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Creating unique
interactive tv services
with the help of social tv
initiatives
Zack Dugow, Founder and Chief Executive
Officer, Insticator
Social TV
insticator.com
Why Social TV?
Broadcasters,
Brands and
Publishers
 are looking
for new ways
to interact
with
Social TV
Provides the
platform both
have been
looking for.
want to
build deeper
connections
with viewers

Fans
Sports
Shows
insticator.com
Social TV Life cycle
The Social TV goal is to be an
addictive and sticky experience that
drives repeat engagement and deeper
connections with the content to
monetize that viewer in more ways.
Watch
EngageShare
Chat & Compete
Including gaming
elements that are
synonymous with your
content.
Gamification
Its all about tracking specific
actions, setting goals and
challenges. What are the KPIs?
Gamification & Social TV
Getting the acknowledgement
of your progress, improve
yourself.
Gamification & Social TV
Motivation through digital
and social rewards.
01. Gamification
Identifying Game Elements:
Points, Levels, Resource
Collection, Quests, Avatars,
Progression.
01. Gamification
01. Gamification
How do we
introduce these
game elements in
the tv-watching
experience?
Through the Multi
Screen Experience.
It gives networks a new way to deliver
content, it gives advertisers a
meaningful touch-point by which to
contact viewers, it gives viewers an
enhanced social experience with the
content they care about.
Multi Screen Approach
Example AMC Madmen - Custom Fan Games and
Competitions
Talking Dead
Custom Gamification Providers
-Badgeville
-Bunchball
-Bigdoor
Custom Social TV Experiences
insticator.com
Out of the Box Solutions
Out of the Box Solution Goals
 Empower meaningful
experiences in your digital
assets
 Provide an integrated,
seamless experience.
 Support the initiative with
your social community
(Facebook - Twitter)
 KPIs measured
Out of the Box
Insticator
insticator.com
Social TV initiatives that help
Monetize
Your Content.
Your Viewers
Passions.
With every click that occurs in the
Insticator embed, we serve content
related advertising
Insticators easy-to-embed technology helps
your viewers engage more with the content
they are passionate about.
insticator.com
More Stickiness
More Impressions
More Engagement
More Fun
More Revenue
The
Bene鍖ts
Simple to
create
Interactive TV
experiences
THE ADS
Trivias by Insticator.com. Create your own embed
Sign-up
Divergent
In the 2011 novel "Divergent",
where is Uriah's snake tattoo
located?
9
Play v.s.
mode now!
Molly
20pts
Around His Forearm
On His Chest
Behind His Ear
On His Shoulders
insticator.com
Green bay Packers
The green Bay Packers, whenever they
play, presently play their home games at
the following venue:
7
Trivias by Insticator.com. Create your own embed
Allan M.
100pts
Russell
900pts
Log-in Share Tweet Share
Green bay Packers
Leaderboards.
Weasel
Allan
Andrew
Chris
You
Simm
3,570 Pts
2,390 Pts
1,820 Pts
125 Pts
2,008 Pts
33 Pts
1
2
3
4
5
6
7
8
Boards Chat
Stuart 10 Pts
Jamie 5 Pts
County Stadium
Miller Park
Quallcom Stadium
Lambeau Field
Simple to
create
Interactive TV
content
experiences
Connecting with the Viewer
01. Gamification
insticator.com
The Impact 
Connecting
with the Viewer
(Kristen)
Kristen loves Game of Thrones, Orange is the New
Black, Madmen and the Vampire Diaries. She
spends more of her time watching the content that
provides a multi screen experience that is stickier for
her. She likes content experiences that are deeply
engaging, rewarding, exciting, or memorialized.
She wants her communities to recognize her
Kristen wants Progression by
being able to grow within the
communities she loves and be
given a sense of achievement
earning status and social
validation.
Progression
The Connected Viewer
insticator.com
What Connected Device
Owners are Doing While
Watching TV
84% of Mobile Owners use
devices while watching TV
(100% growth over the last 2 years)
80%
70%
60%
50%
40%
30%
20%
10%
0%
Sur鍖ng the
Web
Watching
Certain TV
Program
Because of
Something
Read on
Social
Media
Shopping Checking
Sports
Scores
Looking Up
Info on
Actors,
Plot,
Athletes,
etc.
Emailing /
Texting
Friends
About Program
Discussing TV
Programs on
Social Media
Buying a
Product /
Service
Being
Advertised
Voting or
Sending
Comments
to a Live
Program
Tablet.
