Day hoc 3dmax vray 1 khung canh noi that voi den ies - an interior scence with ies light
1. Trung t?m Limousine - 3d ¨C Learning
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H?m nay trung t?m Limousine-3d-Learning s? ch? c¨¢c b?n l¨¤m
An Interior Scence with IES light
1 khung c?nh n?i th?t v?i ?¨¨n IES
1. First we have to change units of our scene to Centimeters.
?i?u c?n l¨¤m ??u ti¨ºn khi h?c 3dmax l¨¤ thay ??i ??n v? th¨¤nh centimet.
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2. Trung t?m Limousine - 3d ¨C Learning
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2. Next we set Grid Spacing.
Sau ?¨®, ch¨²ng ta thay ??i k¨ªch th??c l??i:
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3. In top view we create the shape of room - using basic Line.
Tr¨ºn khung nh¨¬n top, ch¨²ng ta t?o h¨¬nh d¨¢ng c?n ph¨°ng dung ???ng n¨¦t c? b?n
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4. Next we have to add Extrude modifier to our new object with Amount = 260 cm.
Sau ?¨® ch¨²ng ta d¨´ng l?nh modifier ?? exutrude chi?u cao kh?i l¨ºn 260 cm.
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5. Now, lets convert our object to editable poly. To make this we have to clik right mous button
and choose Convert To: Convert To Editable Poly.
B?y gi?, d¨´ng l?nh convert v?t th? v?a extrude sang editable poly. D?y 3d max h??ng d?n b?n
nh? sau ch?n v?t th? sau ?¨® click chu?t ph?i ch?ng convert to Editable Poly
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6. Trung t?m Limousine - 3d ¨C Learning
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6. Now select all polygons and invers them using Flip function.
B?y gi? h?y ch?n t?t c? c¨¢c m?t sau ?¨® d¨´ng ch?c n?ng Flip ?? ??o m?t.
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7. Trung t?m Limousine - 3d ¨C Learning
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7. With all polygons selected we have to cut our object - red arrows - using Quick Slice tool.
V?i t?t c? polygons ???c ch?n, ch¨²ng ta ph?i c?t nh?ng v?t th?- b?n h?y nh¨¬n m?i t¨ºn m¨¤u ??d¨´ng c?ng c? Quick ºÝºÝߣ tool.
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8. Trung t?m Limousine - 3d ¨C Learning
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8. Now choose marked polygon.
Sau ?¨® ch?n Polygon ???c ?¨¢nh d?u
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9. Use Extrude tool with Extrusion Height set on -25 cm. After extrusion we have to delete this
polygon. Thanks to this we made a place for some basic window.
Sau ?¨® h?c 3dmax d¨´ng c?ng c?, Extrude v?i chi?u cao v?t th? l¨¤ -25cm . Sau khi extrude,
ch¨²ng ta x¨®a m?t n¨¤y. Ch¨²ng ta ?ang t?o ? c?a s? cho c?n ph¨°ng.
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10. Trung t?m Limousine - 3d ¨C Learning
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10. In front view, using rectangle 3 times, we have to draw our primitive window. Remember to
turn Start New Shape option off - thanks to this our 3 objects will be connected.
Trong khung nh¨¬n view, ch¨²ng ta s? d?ng h¨¬nh ch? nh?t 3 l?n, ch¨²ng ta v? c?a s?. ??u ti¨ºn l¨¤
v? 1 h¨¬nh ch? nh?t l?n, sau ?¨® nh? l¨¤ b?t Start New Shape option off, sau ?¨® v? ti?p h¨¬nh ch?
nh?t th? 2 v¨¤ th? 3.
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11. Trung t?m Limousine - 3d ¨C Learning
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11. Now we add a simple Plane - it will be our glass - and we place it exactly like it is shown on
the image below.
Sau ?¨® v? 1 c¨¢i Plan ??n gi?n l¨¤m k¨ªnh cho c?n ph¨°ng.
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12. Create a Camera.
K? ?¨® l¨¤ t?o Camera . ( ho?c ch?n view nh¨¬n r¨´i b?m Ctrl + C)
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13. Now, we have to add correct material ID to applicable polygons - everything is shown on
next 3 images. B?y gi? ch¨²ng ta ??t ID v?t li?u t?i t?ng m?t Polygon.
