The music video uses some conventions of professional music videos such as lip syncing and slight choreography. It tells a story and features different locations to make it relatable to younger viewers. However, it does not include band performances or formal dance routines. It also challenges conventions by using photographs instead of filmed shots to give the impression the performers are on a date. Feedback praised aspects like the flow and emotion but noted some jump cuts were too sharp. Modern media technologies helped with planning, construction and evaluation of the project.
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. Feedback indicated the pacing and emotions came across well but there were some issues with jump cuts and lip syncing timing. The group learned from researching professional examples online and using editing software to improve shots and add effects.
The group created a range of ancillary texts like a digipack and magazine advertisement to promote the artist Belle Rose and increase her fan base. Feedback from questionnaires showed that viewers responded positively to the natural beauty theme and camera work in the music video but that additional locations could have improved engagement. Various media technologies were used at each stage of research, planning, production, and distribution to make the project accessible across platforms and evaluate effectiveness.
The document discusses a music video called "Rum and Redbull" created by the author. It uses forms and conventions of real music videos, such as including shots of an actress lip syncing and dancing to attract viewers. However, it also challenges conventions by not using many dancers and instead focusing on everyday people partying. Feedback on the video and ancillary materials like the magazine ad and digipak was positive overall. Viewers felt it was unique and stood out from other commercial videos. The author also discusses the research, planning, filming, editing and evaluation process, and how new media technologies like YouTube, editing software, and online sharing platforms were used.
The document discusses the effectiveness of synergy between a music video and ancillary promotional materials like a digipak and advertisement.
Key points:
- The student aimed to create clear visual links between the music video and ancillary products to show they are connected, like Daft Punk and Katy Perry do.
- For the video, bokeh lights and wind effects were featured to represent synergy. However, recreating these effects proved challenging for still images used in promotional materials.
- The student found solutions like projecting light images and positioning themselves to show hair movement.
- It was concluded that both the video and promotional materials are effective in different ways at introducing a new artist, while also following
Our media product is a dancehall music video that follows conventions of the genre but also challenges them in some ways. We received positive feedback on our ancillary texts but mixed feedback on the music video, with some finding the storyline confusing. Audience research helped us target 13-25 year olds but some felt we could have simplified the narrative. New media technologies helped with research, production and evaluation.
During the filming of the music video, the group tried to make the subject, Jem, feel comfortable by being well-prepared, rehearsing scenes, and ensuring Jem knew his lyrics so they did not have to stop frequently. They also experimented with different shot types and editing techniques to test the boundaries of a contemporary music video and emphasize the song. Feedback sessions were held during editing to get input from a wide range of people in the target demographic of 16-25 years old. Feedback was generally positive about the catchy song. Media technologies like social media, cameras, and editing software were used throughout the process for communication, filming, and editing.
This document discusses Tara Rendell's process for creating a music video for an indie artist. In the planning stage, Tara researched conventions from other indie music videos, such as using filters that drain color. For her own video, Tara challenged some conventions, like avoiding long pans in favor of cuts that match the beat. Feedback was positive about shot variation and editing to the beat. Areas for improvement included ensuring lip syncing matched. Throughout the process, Tara used various media technologies like WordPress, Final Cut Pro X, Photoshop, and web 2.0 platforms.
The document analyzes the digipak for Florence and the Machine's album "Lungs". It discusses several key aspects of the digipak's design that make it effective at marketing the album and artist. Specifically, it notes how the digipak incorporates references to the album name "Lungs" through images of lungs on the front and back covers. It also comments on design choices like font, color scheme, and inclusion of lyrics that tie into the album's overall theme of innocence. Overall, the analysis concludes that the "Lungs" digipak effectively presents information about the album in a visually interesting way that would appeal to Florence and the Machine's target indie audience.
How effective is the combination of your main product and ancillary textssaraahadele
油
The document discusses the effectiveness of combining a music video with ancillary marketing texts like a digital album pack and magazine advertisement. It finds that the main products and ancillary texts promote the artist subtly through consistent branding elements like imagery, fonts, and colors across the pieces. The document also analyzes how the products represent the indie rock genre through their dark tones, abstract imagery, low-budget production qualities, and incorporation of common indie rock conventions. Overall, the combination of products is deemed effective at attracting audience attention and encouraging exploration of the artist through their unusual designs and interconnected storytelling across formats.
