The document discusses c-Space, a framework for creating new creative paradigms based on recording and sharing casual videos online. The framework aims to 1) leverage crowdsourcing of user-generated videos to help reconstruct 3D scenes in near real-time, 2) develop new interaction methods based on natural behaviors, and 3) deliver a more immersive experience through affective computing and projecting content in the user's surroundings. Challenges include reducing 3D content production costs, defining new data and business models, and facilitating intuitive user experiences.
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c-Space Overview
1. c-Space
NEW CREATIVE PARADIGMS BASED ON
RECORDING AND SHARING CASUAL VIDEOS THROUGH THE INTERNET
30
SEPTEMBER
bruno sim探es | #graphitech
Fondazione GraphiTech, Via alla Cascata 56/C - 38123 Trento - Italy
Grant agreement no: 611040
2. Agenda
Audio-Visual
Gestalt
Workshop
2014
Concept of Digital Earth
c-Space framework
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New Interaction Levels (Technology; and Society)
Crowdsourcing
Content Creation
Collaboration
Creativity
3. Objectives
1. To capture and create a digital replica of the real world in order to preserve it!!
experience
and re-use
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Depict / Simulate Future Scenarios
Portray The Earth as It Looks Now
Explore Backwards In Time
Digital Earth (Al Gore, 1999)
4. Technology enables us to take information anywhere with us. Yet, the interaction methods we use in such portable environments have been inadequate.
Objectives
2. new interaction techniques
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6. How We Capture The Real World
YouTube: 1 word = 5.160 videos
textual descriptions, maps, etc.
PGC material
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7. How We Capture The Real World
3D Content ?
The real world is ALL done in 3D!
Why are we discarding
two dimensions ?
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8. How We Capture The Real World
3D scenes reflect the way we perceive our natural environment
Improved accuracy and reduced errors (Real-Depth); sometimes in exchange for performance
Evidence of spatial memory in 3D
Robertson et al (1998); almost every course about memorize everything
Requires less cognitive effort to understand spatial relations
Advantages of 2D:
requires user convergence/focus
supported by studied fields: computer vision and text analysis
uses well-established technology
fast and low cost (uses a universal skill -- writing)
However
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9. How We Capture The Real World
Media Researchers have found that humans process visual information 60,000 times faster than text, and visual aids can improve learning by up to 400 percent
Burmark, 2004
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10.
Reducing 3D content production costs
How many weeks are necessary to produce a single object (what about 8.7 million of species (plus 10000 year); 7.046 billion people(t); buildings)
New interactions methods that
are based on natural behaviors
and enable users to interact directly with content
c-Space framework
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#challenges
11.
Society
definition of new data policies (ownership, integrity, etc.)
definition of new business models that can ensure low-cost 3D content creation -- sustenability (gamification, prosumer models, etc.)
c-Space framework
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#challenges
12. c-Space framework
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1. Use of crowdsourcing mechanisms Leverage the trend of Internet-based sharing of casual videos recorded with mobile devices
Capture video with
augmented location
Collect and enrich user generated content with information extracted for other data sources, e.g. Wikipedia
13. c-Space framework
30 SEPTEMBER
Build a Big Data capability through user engagement.
Integrate multiple Big Data strategies, driven by individual and collaborative goals.
A proactive approach towards the creation of new Big Data policies.
1. Use of crowdsourcing mechanisms Leverage the trend of Internet-based sharing of casual videos recorded with mobile devices
14. c-Space framework
Extract features from videos
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2. Near real-time 4D reconstruction of real scenes from live video streams
Reconstruct temporal 3D scene
Optimize content for consumer mobile technology
15. c-Space framework
3.1 multi-modal recommender services
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3. Deliver a more immersive experience and create new visual computing paradigms
16. c-Space framework
facilitate intuitiveness and user friendliness through a dialogue-based interaction founded on affective computing
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3. Deliver a more immersive experience and create new visual computing paradigms
17. c-Space framework
interaction with content projected in the real environment that surrounds the user.
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3. Deliver a more immersive experience and create new visual computing paradigms
18. c-Space framework
interaction with content projected in the real environment that surrounds the user.
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3. Deliver a more immersive experience and create new visual computing paradigms
19. c-Space framework
A set of low-cost creative tools, based on visual and affective computing, to turn the real-space surrounding us into the backdrop for new forms of creative content.
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c-Space is
20. Q & A
PUT YOUR QUESTIONS
1.
Robertson, G., M. Czerwinski, K. Larson, D. Robbins, D. Thiel and M. van Dantzich. 1998. Data Mountain: Using Spatial Memory for Document Management. Proceedings of UIST'98 ACM Conference on User Interface Software and Technology, November 1--4., San Francisco, California.
2.
Burmark. http://mat-tech.net/COTF%20CD/WhyVisualLiteracy.pdf
3.
Gore, A. 1999. The Digital Earth: understanding our planet in the 21st century. Photogrammetric Engineering and Remote Sensing, 65(5): 528
refs.
21. Thanks.
For your attention
bruno.simoes@graphitech.it
@brunogsimoes
linkedin.com/in/brunogsimoes