This document discusses copying and inspiration in design. It notes that while Facebook's new photo viewer looks similar to Google+, the goal is improving user experience. Google+ also took inspiration from Facebook. While copying a successful concept can give users familiarity, direct copying risks replicating flaws or poor fit with the copier's needs and constraints. Original innovation at the core is preferable to surface-level copying.
The document discusses design trends using giant pictures and provides examples of websites that use large images effectively. It highlights techniques like using transparency and animation to engage users with layered and moving images. The key considerations are to determine how images will scale and respond at different sizes, what layers will move versus stay static, and to ensure close collaboration between designers, developers, and clients when using large images.
I led a workshop recently on product development at an event in Orlando, FL called Make Day. The purpose of the event was to bring the community together to learn techniques in designing and building with a team, while working toward the common purpose of making Orlando the best city for women in tech. My workshop was one of two that day, following the Design Ideation Workshop. So, I focused primarily on the prototyping stage of product development and how to move from idea to building something you can use to test your idea with real users.
Designing with giant pictures requires considering how images will look and function at different sizes, which image layers will move or stay static, and ensuring close collaboration between designers and developers. Key factors include how images will scale or respond across devices, providing subtle navigation cues, and clear communication with clients about large image sizes and their technical implications.
Jaymi Saffold is seeking a position that utilizes her science background and customer service skills. She has a B.S. in Biology from Oral Roberts University and a certificate in Public Health from Loyola University. Her work history includes administrative and content writing roles at Top10MD, as well as reception and medical assisting duties at ABC Pediatrics. Her goal is to attend medical school and become a pediatrician.
The document discusses the principles of choosing gemstones in Vedic astrology according to ancient Indian texts. It describes the different colors and qualities of gemstones associated with the planets and signs of the zodiac. Various rules are provided for choosing the appropriate gemstone based on the planet's strength in the chart and the desired goals, such as strengthening kendra houses or the ascendant. The document also discusses the classification of gemstones according to deities and seasons, and their use for benefic versus malefic planetary placements.
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
油
Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
The document discusses accessibility and inclusive design at IBM over several decades. It provides examples of IBM's accessibility innovations from 1914 to present day, including the first braille printer in the 1970s, screen readers in the 1980s/90s, and tools to make websites accessible in the 2000s. The rest of the document focuses on designing inclusively through exercises like using low vision simulation goggles and creating empathy maps to understand different disabilities. It also outlines the roles and responsibilities of design researchers, information architects, visual designers, UX designers, and front end developers in building accessible products and interfaces.
This document summarizes an orientation for a Moodle forums. It introduces the forums and etiquette, how to ask questions and provide necessary information, how to understand and test responses, where to find additional help resources, and encourages participants to explore the forums and set up a test Moodle installation. The document concludes with asking if there are any other questions and thanking participants.
This document provides an overview of design thinking and its key stages. It begins with an introduction to design thinking and its focus on a human-centered approach. It then outlines the main stages in the design thinking process - empathize, define, ideate, prototype, and test. For each stage, it provides explanations and examples to illustrate techniques like empathy mapping, developing point of view statements, brainstorming rules, and grouping and voting on ideas. The document aims to explain the core concepts and practices of design thinking.
Goodbye, Focus Groups. Hello, Friendship Groups! New Techniques for Design Re...UXPA International
油
The document discusses new techniques for design research, including quick hits which are 10-minute phone interviews conducted at different times, friendship groups which are focus groups made up of 3-4 people who already know each other, immersion journeys where clients participate in field research, social graphs where participants define their various roles, and de/re-construct where participants describe words taken for granted. It also discusses using brands as metaphors to inspire new perspectives and emphasizes the importance of always questioning the status quo with "what if" scenarios. The overall message is that traditional focus groups and interviews can be reimagined to make research more engaging, active and fun for participants.
Design thinking to create user centered productsBrian Okinyi
油
The document provides an overview of design thinking and user-centered product development. It discusses how design thinking has been embraced by business leaders as an effective product strategy. Through hands-on exercises, attendees will learn the basics of developing products centered around user needs. The schedule outlines modules on the problems with good ideas, UX fundamentals and processes, knowing users, and setting product goals based on user needs. The goal is to teach fundamentals of user-centered design through collaborative activities and discussions.
