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Northeastern
University
Intramural
Sports
Online Managers Meeting
for Intramural Cricket in
Cabot Cage
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid
Northeastern University issued Husky Card in
order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies
regarding sportsmanship expectations and
ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
Jewelry Policy
For your safety and that of your opponents, jewelry is not allowed to be worn by any participant
during Intramural Sport contests in which players may come into contact with one another such as
basketball, soccer, volleyball, flag football and others. For non-contact sports and events like cornhole,
cricket, softball, wiffleball, etc – the removal of jewelry is recommended but not required.
The Intramural Staff has the responsibility to disallow any participant from wearing any equipment,
jewelry, or apparel which in their judgment is dangerous or disadvantageous to other participants.
This is a rule for the safety of all participants, including the wearer of such apparel, and applies to any
and all dangerous equipment and jewelry.
For items that are medical or religious in nature, participants will have the option to remove the item
of their own volition, or to cover the item with the provided tape and/or wristband. Please note that
the University Recreation program cannot fully mitigate the risk of damage to any object that is worn
during an intramural sports contest including items which are taped or covered with a sweat band.
Participants wearing a prohibited item will be asked to step off of the playing surface until the item is
removed or appropriately covered. Players asked to step off will be able to return to play at the next
stoppage of play.
The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
Intramural
Code of
Conduct
All participants in the Intramural Sports program
must adhere to the Intramural Sports Code of
Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in a
game will result in the termination of the game
as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in further
intramural competitions.
Review:
The Five Most
Important IM
Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid
Northeastern University issued Husky Card in
order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
Intramural Cricket
in Cabot Cage -
Sport Specific
Rules &
Information
General
Rules
• All games are played in Cabot Cage
• Must have valid Northeastern ID to participate –
No Exceptions.
GAME PLAY:
Game play is governed by the 'Laws of Cricket,'
as developed by the Marylebone Cricket Club.
Rules will resemble Tape-Ball Cricket with the
following modifications:
• Players Max and Minimum:
A team will consist of no more than eight (8) and
no fewer than six (6) players on the playing field
at a time.
Equipment
– Cricket
Bat & Balls
• Equipment - Intramural Sports will
provide all equipment for play, including
bats and balls.
• Players may not use their own bats or
balls.
• Players may wear their own gloves and
protective gear at their own discretion.
• The provided bat will be a Wooden
Willow bat.
• The cricket balls for this league will be
Cricket Tennis Balls.
Game
Length and
Playing
Boundaries
• Game Length:
Games are 7 overs long with 50 minute
time limit.
• Playing Field:
The pitch will be in Cabot Cage on the turf
and encircled by the black curtains.
All boundaries will be denoted by the
Intramural Sports Supervisor on site and
agreed to by both captains prior to the
beginning of the match. The Intramural
Sports Supervisor will make the ultimate
and final determination of the boundaries
and any other questions regarding play.
Batting and
Fielding
Rules
• Batting:
2 batters at all times - one at the batting end, the
other at the bowling end.
• Fielding:
Aside from the bowler and wicket-keeper, fielders
position themselves as they desire.
• Tie-Breaking Procedure:
In the event of a tie at the end of regulation, a bowl-
out will take place.
• Please consult the online rules for Cricket on
IMLeagues for all other modifications.
Forfeits Due to
Sportsmanship
Issues (3 UCs)
• Per usual Intramural Sports policy:
• Teams that receive more than two unsportsmanlike
penalties (yellow and/or red cards) in one match
will forfeit the match.
• Teams that forfeit a match in this manner will
immediately have the remainder of their season
suspended.
• Managers from a team in this situation will be
contacted by the Intramural Sports program to
discuss the team’s reinstatement into the league.
They will not be able to resume the season until this
meeting is held. Teams with serious violations of the
Intramural Code of
Conduct will not be reinstated.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials
 If the team has questions or issues, they
need to direct them through the Captain
to the officials
 Captain may question rule
interpretations but not judgment calls
 Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!