The document provides feedback from an audience on a media product created by Chloe & Gemma. The feedback was generally positive, praising the use of bright colors and playful tone. However, some criticisms included difficulty following the storyline due to multiple female characters and imperfect lip syncing. The document also discusses the use of new media technologies like digital cameras, blogs, and PowerPoint in constructing and planning the project.
Throughout creating promotional materials, the author gathered feedback from their target audience to improve the products. They received feedback on early ideas, a rough cut of the music video, and final drafts of the digipak and advertisement. This feedback helped the author refine elements like the target age range, including more lip syncing and close ups in the video, font and graphic design choices. The feedback validated that the overall products coherently represented the indie/rock genre and met audience expectations.
The document provides a personal evaluation of a music video the author created called "Away". It discusses how the music video both uses conventions of typical music videos, such as an artist lip syncing, but also challenges conventions through original shot angles, quick cuts, and unique transitions. The author aimed to capture the obscure trip-hop genre of the song through a visual style that presented the artist alone to match the lyrics about feeling distant. Feedback helped the author improve the pacing and ending. A range of media technologies were used in planning, producing, and promoting the music video, as well as creating a website and digital packaging to further develop the artist's imagery and themes.
The document discusses a group's media production project for a music video. It summarizes how the group aimed to use conventions of R&B music videos such as glamorized imagery, close-ups during lip syncing, and choreographed dancing. However, due to the song, there was more emphasis on lip syncing and storyline over dancing. The group filmed in various locations to match the rhythm and enhance the social scenes in the video. Feedback on their promotional materials like the album cover helped them improve the design and make it more readable and visually appealing. The group used various media technologies for research, planning, construction, and evaluation of their project.
What have you learned from your audience feedback111saraahadele
油
The document discusses the feedback received throughout the research, planning, and production stages of creating a music video and ancillary materials. Formative feedback helped identify areas for improvement, such as shortening shots, adding more storyline elements, and improving image clarity. Summative feedback noted what worked well, like shot variety and emotional capture, but also identified continuity issues from differing camera quality and fire scenes. Overall, the feedback process enabled improvements to be made and ensured the final products catered to the target audience's preferences.
The document discusses a music video created for the song "Rum and Redbull" that uses an unconventional multi-strand narrative rather than a typical performance-based video. It aims to depict the everyday effects of drinking rum and Redbull on various characters. Feedback was positive about the unique approach, though some found the narrative confusing. Research involved using tools like Google and YouTube, and the video was filmed using a Canon camcorder.
Media technologies played a key role in the construction of the music video and ancillary texts. YouTube and Google were used extensively for research and inspiration. Microsoft Word, Excel, and Blogger supported planning, tracking progress, and sharing work. A digital camera and flip cam were used to film footage. Imovie, After Effects, and Photoshop were the main programs used to edit footage, images, and construct the final products. Audience feedback on social media helped with evaluation and further improvements.
The document provides an evaluation of a media production called "Rum and Redbull", which is a dancehall music video. It discusses how the production uses and develops conventions of real music videos. It effectively combines the main video with ancillary texts like a digipak and magazine advertisement. Audience feedback was positive about the ancillary texts but noted the narrative in the video was confusing. New media technologies played an important role in the research, planning, production and evaluation stages of the project.
The document discusses how the creator researched and planned their rap music video targeting a niche rap/hip hop audience. They watched YouTube reaction videos to understand rap conventions. They interviewed their target audience about expected costumes, props, and themes to incorporate in the video. They used Wordle to analyze lyrics and plan album titles and themes around common words. They shared drafts on YouTube and Facebook to get peer feedback and improve the video for their target audience.
Our music video, Rum and Redbull, follows conventions of concept-driven music videos by focusing on the song lyrics rather than narrative. It features scenes of characters getting drunk at a party and on the street. While the editing and camerawork are conventional, atypically it does not feature professional dancers and instead uses everyday people. Audience feedback praised the ancillary texts but found the narrative confusing; simplifying it was suggested. New media like YouTube, smartphones, and editing software like Final Cut Pro and Photoshop supported research, planning, production and evaluation.
The document discusses a music video called "Rum and Redbull" that uses a multi-strand narrative rather than focusing on a single performer. It aims to depict the effects of drinking rum and Redbull on everyday people. The video and ancillary materials like a digipak and magazine ad use consistent colors and logos to clearly link them. Audience feedback was positive about the unique approach, though some found the narrative confusing. New media like Google, YouTube, and editing/design software were important tools in the research, production, and evaluation stages.
Our music video, Rum and Redbull, follows conventions of music videos but also challenges some. It does not feature lip syncing by a main performer or many sexy female dancers. Audience feedback was positive about its uniqueness. Research informed character and narrative choices to appeal to the target audience. New media like Google, YouTube, and digital cameras were used for research, filming, and editing. Ancillary texts like the digipak and magazine ad effectively promoted the video while maintaining a coherent brand identity.
Our production, Rum and Redbull, is a dancehall music video that follows conventions of concept-driven music videos while also challenging some conventions. It focuses on everyday people partying rather than professional dancers. Audience feedback was generally positive but identified areas for improvement, particularly in simplifying the narrative. Research and planning made effective use of online resources like search directories and YouTube. New media technologies like digital camcorders, editing software, Photoshop, and online platforms supported different stages of production and evaluation.
The document provides an evaluation of a media product created by the author. It discusses how the product used conventions of real indie music videos by including live performance scenes and linking the narrative and performance. Feedback was positive overall based on 350+ YouTube views and focus groups. Areas for improvement included adding more shot variation and movement from the band. New media technologies were crucial in all stages of research, production and evaluation. Synergy between the music video, poster and CD cover was created through consistent themes.
The document discusses how the media product uses conventions of the indie music genre while also differentiating itself. It follows conventions like using a love story narrative and a performance aspect, seen in other indie music videos. However, it makes the love story about an elderly couple rather than a young one. The ancillary tasks of a tour poster and digipak also follow conventions like centering the artist and using consistent colors and font. But the background of the poster and use of multiple artist photos in the digipak differentiate it somewhat. Audience feedback confirmed the narrative was clear and the artist was effectively marketed as indie. However, the video's ending needed clarification. Across planning, production and evaluation, various technologies were used for research,
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
The document discusses theories of music video conventions by Vernallis, Mulvey, and Goodwin and how they were applied in a student's music video project. Specifically, it summarizes how the student's video followed Vernallis' theory of using jump cuts and effects to engage viewers. It also drew on Goodwin's idea of connecting with viewers by looking into the camera. The student aimed to create a typical music video that amplified the song's theme of lights without significantly challenging conventions. The video was influenced by Ellie Goulding music videos and included a dancer and skaters. The ancillary materials like the digipak and poster also drew from conventions but challenged some, like not looking at the camera, to add
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. The group received feedback that their pacing and use of photographs worked well but that jump cuts were too sharp and lip syncing was slightly off at times.
The media products use forms and conventions of real products like Example's. The advert uses Example's heading style but altered, and includes his photo. The digipak follows conventions like track lists and features but uses a bright theme. The video uses split screens and quick cuts like Example's "Kickstarts" video, and tells a love story like many music videos. Audience feedback informed the products which effectively link through shared visual elements.
The music video was effective at conveying the rock genre and storyline of a troubled relationship. Research on existing rock videos informed the creative process. The narrative and use of makeup, clothing, and settings amplified the genre. Contradicting gender stereotypes by having a female artist sing a male song appealed to audiences. The digi-pack and poster continued the campaign's coherence by featuring images and themes from the music video. Consistent dark colors, unisex clothing, and obscured faces across the products established the artist's style and message of gender equality in rock music.
The document analyzes the digipak for Florence and the Machine's album "Lungs". It discusses several key aspects of the digipak's design that make it effective at marketing the album and artist. Specifically, it notes how the digipak incorporates references to the album name "Lungs" through images of lungs on the front and back covers. It also comments on design choices like font, color scheme, and inclusion of lyrics that tie into the album's overall theme of innocence. Overall, the analysis concludes that the "Lungs" digipak effectively presents information about the album in a visually interesting way that would appeal to Florence and the Machine's target indie audience.
How effective is the combination of your main product and ancillary textssaraahadele
油
The document discusses the effectiveness of combining a music video with ancillary marketing texts like a digital album pack and magazine advertisement. It finds that the main products and ancillary texts promote the artist subtly through consistent branding elements like imagery, fonts, and colors across the pieces. The document also analyzes how the products represent the indie rock genre through their dark tones, abstract imagery, low-budget production qualities, and incorporation of common indie rock conventions. Overall, the combination of products is deemed effective at attracting audience attention and encouraging exploration of the artist through their unusual designs and interconnected storytelling across formats.
