges
 Aim is a tool from which the information structure can be generated
 Useful with complex structures and multiple usersUser JourneysUXBASIS

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Copenhagen ITU 2010 UXBASIS and concept development

Editor's Notes

  1. In London I worked for Reed Elsevier. In that time I had the role of a design manager running projects and art directing. Leading a team of 8 front end developers and designers. Whilst working there I completed an MA in Design Practice and once qualified I moved into another job within the company as their first Information Architect of the business division Here I planned the structures and interactions for 8 industry websites and formulated an Information Architecture strategy
  2. The standard waterfall model
  3. To the iterative model, encapsulated by Agile and SCRUMContrary towhat I wilbetalkingabout I am processagnostic, but do believe in the value of placing the user at the heart of design decisions alongside business needs and the contentyouintend to provide
  4. The need for collaborationbetween professionals is fundamental to delivering the bestproductsThis diagram looks at some of the disciplines involved when building an online productTo orchestrate this requires careful project management, but it is very easy to be focused on delivery to time and budget whilst forgetting the purpose of the product and fulfilling the needs of the usersOf course a main success criteria is to gauge the culture you must operate in and be in tune with your team member¡¯s needs
  5. This is a project timeline for the computerweekly.com website that shows how different areas of site development had to be synchronised as development took placeThe four streams are development (back end code), user interface (visual design and front-end code) information architecture and user experienceThis diagram is to highlight different areas and so each area has been brought out on top of the ux stream but in reality the UI, IA and Dev streams are all a part of UX
  6. ¡­but they shouldn¡¯t prescribe the solutionOften PMs are worried about how you can use user tests without harming deadlines, or interrupting development schedules.Done right though, it need not be an obstructive part of the development of a product ¨Cjust a necessary aspect of it. It really is a question of timing and validating the work quickly, and changing the product immediately upon that feedback. Being responsive and having the capacity to execute quickly is what Agile is really about¡­
  7. I really want to highlight this point.How things look (visual design) how they work (the interaction and development of functionality) and how the product answers the needs and wants of a user (aligned to the business purpose) all are a part of the user experience.Often UX is seen as usability - but that is only a part of the storyWhen building products we should pay attention to the whole of the development of a product ensuring the users are at the heart of decisions made.
  8. Complex projects can easily become unwieldy and lack focus due to production factors and resource issues.This inevitably harms the quality of the product and does not promote a user focused solution.UXBASIS is a way of practically applying techniques from a business perspective, while keeping true to the goals of the users.UXBASIS is a process based on our experience of building digital solutions.
  9. UX BASIS is a process and a set of tools to help an organization engage with users through the products that are developed.UXBASIS helps communicate projects with other UX professionals, stakeholders, designers and developers.
  10. An aspect in being involved in this type of work is the ability to convince stakeholders that a certain approach is relevant to their businessBut we are spread thinly and always busy, so we built a physical version of the model so our account people could take the box and discuss the tools with clients.This way of looking at the cards and seeing the various tools available, helps formulate a plan before we are involved in the next phase.(Here I will show the box and get the board out will take 5 minutes)
  11. The poster in enormous and fills a wallAll the cards are also shown alongside the modelBy having this in the development environment it keeps another aspect of the project (the user) to the front of mind and enables conversations around issues to be started
  12. UXBASIS has5 sectionsEach section holds several methodsEach section covers a particular user experience needThe different sections are:Business IntelligenceAnalysisStructure InteractionSample
  13. The Business Intelligence section involves:Identifying the clients needsClarifying and finalizing the briefNoting the overall business goals
  14. Interviews with key decision makersInterviews are one-on-oneFocus is on the overall deliverable and success criteriaIdea is to: Gain insight of the clients business cultureForming a thorough briefUltimately dictates the end buildCombine with a Concept Model to give added value to information gathered.
  15. Measurement of success and failures in the marketplace. Helps in informing a particular solution. Establishes best practices in competing websites and to learn from different approaches and innovations Matrix diagram can help describe pros and cons of competitors
  16. The Analysis section involves:Identifying the user needsClarifying theend usersFocusing on content and structure
  17. In-depth descriptions of fictional characters based on user groups identified in user interviewsCovers theusers behavior, attitude, skill and goal with the productCan later be used when testing to ensure the right users are recruited for testingWe¡¯ve also found that the developers we use like having them around as they help them keep the end users at mind
  18. Designed to give an overview over the different possible elements of a productCan be used as a roadmap to identify which elements should get primary focus and which are secondaryOutlines the needs/wants of the users in conjunction with the business goalsCan be understood by everyoneIs key at the end of the Analysis stage, but can feature multiple timesThe concept model is a necessary deliverable to all our projects as it outlines the needs and wants of the user base, alongside the business goals of what the application should satisfy.Aim: to give the developer group an easy point of reference as the project progresses to maintain focus on key strategic areas.
  19. Meeting with stakeholdersFormulate ideas, the concept, direction and contentCan identify business goals not previously mentionedAllows design team to explore new suggestionsMore innovative solutions are created when stakeholders are allowed to contributeDuring the workshop some elements of the product can be sketchedSketches made will be the foundation for the wireframes and interface design workA concept Model should be developed as a result of thisIf a Concept Model already exist, it should be amended.The workshop ensures that before any interaction design work is started that all are in agreement as to what will be delivered.Working with Novo Nordisk on their intranet we had a Collaborative Workshop
  20. Information gathered is used to develop the framework
  21. Having first defined the user roles we can now plot a path through the product for each user goal.Particularly useful with complex structures and multiple user types e.g. social networking or ecommerce.Aim: Shows user¡¯s tasks, their modes of behavior and any potential challenges that a user may discover when using the product.
  22. CreatingDevelop the layout and overall structureBuild product content templates
  23. Key screens are wireframedIfsketching was done during the Collaborative Workshop these will be used hereFocus is on: How the user navigates How they complete tasksInterface designers and information architects together create the wireframesCan be used for testing to ensure they meet users needs
  24. Fully functional HTML prototype with complete structure Focus is on the interaction design of the product Aim is working prototype the development team can use Final testing can be done to ensure that the interaction matches the user requirements
  25. Users are tested using hardware that tracks where they look Focus is on the users apparent interest in product elements Aim is useful information that helps optimizing the layout Eye tracking on visual designs only
  26. Information design and UX Trigger words ¨C Cappuccino
  27. User testing
  28. UXBASIS in the Pitch ¨C concept work
  29. Social media is IA
  30. Communicating an experience
  31. UXBASIS is not meant to be used in its totality for each projectEach project requires their own approach The need for UXBASIS methods depends on the problem they will solve and the solution required
  32. Will wrap up with questions¡­..and pass the box around for people to see
  33. Will wrap up with questions¡­..and pass the box around for people to see
  34. Will wrap up with questions¡­..and pass the box around for people to see