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Design Thinking!
                   designing an experience.!




Design Thinking                                Jared Cohen
What is design thinking?!
    ≒ Design-based approached to 鍖nding solutions 

    ≒ Balances technical, commercial & human needs

    ≒ Incorporate new ideas into human lives




Design Thinking                                  Jared Cohen
Isnt that just design?!
    Designers
                     Design Thinkers
    ≒ Make products as            ≒ Apply designer兵s skill-set
       aesthetically pleasing as      to solve a wider range of
       possible
                      problems




Design Thinking                                           Jared Cohen
creative!
           critical!


        recognize
   innovative
                      &   human-centered
                              THINKING!

                  emotional


Design Thinking                       Jared Cohen
C看温壊岳庄稼乙!
    Shimano
                    Design Thinkers
    ≒ Bike component           ≒ Gathered designers,
       manufacturer
               behavioral scientists,
    ≒ 2004: Experiencing          marketers, and engineers
       slowing growth
    ≒ Approached design 鍖rm,
       IDEO for help




Design Thinking                                      Jared Cohen
C看温壊岳庄稼乙!
       Adults Who Ride Bikes
         AdultsWhoRodeBikesAs
                                               Kids




                        Ride bikes
                                                          Posi%ve
                        Don't ride                        Experience
                        bikes
                            Nega%ve
                                                          Experience




Design Thinking                                          Jared Cohen
C看温壊岳庄稼乙!
    ≒ Simple,
       straightforward, & fun
    ≒ Pleasure, rather than
       sport
    ≒ Almost no
       maintenance!




Design Thinking                    Jared Cohen
C看温壊岳庄稼乙!
                         Retail Strategies
                         ≒ Welcoming
                            experience
                         ≒ Chill. Explore.
                            Dawdle. Lollygag.
                            Last one there兵s a
                            rotten egg.




Design Thinking                          Jared Cohen
C看温壊岳庄稼乙!
    Problem
                       Solution
    ≒ Bike component sales        ≒ Assembled
       lacking in United States
      interdisciplinary team
                                   ≒ Researched problem
                                   ≒ Human-based approach
                                   ≒ Created an experience
                                   ≒ Product that appealed on
                                      an emotional level




Design Thinking                                         Jared Cohen
Ideation!   Implementation!




                       Inspiration!




Design Thinking                                 Jared Cohen
Inspiration!

    ≒ The problem or
       opportunity that
       motivates the search
       for solutions
    ≒ Leads to innovative
       solutions




Design Thinking                   Jared Cohen
Encourage ideas, lots of them!

                     ≒ Collaboration: more
                        and better ideas
                     ≒ Innovative solutions
                     ≒ Build off of ideas,
                        rather than eliminate




Design Thinking                          Jared Cohen
Innovative, not incremental!
    Innovative
                    Incremental
    ≒   New & better solutions
   ≒ Making slight
    ≒   Change perspectives
         improvements
    ≒   Long-term impact
         ≒ No long-term impact
    ≒   Ahead of competition
     ≒ Easily copied




Design Thinking                                         Jared Cohen
Nintendo Wii!

     Nintendo
                     Other Companies
     ≒ Took different approach
   ≒ War on graphics
     ≒ Focused on fun & ease of   ≒ Bee鍖ng up prices
        use




Design Thinking                                           Jared Cohen
Nintendo Wii!
    ≒ Gestural control
       technology
    ≒ User friendly
    ≒ Low price 




Design Thinking                    Jared Cohen
Nintendo Wii!
                         Sales Worldwide (in millions)
                         ≒ Wii: 89.36
                         ≒ PS3: 57.6
                         ≒ Xbox 360: 56




Design Thinking                                Jared Cohen
Ideation!   Implementation!




                       Inspiration!




