This document discusses the concepts of meaning, function, ritual, and myth as they relate to product design. It defines each concept and provides examples of how the meaning of products can change over time, context, gender, age, and culture. The document also describes a study where users and designers evaluated products and assessed whether their meaning was primarily functional, ritual-based, or myth-driven. The study found some differences in perspective between users and designers. Finally, the document presents a framework for designing for meaning that involves understanding pre-existing meanings, creating new meanings through metaphor, and aligning product characteristics to communicate the intended meaning.
4. Function
the way something works or operates;
the natural purpose of something or the
duty of a person.
Some things need doing,
with or without aesthetic
or semiotic content.
6. Ritual
a series of actions or a type of
behaviour which is regularly and
invariably followed by someone;
a set of fixed actions and
sometimes words performed
consistently and regularly,
especially as part of a ceremony or
collectively.
Some actions are performed for their
aesthetic and semiotic content. The
motions and actions send messages.
8. Myth
a traditional story, especially one
concerning the early history of a
people or explaining a natural or
social phenomenon;
an idealised, exaggerated or
fictitious conception of a thing or
person.
Some things are pure aesthetic
or semiotic content. Motions or
actions may not be necessary.
10. Bosch, P. 1985, Context Dependence and Metaphor, in W. Paprotte and R. Dirven (eds) The Ubiquity
of Metaphor, John Benjamins Publishing, Amsterdam, Netherlands, pp141-176.
Meaning Changes With Context
the triangle
the small one
the large one
the equilateral one
the white one
Natural Description For the Leftmost Object
11. - Meaning Sometimes Changes With Gender
- Meaning Sometimes Changes With Age
- Meaning Sometimes Changes With Culture
And Various Studies Have shown that
12. Meaning Changes With Time
(Myth Ritual Function)
Pantzar, M. 1997, Domestication of Everyday Life Technology: dynamic views on the social histories of artefacts,
Design Issues, Vol. 13, No. 3 (Autumn), pp. 52-65.
There seems to be a metamorphoses of
novelties from toys to instruments,
from luxuries to necessities, from
pleasure to comfort, or from
sensation to routine.
When commodities are integrated with
each other, e.g., within lifestyles,
dwellings, neighbourhoods, etc., there
is less and less room for spontaneity.
From the perspective of a single
consumer, daily choices, of say, using
cars, become increasingly dictated by
situational factors, routines, and social
norms, and less and less by individual
preferences.
13. Meaning Changes With Time
(Function Ritual Myth)
Pullin, G. 2009, Design Meets Disability, MIT Press.
Spectacles have become eyewear
you wear glasses rather than carry or
just use them.
This acknowledges the shift in
perspective from a medical model to
a social model of prescription.
In the past, spectacles were seen
almost exclusively in terms of their
vision correction.
This broader perspective
acknowledges the significance of the
perceptions of those around you.
17. 3 Questions
Is the meaning of the artefact mostly functional, ritual or myth?
What adjectives best describe the artefact?
What product features best communicate the identified meaning?
18. Users vs Designers
Function Ritual Myth
users (n=10) 128 112 101
designers (n=10) 117 76 81
all (n=20) 245 188 182
23. Ideology
Pre-existing Meaning New Meaning
MythRitual
Pre-existing
Metaphor
New
Metaphor
Product/Service
Characteristics
Designing For Meaning Framework
Meaningfication*
* The use of data, design ethnography, real fictions and
co-creation for the purpose of designing artefacts based
on new meanings which emerge from the
interconnection of evolving patterns of technology,
experience, personal identity, societal identity, value
assignation and consumption.
Function