The document provides feedback from an audience on a media product created by Chloe & Gemma. The feedback was generally positive, praising the use of bright colors and playful tone. However, some criticisms included difficulty following the storyline due to multiple female characters and imperfect lip syncing. The document also discusses the use of new media technologies like digital cameras, blogs, and PowerPoint in constructing and planning the project.
Throughout creating promotional materials, the author gathered feedback from their target audience to improve the products. They received feedback on early ideas, a rough cut of the music video, and final drafts of the digipak and advertisement. This feedback helped the author refine elements like the target age range, including more lip syncing and close ups in the video, font and graphic design choices. The feedback validated that the overall products coherently represented the indie/rock genre and met audience expectations.
The document provides a personal evaluation of a music video the author created called "Away". It discusses how the music video both uses conventions of typical music videos, such as an artist lip syncing, but also challenges conventions through original shot angles, quick cuts, and unique transitions. The author aimed to capture the obscure trip-hop genre of the song through a visual style that presented the artist alone to match the lyrics about feeling distant. Feedback helped the author improve the pacing and ending. A range of media technologies were used in planning, producing, and promoting the music video, as well as creating a website and digital packaging to further develop the artist's imagery and themes.
The document discusses a group's media production project for a music video. It summarizes how the group aimed to use conventions of R&B music videos such as glamorized imagery, close-ups during lip syncing, and choreographed dancing. However, due to the song, there was more emphasis on lip syncing and storyline over dancing. The group filmed in various locations to match the rhythm and enhance the social scenes in the video. Feedback on their promotional materials like the album cover helped them improve the design and make it more readable and visually appealing. The group used various media technologies for research, planning, construction, and evaluation of their project.
What have you learned from your audience feedback111saraahadele
油
The document discusses the feedback received throughout the research, planning, and production stages of creating a music video and ancillary materials. Formative feedback helped identify areas for improvement, such as shortening shots, adding more storyline elements, and improving image clarity. Summative feedback noted what worked well, like shot variety and emotional capture, but also identified continuity issues from differing camera quality and fire scenes. Overall, the feedback process enabled improvements to be made and ensured the final products catered to the target audience's preferences.
The document discusses a music video created for the song "Rum and Redbull" that uses an unconventional multi-strand narrative rather than a typical performance-based video. It aims to depict the everyday effects of drinking rum and Redbull on various characters. Feedback was positive about the unique approach, though some found the narrative confusing. Research involved using tools like Google and YouTube, and the video was filmed using a Canon camcorder.
Media technologies played a key role in the construction of the music video and ancillary texts. YouTube and Google were used extensively for research and inspiration. Microsoft Word, Excel, and Blogger supported planning, tracking progress, and sharing work. A digital camera and flip cam were used to film footage. Imovie, After Effects, and Photoshop were the main programs used to edit footage, images, and construct the final products. Audience feedback on social media helped with evaluation and further improvements.
The document provides an evaluation of a media production called "Rum and Redbull", which is a dancehall music video. It discusses how the production uses and develops conventions of real music videos. It effectively combines the main video with ancillary texts like a digipak and magazine advertisement. Audience feedback was positive about the ancillary texts but noted the narrative in the video was confusing. New media technologies played an important role in the research, planning, production and evaluation stages of the project.
The document discusses how the creator researched and planned their rap music video targeting a niche rap/hip hop audience. They watched YouTube reaction videos to understand rap conventions. They interviewed their target audience about expected costumes, props, and themes to incorporate in the video. They used Wordle to analyze lyrics and plan album titles and themes around common words. They shared drafts on YouTube and Facebook to get peer feedback and improve the video for their target audience.
Our music video, Rum and Redbull, follows conventions of concept-driven music videos by focusing on the song lyrics rather than narrative. It features scenes of characters getting drunk at a party and on the street. While the editing and camerawork are conventional, atypically it does not feature professional dancers and instead uses everyday people. Audience feedback praised the ancillary texts but found the narrative confusing; simplifying it was suggested. New media like YouTube, smartphones, and editing software like Final Cut Pro and Photoshop supported research, planning, production and evaluation.
The document discusses a music video called "Rum and Redbull" that uses a multi-strand narrative rather than focusing on a single performer. It aims to depict the effects of drinking rum and Redbull on everyday people. The video and ancillary materials like a digipak and magazine ad use consistent colors and logos to clearly link them. Audience feedback was positive about the unique approach, though some found the narrative confusing. New media like Google, YouTube, and editing/design software were important tools in the research, production, and evaluation stages.
