際際滷

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DESIGN PORTFOLIO
for Nathan Jones
TEST FIXTURE
for micro-scale measurements
Summary
 Task
 Determine how hard we are pushing on a material (in nN and mN)
 Purpose
 Understand adhesion characteristics of various materials
 UtilizedTheory
 F = kx (Hookes Law)
 F = How hard were pushing (Unknown)
 K = Inherent spring constant of a cantilevered beam
 X = Measured displacement
Summary (Contd.)
 Method
 Double-Double Cantilevered Beam Design
 OpposingCantilevers: Prevents lateral movement as
beam is deflected
 Two-Layers: Prevents angular deflection at beam tip
3D Model of the Beam Assembly
showing carbon fiber spacing blocks
Design Overview
Design Overview (Contd.)
Roles & Exposure
3D Modeling
Manufacturing
-Manual mill
-3D printing
Project Manager
ANSYS analysis
Design revision & prototyping
Engineering theory calculation
DRY ERASE MARKER
Vending Machine
Demonstration
Project Summary
 Task
 Create a mechatronic device that would benefit the University of Pittsburgh in some
manner
 Purpose
 Provide engineering students access to dry erase markers
 Method
 Accessed by Pitt ID, allows user to select marker color and quantity
 3D printed tumbler selects marker from hopper and accurately dispenses it
MarkerVending Machine
UI Inputs:
- RFID
- Keypad Arduino 1:
Handles User I/O
UI Outputs
- LCD
- Stepper Motors
Arduino 2:
Drives hopper
stepper motors
Roles & Exposure
Project Manager
Design Lead
Software Lead
3D Modeling + FDM Printing
Design revision & prototyping
Systematic hardware + software
troubleshooting
CAVETREKKER
AVideo Game SansVideo
Demonstration
Project Summary
 Task
 Utilize market research, consumer feedback based UI/UX, preto- and proto-types to
find and solve a problem
 Problem
 Visually disabled persons cannot participate in conventional video games
 Solution
 Create a video game that allows a user to play without visual feedback
Project Summary (Contd.)
 Method
 Tactile direction feedback to orient user
 Audio feedback to communicate game messages
 Control lever advances the user forward by one space
System Diagram
UI Inputs:
- Orientation
- Movement
Computer:
Game Logic
Arduino:
Translates User
Interface I/O
UI Outputs
- Key
- Wall Presence
Roles & Exposure
Member + Advisor to
manufacturing group
Prototype Deployment
Market Research
Feedback based design
Design revision & prototyping
THANKYOU
for viewing my portfolio!

More Related Content

Design Portfolio - Link Version

  • 3. Summary Task Determine how hard we are pushing on a material (in nN and mN) Purpose Understand adhesion characteristics of various materials UtilizedTheory F = kx (Hookes Law) F = How hard were pushing (Unknown) K = Inherent spring constant of a cantilevered beam X = Measured displacement
  • 4. Summary (Contd.) Method Double-Double Cantilevered Beam Design OpposingCantilevers: Prevents lateral movement as beam is deflected Two-Layers: Prevents angular deflection at beam tip 3D Model of the Beam Assembly showing carbon fiber spacing blocks
  • 7. Roles & Exposure 3D Modeling Manufacturing -Manual mill -3D printing Project Manager ANSYS analysis Design revision & prototyping Engineering theory calculation
  • 10. Project Summary Task Create a mechatronic device that would benefit the University of Pittsburgh in some manner Purpose Provide engineering students access to dry erase markers Method Accessed by Pitt ID, allows user to select marker color and quantity 3D printed tumbler selects marker from hopper and accurately dispenses it
  • 11. MarkerVending Machine UI Inputs: - RFID - Keypad Arduino 1: Handles User I/O UI Outputs - LCD - Stepper Motors Arduino 2: Drives hopper stepper motors
  • 12. Roles & Exposure Project Manager Design Lead Software Lead 3D Modeling + FDM Printing Design revision & prototyping Systematic hardware + software troubleshooting
  • 15. Project Summary Task Utilize market research, consumer feedback based UI/UX, preto- and proto-types to find and solve a problem Problem Visually disabled persons cannot participate in conventional video games Solution Create a video game that allows a user to play without visual feedback
  • 16. Project Summary (Contd.) Method Tactile direction feedback to orient user Audio feedback to communicate game messages Control lever advances the user forward by one space
  • 17. System Diagram UI Inputs: - Orientation - Movement Computer: Game Logic Arduino: Translates User Interface I/O UI Outputs - Key - Wall Presence
  • 18. Roles & Exposure Member + Advisor to manufacturing group Prototype Deployment Market Research Feedback based design Design revision & prototyping

Editor's Notes

  • #2: Hello! And thank you for reviewing my design portfolio! My name is Nathan Jones, and I will be guiding you through my portfolio today.