Smartphone.
insticator.com
TV + Social = Boosts Ad
Impact
60%
50%
40%
30%
20%
10%
0%
TV Only
Viewers
TV x Socially
Engaged
Viewers
TV Only
Viewers vs.
No Recent TV
TV x Socially
Engaged Viewers
vs. Recent TV
TV Only
Viewers vs.
No Recent
TV
TV x Socially
Engaged Viewers vs.
No Recent TV
*Socially Engaged =
Users de鍖ned as
people who used
social media while
watching TV Source:
Millward Brown
Digital / KPCB
Ad Recall
(% Lift)
Brand Favorability
(% Lift)
Purchase Intent
(% Lift)
Synchronization of shopping on Multi Screen
in realtime with the broadcasts
insticator.com
The Opportunity
30%
25%
20%
15%
10%
5%
$120
$100
$80
$60
$40
$ 20
Desktop. Advertising. Mobile Advertising.
6 hrs.
5 hrs.
4 hrs.
3 hrs.
2 hrs.
1 h.
Watching
Live TV
TV TV + PC
+Phone
TV + PC +
Phone+ Tablet
Global Digital Advertising, 2008  2014
More Screens = Consumers get more content in
lees time.
2008 2009 2010 2012 2013 2014
5 Hours of TV
Screen Media
=
4 Hours of content
+
1 Hour of
Commercials
5 Hours of TV
Multiple Screen
Media
Smartphone (35%) + TV (27%)
+ Tablet (12%)
=
> 5 Hours of
content
Average time spent per Day
(US Demographics)
500
400
300
200
100
Average Minutes per Day Engaging with the
Olympics before and after by device.
259 Min
50 Min
268 Min
300 Min
59 Min
51 Min
37 Min
40 Min
55 Min
367 Min
Browsing the
Internet
Watching
Time-Shifted
TV
Source:
TV + PC
Interact with viewers on social
media, comment on whats
happening live, and encourage
participation in polls, trivia or
contests to earn digital and social
rewards.
Speaking with your audience
The key is a combination of
motivating factors through
social initiatives
02. Connecting
Participation in social
media dynamics
02. Connecting
Connecting with
individual viewers, and
monetizing that
relationship.
02. Connecting
Keeping up with the Kardashians
game (Makes $100,000s per day)
A. Deliver great content B. Enhance their experience
through meaningful interactions
C. Give them a sense of
achievement
D. Praise them through social
validation
A. Revenue
stream from
Ads
B. In App
purchases for F2P
games
C. The viral coefficient;
bringing more people
into watching your
content and your
gamified experiences
by sharing on social
D. Sponsorships of
social TV initiatives
E. Purchase of Fan
memorabilia
through interactive
TV initiatives
M O N E T I Z I N G T H E R E L AT I O N S H I P
Where are we headed?
How your viewers interact
with your content with new
technologies.
Emerging technologies are
shifting the way we interact with
content, its creating a more
personalized and engaging
experience that puts fans in
control.
ACR technologies
03. Innovating
A) Instant
syncing with
second screen
B) Realtime TV
Commerce
C) Immersive
interactivity
ACR technologies
03. Innovating
A) Instant
syncing with
second screen
TV and the devices
can be synchronized
to deliver realtime
information about the
what you are
watching
TV and the devices can be synchronized to deliver
realtime information about the what you are
watching. More Data More Targeting
Realtime gamified interactions with the TV
content and others watching it.
More Synchronized Ad Campaigns in
Social TV initiatives
Virtual tours and product testing
Exploration and interaction with contexts and situations
through products and places of my favorite content
moments
Virtual Reality
VR technologies
Filmmaking experiencing immersive 3D
environments
Disruptive storytelling in which the viewer presences
and interacts with tailored TV shows experiences.
Game of Thrones Ascend the Wall
Virtual Reality experience
We see the future of television as a
carefully crafted omniscreen experience
that combines great content with equally
compelling social and gamification
techniques tailored to an individual
viewers stated and implicit preferences.
This is the future of television in
a world where consumers are in
control.
03. Innovating
Gamified social experiences can
pull full value out of your content.
Monetization
Without a interactive gamification
strategy you leave dollars and
eyeballs on the table by allowing
your fans to shift focus elsewhere.
Your content gets less attention
and its less relevant.
03. Monetisation
Engaged viewers are worth much more
Monetization
W E WA N T T H E E VA N G E L I S T FA N V I E W E R S
insticator.com
Thank
You!