7 key strategies that you must learn from apple... b2 breachrubi27
油
This document outlines 7 key strategies that Apple uses for its marketing: 1) Ignore critics and focus on building desired products, 2) Turn ordinary products into beautiful ones, 3) Justify higher prices with superior features, benefits, and constant innovation, 4) Communicate using language customers understand without technical terms, 5) Extend the customer experience through packaging and unboxing, 6) Build a loyal fan base or "tribe", and 7) Become synonymous with the product category through branding. It also discusses Apple's shift from comparative ads against Microsoft to highlighting reasons customers will love Macs.
The document discusses 10 lessons learned from the design of 際際滷Share. The key lessons are to launch early with basic functionality and refine later based on user feedback; treat the beta as a market probe; get into direct conversation with users for research; focus on technical simplicity; and design for both individual users and crowds interacting on the platform. It emphasizes an emergent and flexible approach over rigid processes.
[En] Mastering digital marketing like a boss - 際際滷s & moreA Mon Boss
油
As of 2014, one can assume that almost the entirety of the worlds businesses is practising digital marketing in one way or another. However, digital marketing remains a mystery for many in the business world. It is a peculiar mixture of strategic know-how, communication skills, content creation (and co-creation), word-of-mouth marketing, high-tech project management, change management and technological expertise; mastering, and sometimes understanding, this sophisticated subject is still a challenge for many business people.
The aim of this book is to help decision-makers overcome this tremendous challenge posed by an ever-changing Web, which is increasingly global (or should we say glocal), ever more social and mobile, as well as closely intertwined with core business activities.
Even though this book mentions social media a lot, and although social has become an integral part of the digital marketing mix, our aim is much broader than that, hence the subtitle.
Todorstoyanov.com - 22 logo design mistakes to avoidTodor Stoyanov
油
The document provides advice on common mistakes to avoid when designing logos. It discusses 22 specific mistakes, including not planning adequately at the beginning of a project, creating discriminatory or offensive logos, borrowing too many ideas from other artists, making logos that are not adaptable to different media, including too many details or elements, and using poor typography choices. The overall message is that logos need to be well-planned, original, functional across different contexts, convey the right message about a brand clearly and simply, and use design best practices.
IA Ondernemen met innovatieve apps. Sessie 1 Frederik de Wachter Lean startupIkinnoveer
油
This document discusses lessons learned from various companies' experiences with innovation and startups. It provides summaries of lessons from companies like Agoria App Alliance, TapCrowd, and Barco. It also discusses concepts like living labs, constant innovation, the lean startup methodology, and rapid iteration. Various tactics for prototyping mobile apps are presented, like concierge prototypes. The importance of testing assumptions and pivoting based on feedback is emphasized.
The document discusses translating a passion and vision into a business idea. It describes how the founder of Eye-Fi was passionate about photography and helping people easily share photos. He and some co-founders discussed issues with sharing photos from cameras and initially tried different ideas before settling on the Eye-Fi card that makes cameras wireless. It then provides a quick timeline of Eye-Fi's founding, fundraising, product launches and partnerships over the years. The document also offers advice on brainstorming, evaluating and focusing on ideas.
This document provides a quick guide to designing usable mobile user interfaces. It outlines four main areas to focus on: get your basics right by staying inspired by real world examples and observing people and contexts; stick to a process like scoping your application, storyboarding, and user testing; follow design principles like keeping it clean and accentuating important information; and learn continuously about platforms, standards, and interactions. The guide gives examples for each area and emphasizes the importance of iteration and usability testing.
Why is failure a success in the digital age? by Mariano BosazMariano A. Bosaz
油
This document discusses the concept of failure and innovation. It provides principles from various tech company leaders that promote failing as a way to innovate, including Marissa Mayer, Susan Wojcicki, and Gopi Kallayil. However, the document also questions if failure truly leads to success and notes there needs to be learning from failures to avoid negative consequences. It cautions that promoting failure needs the right messaging and context to be effective rather than careless.
What is Club Project 2020? Well, Mr. Mo is a huge believer in project-based learning (PBL) as a means to prepare kids for the future of work and entrepreneurship. So, to ensure our members can engage in a meaningful project-based learning experience, Mr. Mo has identified a robust project that we (as a community) can ALL contribute. This project is intended to last the entire year and includes planning, design, prototyping, and completion.
We will work, as a community, to identify problems and propose solutions to develop the project as we go along.
It is our hope that each participating family/organization can build their own project and follow along as we make it a reality. This process will push you to "find the answers" and make you a better problem solver and team member!
