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UML
Class Diagrams: Basic Concepts
Extracted from textbook:
Object Oriented Modeling and Design with UML
M. Blaha, J. Rumbaugh
Objects
 The purpose of class modeling is to describe
objects.
 An object is a concept, abstraction or thing that
has meaning for a domain/application.
 Some objects have real world counterparts while
others are conceptual entities.
 The choice of objects depends on judgment and
the nature of problem.
 All objects have identity and are distinguishable.
Classes
 An object is an instance  occurrence  of a
class
  A class describes a group of objects with the same
properties (attributes), behavior (operations), kinds of
relationships, and semantics.
 The objects in a class share a common semantic purpose,
above and beyond the requirement of common attributes
and behavior.
 By grouping objects onto classes we abstract a problem.
UML representation of
classes/objects:
 UML: Unified Modeling Language (OMG Standard):
O.O Visual Modeling language
 Class/object representation
Values and attributes
 Value : piece of data.
 Attribute: a named property of a class that describes
a value held by each object of the class.
 Attributes may be discovered by looking for adjectives or by
abstracting typical values.
 Dont confuse values with objects:
 An attribute should describe values, not objects.
 Unlike objects, values lac identity
UML representation
Object identifiers
 Objects identifiers are implicit.
 Objects belonging to the same and having the same
attributes values may be different individual objects.
Operations and Methods
 An operation is a function or procedure that may be applied to
or by objects in a class.
 Each operation has a target object as an implicit parameter.
 All objects in a class share the same operations.
 The behavior of the operation depends on the class of its
target.
 The same operation may apply to many different classes. Such
an operation is POLYMORPHIC.
Operations and Methods
 A method is the implementation of an operation for
a class.
 A different piece of code may implement each
method.
 An operation may have arguments in addition to its
target object. These arguments may be placeholders
for values and/or for objects.
 When an operation has methods on several classes
these methods must have the same SIGNATURE:
number and types of arguments, type of result value.
UML representation
Links and Association concepts
 A link is a physical or conceptual connection among
objects.
 Most links relate two objects, but some links relate three
or more objects.
 A link is defined as a tuple, that is a list of objects.
 A link is an instance of an association.
 An association is a description of a group of links with
common structure and semantics.
 Association is denoted by a line. Its name is optional if
the model is unambigious.
Examples
 Associations are inherently bi-directional. The
association name is usually read in a particular direction
but the binary association may be traversed in either
direction.
  A reference is an attribute in one object that refers to
another object.
Multiplicity
 It specifies the number of instances of one class that
may relate to a single instance of the associated class.
 UML diagrams explicitly list multiplicity at the end of
association lines.
 Intervals are used to express multiplicity:
 1 (exactly one)
 0..1 (zero or one)
 1..* (one or more)
 0..* (zero or more)
 3..5 (three to five inclusive)
Association Ends
 Associations have ends. They are called Association
Ends.
 They may have names (which often appear in problem
descriptions).
Association Ends
 Use of association end names is optional.
 But association end names are useful for traversing associations.
 Association end names are necessary for for associations between
objects of the same class.
Example of association ends use
Association: ordering, bag, sequence
 On a many association end, sometimes, it is required
that objects have an explicit order.
 In this case the ordering is an inherent part of the
association
 Example:
Association: ordering, bag, sequence
 Ordinary a binary association has at most one link for a pair of
objects
 However we can permit multiple links for a pair of objects by
annotating an association end with {bag} or {sequence}
 A bag is a collection of elements with duplicates allowed.
 A sequence is an ordered collection of elements with duplicates
allowed
Association class
 UML offers the ability to describe links of association with attributes
like any class.
 An association class is an association that is also a class.
Association class
 Examples:
Association class
 Example
Qualified Association
 A qualified association is an association in which an attribute called
Qualifier disambiguates the objects for a many association end.
 A qualifier selects among the target objects, reducing the effective
multiplicity fro many to one.
 Both below models are acceptable but the qualified model adds
information.
Qualified Association
 Example:
Generalization/Inheritance
 Generalization is the relationship between a class (superclass) and
one or more variations of the class (subclasses).
 Generalization organizes classes by their similarities and their
differences, structuring the descriptions of objects.
 A superclass holds common attributes, attributes and associations.
 The subclasses adds specific attributes, operations, and
associations. They inherit the features of their superclass.