Our music video, Rum and Redbull, follows conventions of music videos but also challenges some. It does not feature lip syncing by a main performer or many sexy female dancers. Audience feedback was positive about its uniqueness. Research informed character and narrative choices to appeal to the target audience. New media like Google, YouTube, and digital cameras were used for research, filming, and editing. Ancillary texts like the digipak and magazine ad effectively promoted the video while maintaining a coherent brand identity.
Our production, Rum and Redbull, is a dancehall music video that follows conventions of concept-driven music videos while also challenging some conventions. It focuses on everyday people partying rather than professional dancers. Audience feedback was generally positive but identified areas for improvement, particularly in simplifying the narrative. Research and planning made effective use of online resources like search directories and YouTube. New media technologies like digital camcorders, editing software, Photoshop, and online platforms supported different stages of production and evaluation.
The document provides an evaluation of a media product created by the author. It discusses how the product used conventions of real indie music videos by including live performance scenes and linking the narrative and performance. Feedback was positive overall based on 350+ YouTube views and focus groups. Areas for improvement included adding more shot variation and movement from the band. New media technologies were crucial in all stages of research, production and evaluation. Synergy between the music video, poster and CD cover was created through consistent themes.
The document discusses how the media product uses conventions of the indie music genre while also differentiating itself. It follows conventions like using a love story narrative and a performance aspect, seen in other indie music videos. However, it makes the love story about an elderly couple rather than a young one. The ancillary tasks of a tour poster and digipak also follow conventions like centering the artist and using consistent colors and font. But the background of the poster and use of multiple artist photos in the digipak differentiate it somewhat. Audience feedback confirmed the narrative was clear and the artist was effectively marketed as indie. However, the video's ending needed clarification. Across planning, production and evaluation, various technologies were used for research,
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
The document discusses theories of music video conventions by Vernallis, Mulvey, and Goodwin and how they were applied in a student's music video project. Specifically, it summarizes how the student's video followed Vernallis' theory of using jump cuts and effects to engage viewers. It also drew on Goodwin's idea of connecting with viewers by looking into the camera. The student aimed to create a typical music video that amplified the song's theme of lights without significantly challenging conventions. The video was influenced by Ellie Goulding music videos and included a dancer and skaters. The ancillary materials like the digipak and poster also drew from conventions but challenged some, like not looking at the camera, to add
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. The group received feedback that their pacing and use of photographs worked well but that jump cuts were too sharp and lip syncing was slightly off at times.
The media products use forms and conventions of real products like Example's. The advert uses Example's heading style but altered, and includes his photo. The digipak follows conventions like track lists and features but uses a bright theme. The video uses split screens and quick cuts like Example's "Kickstarts" video, and tells a love story like many music videos. Audience feedback informed the products which effectively link through shared visual elements.
The music video was effective at conveying the rock genre and storyline of a troubled relationship. Research on existing rock videos informed the creative process. The narrative and use of makeup, clothing, and settings amplified the genre. Contradicting gender stereotypes by having a female artist sing a male song appealed to audiences. The digi-pack and poster continued the campaign's coherence by featuring images and themes from the music video. Consistent dark colors, unisex clothing, and obscured faces across the products established the artist's style and message of gender equality in rock music.
This document summarizes an album advertisement, digipak, and music video created for a class project.
The album advertisement uses bright colors and images from the music video, challenging conventions by omitting the release date. The digipak features minimalist design and common imagery across products for synergy.
The music video incorporates conventions of the indie pop genre, like filters, trench coats, and lip syncing. It features live performance and closeups of the singer to connect with viewers, as informed by research on successful music video techniques.
The student produced a music video, digipack, and magazine advert for an indie band as a class project. They researched conventions of indie music videos such as relaxed clothing, varied settings, and still or energetic performances. The music video incorporated these conventions through costumes, locations, and small movements. Feedback noted the video could have been brighter and included a storyline. The print products linked through shared design elements and were generally well received, though some found the text hard to read. Various software programs were used effectively in production and editing.
The document provides an evaluation of a music video media product created by the author and their group. It discusses how the video used and developed conventions of real music videos in genres like UK rap. Location, themes, and synergy between the video and ancillary texts like advertisements were effective. Feedback noted the video was too long with too many cuts, so the group shortened it and removed unnecessary shots. Overall, the evaluation demonstrates how the group aimed to make their video appealing to audiences while also challenging conventions.