What will you get from Club Project 2020?:
A great family project for 2020!
Contribute to a community STEM project.
Learn about robotics, coding, prototyping, electronics, and so much more!
Learn from an engineer with over 16 years of experience designing advanced technology.
Learn to work collaboratively to imagine, design, and develop a project.
Develop and refine your problem-solving ability.
Much more!
The document outlines the key building blocks and process for developing websites. It discusses the different types of websites, including corporate, marketing, e-commerce, and community sites. It emphasizes considering the audience and goals for the site. The typical development process involves research, architecture like wireframes, design, coding, quality assurance testing, and ongoing optimization. Guest speakers will discuss their experiences with website design and social media.
Tips from a Design Thinking Perspective, Part 1
See - Understand it:
This is the first of three journeys to travel through a design process. With See - Understand it, we will explore possibilities in your inspiration, research and idea creation process. I am working on a video series which will support this content, so stay tuned!
The document discusses issues with usability and software design. It notes that software becomes more complex with each upgrade and introduces more features, code, and bugs. Developing teams often do not understand their users and do not test software usability. The key messages are that usability issues stem from mindsets where developers do not think like users, and that extensive usability testing is needed to ensure software is intuitive and easy to use.
A presentation given on April 28, 2013 to the Pacific Union Conference Tech community about enlarging your reach.
http://db.tt/RfHGvSyl to download the audio from the presentation.
多Que se necesita para ser un buen desarrollador android?Isabel Palomar
油
Sometimes, when we want to start learning a new technology we don't know where we should start. In this talk we focus in 3 key elements to become an excellent android dev:
* Take action
* Learn
* Share
Ubercool, pixel perfct & slick design that just doesn't workSamuel Bednar
油
How talked about my happy days of graphic design, how I had thought everything had been about nice fonts and colors. I didnt bother with testing. Now when I look back, I can see the path of destruction my carefree days have left. Here are 99 problems of graphic designer.
The document discusses accessibility and inclusive design at IBM over several decades. It provides examples of IBM's accessibility innovations from 1914 to present day, including the first braille printer in the 1970s, screen readers in the 1980s/90s, and tools to make websites accessible in the 2000s. The rest of the document focuses on designing inclusively through exercises like using low vision simulation goggles and creating empathy maps to understand different disabilities. It also outlines the roles and responsibilities of design researchers, information architects, visual designers, UX designers, and front end developers in building accessible products and interfaces.
This document summarizes an orientation for a Moodle forums. It introduces the forums and etiquette, how to ask questions and provide necessary information, how to understand and test responses, where to find additional help resources, and encourages participants to explore the forums and set up a test Moodle installation. The document concludes with asking if there are any other questions and thanking participants.
This document provides an overview of design thinking and its key stages. It begins with an introduction to design thinking and its focus on a human-centered approach. It then outlines the main stages in the design thinking process - empathize, define, ideate, prototype, and test. For each stage, it provides explanations and examples to illustrate techniques like empathy mapping, developing point of view statements, brainstorming rules, and grouping and voting on ideas. The document aims to explain the core concepts and practices of design thinking.
Goodbye, Focus Groups. Hello, Friendship Groups! New Techniques for Design Re...UXPA International
油
The document discusses new techniques for design research, including quick hits which are 10-minute phone interviews conducted at different times, friendship groups which are focus groups made up of 3-4 people who already know each other, immersion journeys where clients participate in field research, social graphs where participants define their various roles, and de/re-construct where participants describe words taken for granted. It also discusses using brands as metaphors to inspire new perspectives and emphasizes the importance of always questioning the status quo with "what if" scenarios. The overall message is that traditional focus groups and interviews can be reimagined to make research more engaging, active and fun for participants.
Design thinking to create user centered productsBrian Okinyi
油
The document provides an overview of design thinking and user-centered product development. It discusses how design thinking has been embraced by business leaders as an effective product strategy. Through hands-on exercises, attendees will learn the basics of developing products centered around user needs. The schedule outlines modules on the problems with good ideas, UX fundamentals and processes, knowing users, and setting product goals based on user needs. The goal is to teach fundamentals of user-centered design through collaborative activities and discussions.