 Often Generalization is called a IS A relationship
 Simple generalization organizes classes into a hierarchy.
 A subclass may override a superclass feature (attribute default
values, operation) by redefining a feature with the same name.
 Never override the signature of methods.
cse 355 UML class diagram software engineering.ppt
Use of generalization
 Used for three purposes:
 Support of polymorphism:
 polymorphism increases the flexibility of software.
 Adding a new subclass and automatically inheriting superclass
behavior.
 Structuring the description of objects:
 Forming a taxonomy (classification), organizing objects according to
their similarities. It is much more profound than modeling each class
individually and in isolation of other similar classes.
 Enabling code reuse:
 Reuse is more productive than repeatedly writing code from scratch.
Aggregation
 Aggregation is a strong form of association in which
an aggregate object is made of constituent parts.
 The aggregate is semantically an extended object that is
treated as a UNIT in many operations, although
physically it is made of several lesser objects.
 Aggregation is a transitive relation:
 if A is a part od B and B is a part of C then A is also a part of C
 Aggregation is an antisymmetric relation:
 If A is a part of B then B is not a part of A.
cse 355 UML class diagram software engineering.ppt
Aggregation versus Association
 Aggregation is a special form of association, not an independent
concept.
 Aggregation adds semantic connotations:
 If two objects are tightly bound by a part-whole relation it is an
aggregation.
 If the two objects are usually considered as independent, even though
they may often be linked, it is an association.
 Discovering aggregation
 Would you use the phrase part of ?
 Do some operations on the whole automatically apply to its parts?
 Do some attributes values propagates from the whole to all or some
parts?
 Is there an asymmetry to the association, where one class is
subordinate to the other?
Aggregation versus Composition
 Composition is a form of aggregation with additional
constraints:
 A constituent part can belong to at most one assembly (whole).
 it has a coincident lifetime with the assembly.
 Deletion of an assembly object triggers automatically a deletion of
all constituent objects via composition.
 Composition implies ownership of the parts by the whole.
 Parts cannot be shared by different wholes.
Aggregation versus Composition
Composition is a strong form of aggregation
where:
 Deletion of a whole triggers automatically deletion of all
its parts. (Lifetime)
 Parts are included in at most one whole at a time.
(Sharing)
cse 355 UML class diagram software engineering.ppt
Propagation of operations
 Propagation is the automatic application of an operation to a
network of objects when the operation is applied to some starting
object.
 Propagation of operations to parts is often a good indicator of
propagation.

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cse 355 UML class diagram software engineering.ppt

  • 1. UML Class Diagrams: Basic Concepts Extracted from textbook: Object Oriented Modeling and Design with UML M. Blaha, J. Rumbaugh
  • 2. Objects The purpose of class modeling is to describe objects. An object is a concept, abstraction or thing that has meaning for a domain/application. Some objects have real world counterparts while others are conceptual entities. The choice of objects depends on judgment and the nature of problem. All objects have identity and are distinguishable.
  • 3. Classes An object is an instance occurrence of a class A class describes a group of objects with the same properties (attributes), behavior (operations), kinds of relationships, and semantics. The objects in a class share a common semantic purpose, above and beyond the requirement of common attributes and behavior. By grouping objects onto classes we abstract a problem.
  • 4. UML representation of classes/objects: UML: Unified Modeling Language (OMG Standard): O.O Visual Modeling language Class/object representation
  • 5. Values and attributes Value : piece of data. Attribute: a named property of a class that describes a value held by each object of the class. Attributes may be discovered by looking for adjectives or by abstracting typical values. Dont confuse values with objects: An attribute should describe values, not objects. Unlike objects, values lac identity
  • 7. Object identifiers Objects identifiers are implicit. Objects belonging to the same and having the same attributes values may be different individual objects.
  • 8. Operations and Methods An operation is a function or procedure that may be applied to or by objects in a class. Each operation has a target object as an implicit parameter. All objects in a class share the same operations. The behavior of the operation depends on the class of its target. The same operation may apply to many different classes. Such an operation is POLYMORPHIC.
  • 9. Operations and Methods A method is the implementation of an operation for a class. A different piece of code may implement each method. An operation may have arguments in addition to its target object. These arguments may be placeholders for values and/or for objects. When an operation has methods on several classes these methods must have the same SIGNATURE: number and types of arguments, type of result value.
  • 11. Links and Association concepts A link is a physical or conceptual connection among objects. Most links relate two objects, but some links relate three or more objects. A link is defined as a tuple, that is a list of objects. A link is an instance of an association. An association is a description of a group of links with common structure and semantics. Association is denoted by a line. Its name is optional if the model is unambigious.
  • 13. Associations are inherently bi-directional. The association name is usually read in a particular direction but the binary association may be traversed in either direction. A reference is an attribute in one object that refers to another object.
  • 14. Multiplicity It specifies the number of instances of one class that may relate to a single instance of the associated class. UML diagrams explicitly list multiplicity at the end of association lines. Intervals are used to express multiplicity: 1 (exactly one) 0..1 (zero or one) 1..* (one or more) 0..* (zero or more) 3..5 (three to five inclusive)
  • 15. Association Ends Associations have ends. They are called Association Ends. They may have names (which often appear in problem descriptions).
  • 16. Association Ends Use of association end names is optional. But association end names are useful for traversing associations. Association end names are necessary for for associations between objects of the same class.
  • 18. Association: ordering, bag, sequence On a many association end, sometimes, it is required that objects have an explicit order. In this case the ordering is an inherent part of the association Example:
  • 19. Association: ordering, bag, sequence Ordinary a binary association has at most one link for a pair of objects However we can permit multiple links for a pair of objects by annotating an association end with {bag} or {sequence} A bag is a collection of elements with duplicates allowed. A sequence is an ordered collection of elements with duplicates allowed
  • 20. Association class UML offers the ability to describe links of association with attributes like any class. An association class is an association that is also a class.
  • 23. Qualified Association A qualified association is an association in which an attribute called Qualifier disambiguates the objects for a many association end. A qualifier selects among the target objects, reducing the effective multiplicity fro many to one. Both below models are acceptable but the qualified model adds information.
  • 25. Generalization/Inheritance Generalization is the relationship between a class (superclass) and one or more variations of the class (subclasses). Generalization organizes classes by their similarities and their differences, structuring the descriptions of objects. A superclass holds common attributes, attributes and associations. The subclasses adds specific attributes, operations, and associations. They inherit the features of their superclass. Often Generalization is called a IS A relationship Simple generalization organizes classes into a hierarchy. A subclass may override a superclass feature (attribute default values, operation) by redefining a feature with the same name. Never override the signature of methods.
  • 27. Use of generalization Used for three purposes: Support of polymorphism: polymorphism increases the flexibility of software. Adding a new subclass and automatically inheriting superclass behavior. Structuring the description of objects: Forming a taxonomy (classification), organizing objects according to their similarities. It is much more profound than modeling each class individually and in isolation of other similar classes. Enabling code reuse: Reuse is more productive than repeatedly writing code from scratch.
  • 28. Aggregation Aggregation is a strong form of association in which an aggregate object is made of constituent parts. The aggregate is semantically an extended object that is treated as a UNIT in many operations, although physically it is made of several lesser objects. Aggregation is a transitive relation: if A is a part od B and B is a part of C then A is also a part of C Aggregation is an antisymmetric relation: If A is a part of B then B is not a part of A.
  • 30. Aggregation versus Association Aggregation is a special form of association, not an independent concept. Aggregation adds semantic connotations: If two objects are tightly bound by a part-whole relation it is an aggregation. If the two objects are usually considered as independent, even though they may often be linked, it is an association. Discovering aggregation Would you use the phrase part of ? Do some operations on the whole automatically apply to its parts? Do some attributes values propagates from the whole to all or some parts? Is there an asymmetry to the association, where one class is subordinate to the other?
  • 31. Aggregation versus Composition Composition is a form of aggregation with additional constraints: A constituent part can belong to at most one assembly (whole). it has a coincident lifetime with the assembly. Deletion of an assembly object triggers automatically a deletion of all constituent objects via composition. Composition implies ownership of the parts by the whole. Parts cannot be shared by different wholes.
  • 32. Aggregation versus Composition Composition is a strong form of aggregation where: Deletion of a whole triggers automatically deletion of all its parts. (Lifetime) Parts are included in at most one whole at a time. (Sharing)
  • 34. Propagation of operations Propagation is the automatic application of an operation to a network of objects when the operation is applied to some starting object. Propagation of operations to parts is often a good indicator of propagation.