The combination of the main product (a music video for the song "Dancing Shoes" by Arctic Monkeys) and ancillary texts (a digipak and promotional poster) were effective at appealing to the intended indie rock target audience. Conventions like a consistent black and white "house style" across all products helped create a professional brand identity matching the genre. Mise-en-scene choices in the video and on the digipak, like rough, casual clothing, portrayed the band as working-class and focused on the music rather than flashy appearances. The simple, low-budget designs of the poster and digipak met audience expectations of indie rock emphasizing the music over production values. Overall, the package
The student conducted research online to plan a music video for their media studies project. They searched for unsigned artists on websites like YouTube to find suitable music. Planning was done on Facebook to coordinate with others and on Celtex for scriptwriting and storyboarding. The music video conformed to genre conventions seen in research but challenged the typical depiction of women as weak by having an empowering ending. The packaging and poster used consistent colors and themes. Audience feedback provided constructive criticism to improve the project.
This evaluation summarizes the process of creating a music video, CD cover, and magazine advertisement for a rap artist. It addresses four questions: how the media products use or challenge conventions, how effective the combination of materials is, what was learned from audience feedback, and how new technologies were used. The music video challenges conventions by showing the artist alone at a photoshoot rather than in a group on the street. Feedback indicated most liked the video and CD cover while some felt they could be improved. Various technologies like cameras, editing software, and the internet were used at different stages of the process.
Question 2 - In what ways does your media product use, develop or challenge f...Cameron Loftus
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The document discusses how the media product, a music video, uses and develops conventions of real music videos. Specifically:
- The music video follows conventions of pop music videos by having a bright, lively theme but challenges conventions by having quicker cutting and more color than typical pop videos.
- Conventions like focusing on the star, using eye contact with the camera, and lip syncing are included. However, local rather than professional locations were used due to budget.
- Across the different media products created - the music video, album advert, and digipak - similar aesthetics are used like costumes, photos, and fonts to create consistency and recognizability of the brand. Conventions of each format are
The document discusses how the media product, a music video, uses and develops conventions of real music videos. Specifically:
- The music video follows conventions of pop music videos by having a bright, lively theme but challenges conventions by having quicker cutting and more color than typical pop videos.
- Conventions like focusing on the star, using eye contact with the camera, and lip syncing are included. However, local locations were used instead of improved locations due to budget.
- Across the different media products discussed - the music video, album advert, and digipak - consistency is maintained through similar styling of the actress to look like a pop star, matching photos and fonts, and an overall simplistic
The document provides an evaluation of a media project creating a music video. It discusses:
1) How the video drew upon conventions of indie/alternative music videos in its editing techniques, shot types, locations, and clothing of the band.
2) How the music video, digital pack, and advertisement formed an effective marketing package with consistent branding.
3) How feedback improved aspects of video quality and syncing clips to the music.
4) The use of technologies like YouTube, blogs, cameras, editing software, and social media in researching, planning, filming, and promoting the project.
The document discusses a music video created for an indie band called The Wolvves. It seeks to promote the band in a style similar to real indie music videos on YouTube. Audience feedback was incorporated which led to adding more off-stage footage of the band to break up the performance clips. The print product and music video were designed to have a consistent scruffy, rebellious style through illustrations and color schemes to effectively promote the band across mediums. New media technologies facilitated efficient online research, planning, distribution and evaluation.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Through shots, mise-en-scene, and titles, the video depicts the man's loneliness and memories of his relationship, culminating in his love returning to him after seeing news of his devotion. Audience feedback found the storytelling effective at conveying the song's message.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Camera shots and mise-en-scene techniques help convey the storyline and emotions. Audience feedback found the narrative video to be appropriate and entertaining, showing the unconventional approach was successful.
Our promotional campaign for an indie boy band effectively represented the band and genre across multiple products:
- The black and white color scheme and similar images/fonts created coherence across the video and print materials like the digipak and advert.
- Elements like casual clothing, camera shots, and simple editing in the video aligned with conventions of the indie genre and represented the band as caring more about their music than their appearance.
- The manipulated images in print products portrayed the band as unique and quirky, drawing audience interest to learn more about them.