7 key strategies that you must learn from apple... b2 breachrubi27
油
This document outlines 7 key strategies that Apple uses for its marketing: 1) Ignore critics and focus on building desired products, 2) Turn ordinary products into beautiful ones, 3) Justify higher prices with superior features, benefits, and constant innovation, 4) Communicate using language customers understand without technical terms, 5) Extend the customer experience through packaging and unboxing, 6) Build a loyal fan base or "tribe", and 7) Become synonymous with the product category through branding. It also discusses Apple's shift from comparative ads against Microsoft to highlighting reasons customers will love Macs.
The document discusses 10 lessons learned from the design of 際際滷Share. The key lessons are to launch early with basic functionality and refine later based on user feedback; treat the beta as a market probe; get into direct conversation with users for research; focus on technical simplicity; and design for both individual users and crowds interacting on the platform. It emphasizes an emergent and flexible approach over rigid processes.
[En] Mastering digital marketing like a boss - 際際滷s & moreA Mon Boss
油
As of 2014, one can assume that almost the entirety of the worlds businesses is practising digital marketing in one way or another. However, digital marketing remains a mystery for many in the business world. It is a peculiar mixture of strategic know-how, communication skills, content creation (and co-creation), word-of-mouth marketing, high-tech project management, change management and technological expertise; mastering, and sometimes understanding, this sophisticated subject is still a challenge for many business people.
The aim of this book is to help decision-makers overcome this tremendous challenge posed by an ever-changing Web, which is increasingly global (or should we say glocal), ever more social and mobile, as well as closely intertwined with core business activities.
Even though this book mentions social media a lot, and although social has become an integral part of the digital marketing mix, our aim is much broader than that, hence the subtitle.
Todorstoyanov.com - 22 logo design mistakes to avoidTodor Stoyanov
油
The document provides advice on common mistakes to avoid when designing logos. It discusses 22 specific mistakes, including not planning adequately at the beginning of a project, creating discriminatory or offensive logos, borrowing too many ideas from other artists, making logos that are not adaptable to different media, including too many details or elements, and using poor typography choices. The overall message is that logos need to be well-planned, original, functional across different contexts, convey the right message about a brand clearly and simply, and use design best practices.
IA Ondernemen met innovatieve apps. Sessie 1 Frederik de Wachter Lean startupIkinnoveer
油
This document discusses lessons learned from various companies' experiences with innovation and startups. It provides summaries of lessons from companies like Agoria App Alliance, TapCrowd, and Barco. It also discusses concepts like living labs, constant innovation, the lean startup methodology, and rapid iteration. Various tactics for prototyping mobile apps are presented, like concierge prototypes. The importance of testing assumptions and pivoting based on feedback is emphasized.
The document discusses translating a passion and vision into a business idea. It describes how the founder of Eye-Fi was passionate about photography and helping people easily share photos. He and some co-founders discussed issues with sharing photos from cameras and initially tried different ideas before settling on the Eye-Fi card that makes cameras wireless. It then provides a quick timeline of Eye-Fi's founding, fundraising, product launches and partnerships over the years. The document also offers advice on brainstorming, evaluating and focusing on ideas.
This document provides a quick guide to designing usable mobile user interfaces. It outlines four main areas to focus on: get your basics right by staying inspired by real world examples and observing people and contexts; stick to a process like scoping your application, storyboarding, and user testing; follow design principles like keeping it clean and accentuating important information; and learn continuously about platforms, standards, and interactions. The guide gives examples for each area and emphasizes the importance of iteration and usability testing.
Why is failure a success in the digital age? by Mariano BosazMariano A. Bosaz
油
This document discusses the concept of failure and innovation. It provides principles from various tech company leaders that promote failing as a way to innovate, including Marissa Mayer, Susan Wojcicki, and Gopi Kallayil. However, the document also questions if failure truly leads to success and notes there needs to be learning from failures to avoid negative consequences. It cautions that promoting failure needs the right messaging and context to be effective rather than careless.
What is Club Project 2020? Well, Mr. Mo is a huge believer in project-based learning (PBL) as a means to prepare kids for the future of work and entrepreneurship. So, to ensure our members can engage in a meaningful project-based learning experience, Mr. Mo has identified a robust project that we (as a community) can ALL contribute. This project is intended to last the entire year and includes planning, design, prototyping, and completion.
We will work, as a community, to identify problems and propose solutions to develop the project as we go along.
It is our hope that each participating family/organization can build their own project and follow along as we make it a reality. This process will push you to "find the answers" and make you a better problem solver and team member!
What will you get from Club Project 2020?:
A great family project for 2020!
Contribute to a community STEM project.
Learn about robotics, coding, prototyping, electronics, and so much more!