Zack.Dugow@insticator.com
212 - 673 - 8969
www.insticator.com
Thank
You!
Any Questions?
Send us an E-mail
or Give us a Call

More Related Content

Creating unique interactive tv services with the help of social tv initiatives by Insticator's Zack Dugow

  • 1. Creating unique interactive tv services with the help of social tv initiatives Zack Dugow, Founder and Chief Executive Officer, Insticator
  • 3. insticator.com Why Social TV? Broadcasters, Brands and Publishers are looking for new ways to interact with Social TV Provides the platform both have been looking for. want to build deeper connections with viewers Fans Sports Shows
  • 4. insticator.com Social TV Life cycle The Social TV goal is to be an addictive and sticky experience that drives repeat engagement and deeper connections with the content to monetize that viewer in more ways. Watch EngageShare Chat & Compete
  • 5. Including gaming elements that are synonymous with your content. Gamification
  • 6. Its all about tracking specific actions, setting goals and challenges. What are the KPIs? Gamification & Social TV
  • 7. Getting the acknowledgement of your progress, improve yourself. Gamification & Social TV
  • 8. Motivation through digital and social rewards. 01. Gamification
  • 9. Identifying Game Elements: Points, Levels, Resource Collection, Quests, Avatars, Progression. 01. Gamification
  • 10. 01. Gamification How do we introduce these game elements in the tv-watching experience?
  • 12. It gives networks a new way to deliver content, it gives advertisers a meaningful touch-point by which to contact viewers, it gives viewers an enhanced social experience with the content they care about. Multi Screen Approach
  • 13. Example AMC Madmen - Custom Fan Games and Competitions
  • 16. insticator.com Out of the Box Solutions Out of the Box Solution Goals Empower meaningful experiences in your digital assets Provide an integrated, seamless experience. Support the initiative with your social community (Facebook - Twitter) KPIs measured Out of the Box Insticator
  • 17. insticator.com Social TV initiatives that help Monetize Your Content. Your Viewers Passions. With every click that occurs in the Insticator embed, we serve content related advertising Insticators easy-to-embed technology helps your viewers engage more with the content they are passionate about.
  • 18. insticator.com More Stickiness More Impressions More Engagement More Fun More Revenue The Bene鍖ts Simple to create Interactive TV experiences THE ADS Trivias by Insticator.com. Create your own embed Sign-up Divergent In the 2011 novel "Divergent", where is Uriah's snake tattoo located? 9 Play v.s. mode now! Molly 20pts Around His Forearm On His Chest Behind His Ear On His Shoulders
  • 19. insticator.com Green bay Packers The green Bay Packers, whenever they play, presently play their home games at the following venue: 7 Trivias by Insticator.com. Create your own embed Allan M. 100pts Russell 900pts Log-in Share Tweet Share Green bay Packers Leaderboards. Weasel Allan Andrew Chris You Simm 3,570 Pts 2,390 Pts 1,820 Pts 125 Pts 2,008 Pts 33 Pts 1 2 3 4 5 6 7 8 Boards Chat Stuart 10 Pts Jamie 5 Pts County Stadium Miller Park Quallcom Stadium Lambeau Field Simple to create Interactive TV content experiences
  • 20. Connecting with the Viewer 01. Gamification
  • 21. insticator.com The Impact Connecting with the Viewer (Kristen) Kristen loves Game of Thrones, Orange is the New Black, Madmen and the Vampire Diaries. She spends more of her time watching the content that provides a multi screen experience that is stickier for her. She likes content experiences that are deeply engaging, rewarding, exciting, or memorialized. She wants her communities to recognize her
  • 22. Kristen wants Progression by being able to grow within the communities she loves and be given a sense of achievement earning status and social validation. Progression
  • 24. insticator.com What Connected Device Owners are Doing While Watching TV 84% of Mobile Owners use devices while watching TV (100% growth over the last 2 years) 80% 70% 60% 50% 40% 30% 20% 10% 0% Sur鍖ng the Web Watching Certain TV Program Because of Something Read on Social Media Shopping Checking Sports Scores Looking Up Info on Actors, Plot, Athletes, etc. Emailing / Texting Friends About Program Discussing TV Programs on Social Media Buying a Product / Service Being Advertised Voting or Sending Comments to a Live Program Tablet. Smartphone.