Feedback from the target audience affirmed that the campaign effectively captured aspects of the indie genre to identify the band. Comparable campaigns from other bands also informed the
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences and stay current with digital trends, rather than following styling of mainstream genres. While some conventions are challenged, the product still conforms to mainstream practices like linking visuals and editing to the song, and using social media sites to promote the artist. Audience feedback was gathered through surveys and assessments at different stages to guide the project.
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences. While some aspects differ from mainstream music videos, the product aims to appeal to mainstream audiences by linking visuals to sound and conforming to social media platforms used by other artists.
C:\documents and settings\owner\my documents\a2 media evaluation jackjackwalterssufc
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The document discusses the media evaluation of a music video created by the author and their group. It summarizes the main conventions used in the music video, including lip syncing to the song and editing shots to match the pace of the music. It also discusses the narrative storyline of the video and how it challenges conventions by not showing the actual band performing. The document then discusses how ancillary materials like CD covers and posters featured the same bear mascot to promote brand recognition. It also describes how the group gathered audience feedback on elements like song choice and design concepts to improve the project. Finally, it outlines the various media technologies used in construction, planning, and evaluation, such as YouTube, iMovie, and PowerPoint.
The document discusses planning and producing a music video with a boxing theme. It describes selecting sepia tones and changing background pictures to represent the passage of time. The video features a narrative storyline and flashbacks to fill in gaps. Feedback from the target audience was considered. Related products like the CD cover and magazine ad featured the boxing theme and gloves symbol to be recognizable. Research involved using YouTube for inspiration, Blogger to track progress, and Google to find information from various websites. Media technologies like video cameras, editing software, and the internet were essential to the production process.
2. In what ways does your media product use, develop or challenge forms and conventions of real media products? Our video uses some professional conventions of music videos. Conventions such as lip syncing, we did this because it proves to the public that they are the singer. We also used slight choreography that is also used in professional music videos, for example Havent met you yet by Michael Buble. We have also used a story line within our video; moreover this convention can be seen in professional videos such as Beyonces music video If I were a boy. My group also included the convention of different locations in our music video, locations such as high streets and parks so younger viewers could relate to these settings. However, we have not included music conventions such as band performances as it is only one singer in our video and the song does not feature accompanying musicians. Michael Buble- Havent met you yet Beyonce- If I were a boy
3. In what ways does your media product use, develop or challenge forms and conventions of real media products? We have also decided not to use formal dance routines displayed in professional performances, such as Michael Jacksons thriller as we knew this convention did not fit the genre of music. Also we did not shoot in a studio as we wanted to create a day out, so it would not have been effective using a studio as the setting would not be realistic. Because we did not use a studio, lighting was naturalistic but limited. The natural light gave a sweet and non-Hollywood feel and gave the impression that the performer was on a date. We have also challenged the conventions of music videos by using photographs as shots rather then filmed shots. We did this as it gave the audience the impression that the two performers in the video are on a date and are being playful with each other. Michael Jackson- Thriller
4. How effective is the combination of your main product and ancillary texts? Whilst in production, we had to take into consideration the purpose of ancillary tasks and why they exist in the media. Their purpose is firstly the magazine advert is used to give reminders to the audience that this artist is releasing new music, or to spark an interest or introduce new music artists or perhaps to raise awareness for the singer new music. Our ancillary tasks effectively combine with our main product by displaying Aleks in a laid back and naturalistic way. This is portrayed by the image used on our magazine advert, which displays Aleks in a casual way in everyday locations such as shopping high streets and parks. We chose to use this location so the audience could relate to Aleks and fee relaxed and comfortable whilst looking at the advert, thus selling more copies of the album as Aleks would come across as appealing to the public if they can relate to him. CD Cover
5. How effective is the combination of your main product and ancillary texts? The font we used was black and white, classy and stylistic. We chose this because the italics and style of font a suggests of the genre of music. Also his clothes we chose for him to wear in the advert, which was the black and white suit, completed the mise-en-scene of swing music as well as the microphone we chose for props. This whole image compliments the mise-en-scene of jazz and swing music, which would appeal to an older audience as they grew up with this genre of music. We chose the locations because we knew it would appeal to our younger female target audiences as the street look would make young people associate the location, the shop front gate, with their weekends. Also we presented the Aleks as laid back, very naturalistic, clean-cut and the type of male who was the boy next door. Therefore, this image makes him suitable for a wider range of female audiences, if he is illustrated this way. Magazine advert