More Related Content

cricketatcabotnojelweryfornuintramsp.pptx

  • 2. The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. Roles and Duties of Intramural Team Managers  Be responsible for your actions and the actions of all your teammates.  Understand all the relevant intramural policies and rules as found in the Intramural Manager’s Handbook.  Communicate all necessary policies and rules to your teammates.  Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.
  • 4. Player Eligibility  All registered students are eligible to play  Undergraduate, graduate, part-time and law students are all eligible.  Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports.  Players may only play on one team per league per sport per season:  One open and one co-rec team per season.  There may be multiple seasons in each semester.  Club Sport Rules:  Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform.  Ex-Varsity Athletes:  Are required to sit out a year (of any related sport) and each team can only have one such student on their roster
  • 5. Roster Additions  All roster additions must be done online via the IMLeagues platform.  May be completed at any time – including up until the start of a game!  Managers can drop players by emailing nuintramurals@gmail.com  Please note that you may not drop a player who has already played a game for your team.  Players must complete a short online quiz prior to being eligible to play.  All rosters are found online on IMLeagues.
  • 6. The Captain’s Rule  Only the captain may clarify calls with the officials.  If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials.  Each Captain may respectfully question rule interpretations, but not judgment calls.  Judgement calls are at the sole discretion of the presiding match officials.  Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.
  • 7. The Intramural Manager’s Handbook  Can be found online on the Campus Recreation website and on IMLeagues.  Managers must know all relevant policies and communicate them to their team.  Especially important are the policies regarding sportsmanship expectations and ejections.  Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.i mleagues/Images/Schools/Uplo aded/202005/2020526115241.p df  Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.
  • 8. Team Name Policy  It is the responsibility of the team manager to submit an appropriate team name at the time of registration.  A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed.  The team name will be changed until the captain resubmits a new team name that is deemed appropriate.  The full team name policy can be found on page # 3 of the Intramural Manager’s Handbook.
  • 9. Jewelry Policy For your safety and that of your opponents, jewelry is not allowed to be worn by any participant during Intramural Sport contests in which players may come into contact with one another such as basketball, soccer, volleyball, flag football and others. For non-contact sports and events like cornhole, cricket, softball, wiffleball, etc – the removal of jewelry is recommended but not required. The Intramural Staff has the responsibility to disallow any participant from wearing any equipment, jewelry, or apparel which in their judgment is dangerous or disadvantageous to other participants. This is a rule for the safety of all participants, including the wearer of such apparel, and applies to any and all dangerous equipment and jewelry. For items that are medical or religious in nature, participants will have the option to remove the item of their own volition, or to cover the item with the provided tape and/or wristband. Please note that the University Recreation program cannot fully mitigate the risk of damage to any object that is worn during an intramural sports contest including items which are taped or covered with a sweat band. Participants wearing a prohibited item will be asked to step off of the playing surface until the item is removed or appropriately covered. Players asked to step off will be able to return to play at the next stoppage of play.
  • 10. The Regular Season  The number of regular season games will vary by sport due to facility availability and the number of registered teams.  For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences.  Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration.  After the schedule is published regular season games will not be rescheduled by team request.
  • 11. Defaulting an IM Game  After the schedule is published regular season games will not be rescheduled by team request.  However, teams that know that they cannot attend a scheduled contest can submit a Default online.  Defaults count as a loss but there is no penalty to the team’s forfeit bond.  Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team.  The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExv YRQm3A
  • 12. Playoffs  At the conclusion of each intramural sports season a single elimination playoff tournament will be held.  The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league.  Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance:  Sportsmanship  Forfeited games  Defaulted games  Head-to-head record  Point differential  If there is still a tie, which ever team registered first will advance.
  • 13. Forfeits  All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration.  Teams will lose $10 for every forfeit.  A team that forfeits will be removed from the league and loss their entire bond.  Unused bonds will be refunded 2-3 weeks after the conclusion of the season.  Game time is forfeit time.  It is recommended that teams show up 15 minutes before game time to avoid a forfeit.
  • 14. Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies:  3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team.  Ejected players must leave the facility within five minutes or their team will forfeit the match.  Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.
  • 15. Review: The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published regular season games will not be rescheduled at a team’s request.
  • 16. Intramural Cricket in Cabot Cage - Sport Specific Rules & Information
  • 17. General Rules • All games are played in Cabot Cage • Must have valid Northeastern ID to participate – No Exceptions. GAME PLAY: Game play is governed by the 'Laws of Cricket,' as developed by the Marylebone Cricket Club. Rules will resemble Tape-Ball Cricket with the following modifications: • Players Max and Minimum: A team will consist of no more than eight (8) and no fewer than six (6) players on the playing field at a time.
  • 18. Equipment – Cricket Bat & Balls • Equipment - Intramural Sports will provide all equipment for play, including bats and balls. • Players may not use their own bats or balls. • Players may wear their own gloves and protective gear at their own discretion. • The provided bat will be a Wooden Willow bat. • The cricket balls for this league will be Cricket Tennis Balls.
  • 19. Game Length and Playing Boundaries • Game Length: Games are 7 overs long with 50 minute time limit. • Playing Field: The pitch will be in Cabot Cage on the turf and encircled by the black curtains. All boundaries will be denoted by the Intramural Sports Supervisor on site and agreed to by both captains prior to the beginning of the match. The Intramural Sports Supervisor will make the ultimate and final determination of the boundaries and any other questions regarding play.
  • 20. Batting and Fielding Rules • Batting: 2 batters at all times - one at the batting end, the other at the bowling end. • Fielding: Aside from the bowler and wicket-keeper, fielders position themselves as they desire. • Tie-Breaking Procedure: In the event of a tie at the end of regulation, a bowl- out will take place. • Please consult the online rules for Cricket on IMLeagues for all other modifications.
  • 21. Forfeits Due to Sportsmanship Issues (3 UCs) • Per usual Intramural Sports policy: • Teams that receive more than two unsportsmanlike penalties (yellow and/or red cards) in one match will forfeit the match. • Teams that forfeit a match in this manner will immediately have the remainder of their season suspended. • Managers from a team in this situation will be contacted by the Intramural Sports program to discuss the team’s reinstatement into the league. They will not be able to resume the season until this meeting is held. Teams with serious violations of the Intramural Code of Conduct will not be reinstated.
  • 22. The Captain’s Rule  Only the captain may clarify calls with the officials  If the team has questions or issues, they need to direct them through the Captain to the officials  Captain may question rule interpretations but not judgment calls  Players who are not the Captain who argue or question the officials will receive an unsportsmanlike penalty
  • 23. Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!