Design Thinking                                 Jared Cohen
Ideation!
    ≒ Generating,
       Developing,
       & Testing Ideas
    ≒ Observation
    ≒ Experimentation
    ≒ Collaboration




Design Thinking                   Jared Cohen
Observe, observe, observe!
                      ≒ Analysis: 鍖nding &
                         researching data
                      ≒ Synthesis: 鍖nding
                         meaning
                      ≒ Discover what
                         consumer wants
                      ≒ Create meaning, as
                         well as value


Design Thinking                      Jared Cohen
Marriott!
    Assumptions
                   Later, hired design team
    ≒ Key point of contact:       ≒ Followed travelers from
       checking in
                   arrival until checkout
    ≒ Millions spent to improve   ≒ Discovered key point:
       check-in process
              First entering hotel room
                                   ≒ Shifted Marriott兵s focus




Design Thinking                                           Jared Cohen
Encourage experimentation!
                     ≒ Fail early to succeed
                        sooner
                     ≒ Be open to new
                        possibilities




Design Thinking                         Jared Cohen
Whole Foods Market!
    ≒ Bottom-up
       experimentation
    ≒ Employees organized
       into small teams to
       experiment
    ≒ Successful ideas
       implemented across
       business
    ≒ Dedicated &
       contributive workers


Design Thinking                     Jared Cohen
Prototyping
    ≒   Quick, cheap, & dirty
    ≒   Make visual
    ≒   Make tangible
    ≒   Find problems early
    ≒   NOT 鍖nished product
    ≒   Encourage constructive criticism



Design Thinking                              Jared Cohen
TownePlace Suites!
    Research through Prototype
      Results
    ≒ Built full-scale mock-up of   ≒ Personalized guidebooks
       lobby and guest suite
        ≒ Interactive map in lobby
    ≒ Participants included         ≒ Tested & built on ideas
       clients, hotel owners, &
       customers
    ≒ Acted out situations
    ≒ Left Post-It notes




Design Thinking                                           Jared Cohen
TownePlace Suites!




Design Thinking                        Jared Cohen
Collaboration!
    ≒   Brainstorm
    ≒   Birth and build on ideas
    ≒   New interpretations
    ≒   Interdisciplinary team
    ≒   Seek out extreme users




Design Thinking                      Jared Cohen
Ideation!   Implementation!




                       Inspiration!




Design Thinking                                 Jared Cohen
Implementation!

    ≒ Product put on market
    ≒ Can experiment &
       prototype more
    ≒ Create an experience




Design Thinking                     Jared Cohen
Tips for design thinking!
    ≒ Share inspiration
    ≒ Search for
       revolutionary idea
    ≒ Experimentation
    ≒ Optimism is key
    ≒ Put people 鍖rst




Design Thinking                    Jared Cohen
My thoughts!




Design Thinking                   Jared Cohen

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Design Thinking

  • 1. Design Thinking! designing an experience.! Design Thinking Jared Cohen
  • 2. What is design thinking?! ≒ Design-based approached to 鍖nding solutions ≒ Balances technical, commercial & human needs ≒ Incorporate new ideas into human lives Design Thinking Jared Cohen
  • 3. Isnt that just design?! Designers Design Thinkers ≒ Make products as ≒ Apply designer兵s skill-set aesthetically pleasing as to solve a wider range of possible problems Design Thinking Jared Cohen
  • 4. creative! critical! recognize innovative & human-centered THINKING! emotional Design Thinking Jared Cohen
  • 5. C看温壊岳庄稼乙! Shimano Design Thinkers ≒ Bike component ≒ Gathered designers, manufacturer behavioral scientists, ≒ 2004: Experiencing marketers, and engineers slowing growth ≒ Approached design 鍖rm, IDEO for help Design Thinking Jared Cohen
  • 6. C看温壊岳庄稼乙! Adults Who Ride Bikes AdultsWhoRodeBikesAs Kids Ride bikes Posi%ve Don't ride Experience bikes Nega%ve Experience Design Thinking Jared Cohen
  • 7. C看温壊岳庄稼乙! ≒ Simple, straightforward, & fun ≒ Pleasure, rather than sport ≒ Almost no maintenance! Design Thinking Jared Cohen
  • 8. C看温壊岳庄稼乙! Retail Strategies ≒ Welcoming experience ≒ Chill. Explore. Dawdle. Lollygag. Last one there兵s a rotten egg. Design Thinking Jared Cohen
  • 9. C看温壊岳庄稼乙! Problem Solution ≒ Bike component sales ