The document lists publications and presentations by Daniel H. McCabe from 1980 to 1998 related to 3D ultrasonic imaging, personal computer displays, digital signal processing architectures, and graphics hardware acceleration. Some of the publications include conference presentations and papers in journals like IEEE Transactions on Biomedical Engineering and Game Developer magazine. The list covers McCabe's work on developing techniques for 3D reconstruction and volume calculation from ultrasound images, interfaces for 3D medical imaging, and performance of graphics APIs like Direct3D.
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Dan McCabe Publications
1. Publications and Presentations - Daniel H. McCabe
Three Dimensional Reconstruction and Volume Calculation from a Series of Nonparallel Real Time
Ultrasonic Images, with W.E. Moritz, A. Pearlman, D.K. Medema, and M. Ainsworth. Presented at
the 53rd Scientific Sessions of the American Heart Association, November 17-20, 1980.
Three Dimensional Imaging and Volume Determination Using a Series of Two Dimensional
Ultrasonic Scans, with W.E. Moritz, D.K. Medema, and A.S. Pearlman. Echocardiology, ed.
H. Rijserborgh. The Hague: Martinus Nijhoff. Pp. 449-454. 1981.
Computer Generated Three Dimensional Ventricular Imaging From A Series of Two Dimensional
Ultrasonic Scans, with W.E. Moritz, A.S. Pearlman, and D.K. Medema. IEEE Computers In
Cardiology 1982, Pp 19-24.
An Ultrasonic Technique for Imaging the Ventricle in Three Dimensions and Calculating Its
Volume, with W.E. Moritz, A.S. Pearlman, D.K. Medema, M.E. Ainsworth, and M.S. Boles. IEEE
Trans. Biomed. Engr., Vol. BME-30, No.8, August 1983, Pp 482-492.
Easy Software (illustration based on my Interface Manager prototype), with R. Tinney. BYTE,
Vol. 8, No. 12, December 1983, Cover.
Personal Computer Displays, with S. Gupta. IEEE Computer Graphics and Applications, Vol. 7,
No. 10, October 1987, Pp 17-23.
A Machine Organization and Architecture for Highly Parallel, Scalable, Single Chip DSPs, with
G.G. Pechanek, C.J. Glossner, W.F. Lawless, C.H.L. Moller, and S.J. Walsh, Proc. DSPx 95.
Direct3D Performance Measurement, WinHEC 96 (Windows Hardware Engineering Conference).
Better Off With Talisman?, Anonymous Letter to the Editor, Game Developer, March 1997, P 7.
Panel Discussion, Future Trends in Graphics Hardware Acceleration, with C. Hecker, O. Berkes,
and G. Tarolli, Mini-CGDC, Seattle, WA, November, 1997.
DirectX 6 Texture Map Compression, with J. Brothers, Game Developer, August 1998, Pp 42-46.