6. How effective is the combination of your main product and ancillary texts? Moving on, a digipack would be made rather then having the listener downloads the song or album is because it satisfies customers or fans of that artist, who collect hard copies of music. Also with the use of a digipack, it gives a professional image of the artist which the listener buys. Another reason why a digipack is used is because it gets across their sense of style to the viewer/listener. Also, with the info booklet inside, it makes the buyer feel as if they are getting more for their money when they buy hard copies of music. Our digipack is very similar to our magazine advert as we wanted to display a connection between the two so the audience could easily identify the advert with the digipack. We chose the same colour font and style as this emphasised the connection between the two products. Also we used the same locations and similar locations as it complimented the connection between the two again. Michael Buble Call me irresponsible
7. How effective is the combination of your main product and ancillary texts? We chose not to use different ideas or concepts for the digipack and advert as when we looked at professional examples, they their products seemed to have this flow of a chosen concept whether it was their colour scheme or images, professional ideas such as Ellie Gouldings new album concept where they have this concept of glitter and the single image of the artist. We decided no to have an information booklet inside as we felt it would distract the buyer from the images on the digipack, we did this because we felt that the artist and the music was the most important thing as a digipack. Also, we chose for some of our images to be shown in black and white as we thought this would add a classier feel to the digipack and when looking at other jazz albums such as Michael Bubles album Call me irresponsible. Ellie Goulding magazine and advert concept
8. What have you learned from your audience feedback Criteria for success in our group is to have our production finished, which we achieved, also it was to a very sweet, laidback and enjoyable music video for a wide group of female audience aimed from 14-40+. From our audience feedback; we have learned that our overall production was successful, however there are a few aspects our music video that was unsuccessful or could have been improved. Firstly, the audience enjoyed the series of photographs posing as shots. We came up with this idea from earlier feedback when the audience suggested that we needed to give the feeling that the two actors were on a date, so we came up with the idea of pictures as it gave a fun sense and a day out idea. They pointed out that these playful shots gave a sense that the performer and the actor were on a date. They also commented on the continuity of the music video, they mentioned that the pace flowed well which was also praised in previous feedback. We also learned that the happy, sweet and laidback emotion was put across well so we achieved success in that perspective. Positive audience feedback also mentioned that the walking away shots worked well and there was excellent use of tracking shots. However we learned there were jump cuts which the audience said were too sharp and we couldve improved this sequence of shots by adding a wider variety of different shots. Audience feedback also suggested that lip syncing was generally done well, however there were a few shots when the timing was slightly off. This was commented on in previous feedback; however it could not be remedied due to lack of time for filming. The audience commented that the shot sizes needed changing so they fit the screen, so this was easily corrected with the use of digital technology. An example of one of the photo shots
9. How did you use media technologies in the construction and research, planning and evaluation stages? It can be argued that without modern media technologies such as the internet, professional productions such as music videos could not be done. When looking back at how modern media technologies helped us with our project, we realised that we would still be able to produce a music video, but no in the time we have done. Firstly, media technologies in planning gave our group major assistance. When in the planning stages of our production, the internet was a big help in organising and getting inspiration. For instance, when we wanted to look for professional examples of various productions, such digipack, magazine adverts and music videos, we turned to internet websites such as You Tube and Google to research professional music videos and adverts. With these examples, we were able to gain motivation and then planned our project. Evidence of planning: Our blog which we used for planning
10. How did you use media technologies in the construction and research, planning and evaluation stages? Also, with the help of our blog, we were able to schedule filming and get organised, so this dramatically aided our project and minimised time. The animatic also helped us greatly with our planning, it helped us to see whether the shots went with the pace of the, if there were not enough shots, if we could achieve the style or not and also helped us plan our music video. This helped us with our planning because it gave us a rough idea of our music video concept and helped us determine if we would have to redraw a new animatic. With media technologies helping with the construction of this project would have to be the digital editing. This enabled us to cut and add shots without having to start filming or editing again. Also it helped when it came to audience feedback as we were just able to correct bad elements of the music video.
11. How did you use media technologies in the construction and research, planning and evaluation stages? We were also able to make our video more technological with different effects, transitions and use of colour, which would not have been available to us without digital editing. Also, audio technology aided our project as we were able to edit the song of our choice so we did not have to film as much because of unnecessary instrumentals. When it came to our ancillary tasks, media technology such as Photoshop was able to help our production. This is because we took many images in front of shops with the gates down, so we were able to edit out inappropriate graffiti and adjust lighting without having to retake the series of pictures again.