Xem 3 h¨¬nh b¨ºn d??i:
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14. Now, it is time to create some materials" ID 1 is a simple vray material with diffuse color
RGB=250, this same with ID 2 but with diffuse color RGB=150.
B?y gi?, h?y t?o v?t li?u ID 1 b?ng v?t li?u vray v?i m¨¤u diffuse l¨¤ RBG 250, ID 2 v?i RBG 150
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16. Trung t?m Limousine - 3d ¨C Learning
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15. Window frame is made wit this same material as walls. Glass material you can see below.
Khung c?a ???c s? d?ng v?t li?u c¨´ng v?i v?t li?u s?n t??ng. V?t li?u k¨ªnh b?n xem b?n b¨ºn
d??i
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17. Trung t?m Limousine - 3d ¨C Learning
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16. Now it is time to add some furniture to our scene:) I do not want to lose time for modeling
them so I'll use already made models from Evermotion collections: Armchairs and table are from
Archmodels vol.1 collection, vases, cups, window-blind and sculpture come from Archmodels
vol.2 collection and lamps from upcomming Archmodels vol.4 collection.
B?y gi? ch¨²ng ta h?y th¨ºm furniture v¨¤o cho c?n ph¨°ng. ? ??y ch¨²ng t?i kh?ng mu?n m?t th?i
gian cho vi?c t?o v?t th?, t?i ?? d¨´ng t? ??a evermotion vol.1 ch?n m¨¤n, b¨¬nh hoa, ly, ch¨¦n, b¨¢t,
?¨¨n¡
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17. some materials:
V¨¤i v?t li?u c?n thi?t.
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19. Trung t?m Limousine - 3d ¨C Learning
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18. To light our scene we will use photometrical lights. You will need web file that can be
downloaded HERE . So place some light in the scene and give correct path to the web file.
?? chi?u s¨¢ng cho c?n ph¨°ng trong d?y 3dmax, ch¨²ng ta s? d¨´ng ?¨¨n photometrical. B?n s?
c?n file web c?a ?¨¨n ?? s? d?ng cho khung c?nh. Down file Ies c?a ?¨¨n v? sau ?¨®, d?n ???ng
v? ?¨¨n photometric
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20. Trung t?m Limousine - 3d ¨C Learning
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19. We want our light to be placed exactly like halogen, so we have to use Align tool. To make it
we have to select our light and clik on Align icon or press Alt+A keys on the keyboard. Next we
have to choose one of lamp elements (in that case glass of halogen). On the sceenshot you can
see all parameters that should be set.
N¨ºu mu?n m? ph?ng ch¨ªnh x¨¢c nh? ?¨¨n Halogen r?i ra , d?y 3dmax h??ng d?n d¨´ng c?ng c?
Align.
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21. Trung t?m Limousine - 3d ¨C Learning
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20. It could happend that you will have to rotate the light for 180 deegree. In that case
remember to change coordinate system to Local.
Sau ?¨® xoay ?¨¨n 180 ?? , nh? thay ??i h? tr?c t?a ?? . Tr?c t?a ?? quan tr?ng trong vi?c h?c
3dmax.
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21. Next we have to make this same for all other halogens and lamps in the room.
Ti?p t?c v?i c¨¢c ?¨¨n halogen kh¨¢c trong ph¨°ng.
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23. Trung t?m Limousine - 3d ¨C Learning
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22. Now it is time fo rendering options. Press F10, and choose Vray as a renderer (I used version
no.1.47.03). On the screens below you can find all rendering settings.
B?y gi?, ?i?u quan tr?ng trong vi?c h?c v¨¤ d?y 3dmax l¨¤ render, ch¨²ng ta c¨® th? render ???c
r?i ?¨® c¨¢c b?n b?m F10 sau ?¨® ch?n Vray l¨¤ plugin ?? render.
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23. And here you can see our final results.
V¨¤ sau ??y l¨¤ k?t qu? h?c vray
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>> DOWNLOAD SCENE HERE <<<
Ngu?n : s?u t?m Internet
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