Learn from an engineer with over 16 years of experience designing advanced technology.
Learn to work collaboratively to imagine, design, and develop a project.
Develop and refine your problem-solving ability.
Much more!
The document outlines the key building blocks and process for developing websites. It discusses the different types of websites, including corporate, marketing, e-commerce, and community sites. It emphasizes considering the audience and goals for the site. The typical development process involves research, architecture like wireframes, design, coding, quality assurance testing, and ongoing optimization. Guest speakers will discuss their experiences with website design and social media.
Tips from a Design Thinking Perspective, Part 1
See - Understand it:
This is the first of three journeys to travel through a design process. With See - Understand it, we will explore possibilities in your inspiration, research and idea creation process. I am working on a video series which will support this content, so stay tuned!
The document discusses issues with usability and software design. It notes that software becomes more complex with each upgrade and introduces more features, code, and bugs. Developing teams often do not understand their users and do not test software usability. The key messages are that usability issues stem from mindsets where developers do not think like users, and that extensive usability testing is needed to ensure software is intuitive and easy to use.
A presentation given on April 28, 2013 to the Pacific Union Conference Tech community about enlarging your reach.
http://db.tt/RfHGvSyl to download the audio from the presentation.
多Que se necesita para ser un buen desarrollador android?Isabel Palomar
油
Sometimes, when we want to start learning a new technology we don't know where we should start. In this talk we focus in 3 key elements to become an excellent android dev:
* Take action
* Learn
* Share
Ubercool, pixel perfct & slick design that just doesn't workSamuel Bednar
油
How talked about my happy days of graphic design, how I had thought everything had been about nice fonts and colors. I didnt bother with testing. Now when I look back, I can see the path of destruction my carefree days have left. Here are 99 problems of graphic designer.
IDM Crack 6.42 Build 27 Patch With Activation Keyjamaal karmaanii
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Direct License file Link Below
https://up-community.net/dl/
Internet Download Manager (IDM) Crack 6.42 Build 27 Patch With Activation Key is a device to develop download speeds by to numerous occasions, resume and timetable downloads. Complete error recovery and resume capacity will restart broken or interfered with downloads due to lost affiliations, compose issues, PC shutdowns, or unexpected power outages. Essential practical UI makes IDM straightforward and easy to use
Secrets of International Press Conferences. www.prsinternationalgroup.com, ww...SanskarTiwari20
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Secrets of International Press Conferences
Unlocking the Power of Global Public Relations and Media Outreach www.prsinternationalgroup.com, www.pressconference.co.in #PRS #Press #Conference #International #Media #Management #World #PPT
Interior architecture is something that completely focuses on the interior and its functionality for human occupancy. Interior architecture simply blends art & science in order to create, restore, or readapt the inside of various different buildings, such as residential homes, offices, or other interior areas.
Adobe Photoshop 26.3 Crack with Activation key 2025 (AI Generated)resesa82772
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Adobe Photoshop 2025 Crack is a new product that combines human creativity and artificial intelligence (AI) in a seamless manner. The field of digital design is rapidly changing. This most recent edition is full of cutting-edge features that improve the user experience
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This presentation, "SWOT Analysis for Design Students," provides a comprehensive guide to understanding and applying SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis in the context of design entrepreneurship. It covers the fundamentals of SWOT, including definitions, examples, and actionable insights for designers, while also introducing Quantitative SWOT Analysis to assign numerical values for better prioritization. The presentation includes step-by-step instructions, a case study, and tools like Excel, Canva, and Lucidchart to assist in the process. Aimed at design students, it equips them with strategic planning skills essential for creating robust business plans, identifying market opportunities, and mitigating risks in the competitive design industry.
Design is more than just looks. Dedicated designers help drive conversions, build stronger brands, and improve user experiences to ultimately deliver a significant return on investment.
Increased Conversions:
94% of first impressions are design-related.
Companies with strong design deliver 32% higher revenue.
Enhanced Brand Perception:
75% of website visitors judge the credibility of a company based on their website design.
89% of users who've had a poor user experience tend to switch to a competitor website.
Improved User Experience (UX):
Companies that prioritize UX see a 25% increase in customer satisfaction.
88% of visitors will probably not re-visit a website if they've had a bad user experience.
Cost-Effectiveness:
Save on costs by getting the design right the first time. Post-release fixes can be 100 times more expensive.
90% of users say that clear visuals improve their understanding of a product.