  • 25. insticator.com TV + Social = Boosts Ad Impact 60% 50% 40% 30% 20% 10% 0% TV Only Viewers TV x Socially Engaged Viewers TV Only Viewers vs. No Recent TV TV x Socially Engaged Viewers vs. Recent TV TV Only Viewers vs. No Recent TV TV x Socially Engaged Viewers vs. No Recent TV *Socially Engaged = Users de鍖ned as people who used social media while watching TV Source: Millward Brown Digital / KPCB Ad Recall (% Lift) Brand Favorability (% Lift) Purchase Intent (% Lift)
  • 26. Synchronization of shopping on Multi Screen in realtime with the broadcasts
  • 27. insticator.com The Opportunity 30% 25% 20% 15% 10% 5% $120 $100 $80 $60 $40 $ 20 Desktop. Advertising. Mobile Advertising. 6 hrs. 5 hrs. 4 hrs. 3 hrs. 2 hrs. 1 h. Watching Live TV TV TV + PC +Phone TV + PC + Phone+ Tablet Global Digital Advertising, 2008 2014 More Screens = Consumers get more content in lees time. 2008 2009 2010 2012 2013 2014 5 Hours of TV Screen Media = 4 Hours of content + 1 Hour of Commercials 5 Hours of TV Multiple Screen Media Smartphone (35%) + TV (27%) + Tablet (12%) = > 5 Hours of content Average time spent per Day (US Demographics) 500 400 300 200 100 Average Minutes per Day Engaging with the Olympics before and after by device. 259 Min 50 Min 268 Min 300 Min 59 Min 51 Min 37 Min 40 Min 55 Min 367 Min Browsing the Internet Watching Time-Shifted TV Source: TV + PC
  • 28. Interact with viewers on social media, comment on whats happening live, and encourage participation in polls, trivia or contests to earn digital and social rewards. Speaking with your audience
  • 29. The key is a combination of motivating factors through social initiatives 02. Connecting
  • 30. Participation in social media dynamics 02. Connecting
  • 31. Connecting with individual viewers, and monetizing that relationship. 02. Connecting
  • 32. Keeping up with the Kardashians game (Makes $100,000s per day)
  • 33. A. Deliver great content B. Enhance their experience through meaningful interactions C. Give them a sense of achievement D. Praise them through social validation
  • 34. A. Revenue stream from Ads B. In App purchases for F2P games C. The viral coefficient; bringing more people into watching your content and your gamified experiences by sharing on social D. Sponsorships of social TV initiatives E. Purchase of Fan memorabilia through interactive TV initiatives M O N E T I Z I N G T H E R E L AT I O N S H I P
  • 35. Where are we headed?
  • 36. How your viewers interact with your content with new technologies.
  • 37. Emerging technologies are shifting the way we interact with content, its creating a more personalized and engaging experience that puts fans in control.
  • 38. ACR technologies 03. Innovating A) Instant syncing with second screen B) Realtime TV Commerce C) Immersive interactivity
  • 39. ACR technologies 03. Innovating A) Instant syncing with second screen TV and the devices can be synchronized to deliver realtime information about the what you are watching TV and the devices can be synchronized to deliver realtime information about the what you are watching. More Data More Targeting
  • 40. Realtime gamified interactions with the TV content and others watching it.
  • 41. More Synchronized Ad Campaigns in Social TV initiatives
  • 42. Virtual tours and product testing Exploration and interaction with contexts and situations through products and places of my favorite content moments Virtual Reality VR technologies Filmmaking experiencing immersive 3D environments Disruptive storytelling in which the viewer presences and interacts with tailored TV shows experiences.
  • 43. Game of Thrones Ascend the Wall Virtual Reality experience
  • 44. We see the future of television as a carefully crafted omniscreen experience that combines great content with equally compelling social and gamification techniques tailored to an individual viewers stated and implicit preferences.
  • 45. This is the future of television in a world where consumers are in control. 03. Innovating
  • 46. Gamified social experiences can pull full value out of your content. Monetization
  • 47. Without a interactive gamification strategy you leave dollars and eyeballs on the table by allowing your fans to shift focus elsewhere. Your content gets less attention and its less relevant. 03. Monetisation
  • 48. Engaged viewers are worth much more Monetization
  • 49. W E WA N T T H E E VA N G E L I S T FA N V I E W E R S
  • 50. insticator.com Thank You! Zack.Dugow@insticator.com 212 - 673 - 8969 www.insticator.com Thank You! Any Questions? Send us an E-mail or Give us a Call