The document outlines Nokia's social media marketing campaign for its Asha smartphone range. It discusses setting campaign objectives to build awareness and sales, especially among youth. The campaign included a video challenge on Facebook to engage users and drive conversations. Metrics like video views, submissions, and online searches for Nokia Asha increased during the campaign period. The document also provides best practices for social media presences, such as encouraging participation, inspiring communities, educating users, and building relationships.
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D marts d2-s2- omar-rostom-nokia_na_what to expect from social media in the future
3. Purpose of Social Presences:
Presences exist to add value to the
community
This means being proactive This means being reactive
Engage Inspire Building Nurturing
Educate
relationships advocacy
3 息 2012 Nokia 9/13/2012
4. Plan Campaigns and Content and set
Objectives
If you fail to planyou plan to fail!
4 息 2012 Nokia 9/13/2012
8. Campaign Objectives
Build Awareness & Sales on Nokia Asha Range
Appeal to Youth and excite them
Encourage the conversation around Asha on the
Facebook community
Campaign Metrics
Number of submissions received & Sales
Talking about this
Total video views and cost per video views
Cost per engagement & Conversion rate
8 息 2012 Nokia 9/13/2012
9. Roll out plan
Teaser Video
Amplify through media
Announce and Excite Audience
Sustain
9 息 2012 Nokia 9/13/2012
16. Increase of search over time
Nokia Asha 303 searches on Google
QWERTY Campaign Launch
16 息 2012 Nokia 9/13/2012
Google Insights for search
17. NFC Live Stream 3D Mapping Event!
OBJECTIVE:
Amplify Nokias 3D event
OVERVIEW:
An invitation to the entire community
on Facebook & Twitter to come along
to the first NFC 3D projection event in
Egypt or view via live stream.
A week before the launch we began
the count down to the event.
Those who missed the live stream ,
were able to watch the video on the
tab.
17 息 2012 Nokia 9/13/2012
28. Augmented RealityReality
Definition: (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements
are augmented by computer-generated sensory input such as sound, video, graphics or GPS data
28 息 2012 Nokia 9/13/2012
29. Check us out on:
Facebook.com/NokiaEgypt
Youtube.com/NokiaEgypt
Twitter.com/NokiaEgypt
Omar Rostom
Consumer Engagement Manager - North Africa
omar.rostom@nokia.com
@omarrostom
omarrostom.wordpress.com
29 息 2012 Nokia 9/13/2012