Stronger Brand Identity:
77% of consumers say that the logo of a brand is an important component when they buy any product.
Consistent branding across all channels increases brand recognition by 36%.
Source: https://www.linearity.io/blog/ux-statistics/
to trust in the long run. This is where dedicated designers come in.
These creative professionals are not there to make things look pretty. They bring with them a mix of artistry and business acumen that can drive innovation and assist you in delivering great results. These problem-solvers can transform your business from the inside out.
Here are 10 ways hiring dedicated designers can drive growth and success to your business.
1. They craft a powerful visual identity
2. They champion user-centered design
3. They drive conversions and boost sales
4. They simplify complex information
5. They foster a culture of innovation
6. They streamline processes and enhance productivity
7. They build trust and credibility
8. They cultivate a positive work environment
9. They differentiate your brand
10. They drive measurable results
Many people make the mistake of considering dedicated designers as stylists. These skilled designers are not just stylists. They are strategic problem-solvers who can significantly impact your business's success. Want to unlock the full potential of your brand? To achieve sustainable growth why not hire a dedicated designer for your business?
https://www.virtualemployee.com/services/hire-dedicated-designers
Free PowerPoint Template provides high-quality, professional presentation slides for various needs. Be it a business, school, or even personal projects, these templates are guaranteed to make an eye-catching and nicely organized presentation. Users can search for templates that feature modern designs, easy customization and compatibility on both PowerPoint and Google 際際滷s.
At Free PPTX Template, the goal is to ensure that the users are provided with free slideshow templates which are easy to use and improve the quality of the presentation. Accompanied by a vast range of themes and styles, editing and adjusting the slides to a different set of requirements becomes an easy task. These templates come in handy for everyone; Professionals, Students, and anyone who seeks to better their presentation skills.
12. Many have been moaning
that the new photo viewer
looks like a rip-off of Google+.
Admittedly it does, but who cares.
It makes our photos look better and we're not
giving up the social network.
http://www.shinyshiny.tv/2012/02/facebook_copies_google_with_new_photo_viewer.html
13. Facebook hasnt been shy
about taking inspiration.
Their goal is the best user experience.
Google+ certainly wasnt shy about using
Facebooks design as a starting point.
http://techcrunch.com/2012/02/02/facebook-photo-viewer/
45. BUSINESS MODEL
TARGET AUDIENCE
TECH LIMITS
LEGAL
BRAND CULTURAL
47. 1. If you innovate at the core Youre excused
about the Fadiha.
2. Copying a famous concept? Users will expect
yours to act like the original.
3. You might be copying from something BAD.
Even on successful products.
4. What you copy was (hopefully) designed for
them, and holds their restrains. Try to see
where youre different and then decide if it fits
your needs and if you have the same restrains.
#6: New technologies rise quite often and we se new ways to use them.The digital beauty ideal is changing.Creative ideas get captured in our minds, consciously and unconsciously.Culture changes we now have the Users friends experience to think of, and we meet new ways to deal with it every day.These MUST go into our toolbox.
#7: On Bar Refaelis site I designed, I added a collapsing shopping cart.Its not and innovative concept, but I clearly remember the day I saw this concept for the first time, in 2006.
#8: AustinKleon says were a mashup.Nothing is original in our minds.So we are copying, whether we want it or not.
#9: Fadiha in Hebrew means something like an embarrassment, or a flop. A fail.
#10: The users of Sugarsync wont notice the clone, even if they installed Dropbox, since this is a one-time usage.So if you are really shameless and have no creativity at all there are still some places where you can copy and it wont matter.
#11: These days even the big guys copy from each other.Here is a really fresh one from yesterday Facebook copied Google+.Perhaps were witnessing a change in the code of ethics.
#15: Walla is israels equivalent to Yahoo, and I was their head of projects before I went solo.When we designed the homepage, we wanted to use colors to help the use.It made perfect sense, but one argument repeated: A competitor called NRG did it first.We could have ruled out a good solution just because it was a fadiha
#17: Mental models when we see a new product that resembles a different one we expect it to behave like the other one.
#18: 2004 all search engines used the exact same colors and layout as if it was an absolute truth, so Google users will find it easier.
#19: We identify a stream the second we see it, even if these are project management product.They even say Collaborate facebook style.So the users UNDERRSTAND the product thanks to the style cloning.
#21: And theres a common UI control now to express affection.One of my clients has a social network for football (soccer) and they have a cheer function. By copying the Like control users should understand it instantly.
#22: Its not just to help the users understand how it works, but also what it is.News sites in Israel has a unified style for the main image. Otherwise it wont be considered as serious news.It has to have a big image and a vertical news ticker. A horizontal ticker is for finance, vertical is for news, right?
#23: Same goes for sports news.You need a big image and prominent colors to let the user understand what you are.
#25: Google+ looked like a FB clone.The extra features dont matter it looks like FB.From the usability concept it was right. FB users could use it from the second they landed in G+.But they didnt give the user the motivation, since it looks just the same.Recently they changed it.
#26: When the +1 button came out, we all understood that its a LIKE clone.But its a mistake.Site owners dont see a reason to use it until G+ gets more active users, but they miss the point.+1 shares promotes links on Google search. Its not just about sharing to G+
#29: Samwer Brothers: Rocket Internet38 companies in 53 countriesAlmost a billion dollars in Exits.They spot a successful site in the US and copy it rapidly to other countries.
#32: Time is saved in lots of aspects.If you find a place where copying is the right way thats a win.Planning you have all the information architecture readyDocumentation you can communicate the requirements to the designers/developers without documentationDesign Sampling and copying (graphic work) is much faster than finding the balanced design (real design)Discussions huge time waster usually. Thats not the case once you decide to copy.Conflicts solved quickly by copying the solutionDevelopment you can copy CSS and client side easilyUser testing can be done on the source before we start developing the copy.
#33: But with all due respect for their business, we prefer to invent, to lead, to innovate
#34: I adore innovation. Thats what I wake up for.Innovation is what brings progress, and in many case, success.Apple has innovation written all over it.They must be innovative, or their customers wont pay $2200 for a laptop.In most cases they dont innovate if theres no need to innovate
#36: Jonathan Ives products hold some similarities to those of Dieter Rahms.They know how to copy and make it better. Combine innovation and ready-made.
#37: And sometimes they innovate just to innovate, and the user gets to suffer from it.The oval mouse wasnt usable in any way.No one knows to explain simply what this green button does, while the other OS provided the usefull (at the time) maximize button.
#38: THEY know what theyre doingWe usually start our research by looking at our competitors, the big ones we wish to become.
#39: So if I want to design a big commerce site, I look at Amazon.Barnes & Noble did (2003).Amazon must know that this is the ideal navigation UI for a big commerce site.
#40: But through the years they kept changing it.They decided to expose the 1st and 2nd levels on the left hand column.Then they went back to 1st level only.And then they decided to close the navigation entirely (for standard screen resolutions). And the label that opens it doesnt even stand out.Why does it happen?Do they launch without testing? Interviews show that they have a bad usability but users use it and will recommend it to others.Do their users adapt well?Did their recommendation engine got so good that they know what to offer you? Maybe they earn more on the promoted items?We cant tell. But what we think as ideal today might not be the ideal by the time we launch our copy.
#41: And on other countries Amazon still looks like the previous version.Is it a cultural difference?Could it be they dont have the resources to change it now?So the ideal copy of a commerce site is different for American and European sites at the moment?BTW Remember the Samwer brothers? Heres another clone.
#42: And if I design a social site that has a status update form I copy Facebook.But how can I copy when they change it 5 times it 2 years? Its like trying to draw a model that cant hold still.Facebook is known for testing changes on the users. I might be copying a test. It might be a failure that will roll back tomorrow.
#43: Although they are placed at #9 on the US, I never heard someone saying Lets copy Craigslist. They know what theyre doing.Suddenly, we no longer think that copying a successful product will make ours successful too.
#44: Pinterest got countless clones this year.Loudlee liked their interesting grid design and copied it to a new world music. Good so far, right?But while the Pinterest grid was designed for random photoboard browsing, music is not scanned by the photo albums. Not today. You need to scan the titles and this grid doesnt make it easy.And another thing: Since album photos have unified proportions (square) you can place them in a standard grid so users will be able to scan them, like Vjam did. But it looks like Loudlee wanted to make like pinterest, and it hurts the usability.
#45: When we find the REAL download button here (its actually a link), we understand that thats not a mistake. This decision was made because their business model makes them cooperate with the advertisers that steals the users download.We wont copy them if we dont have this model on our site.
#46: But thats the thing Theres no ideal product to copy from. Every product has constrains that influence its UX. When we copy ignorantly we take the whole pack.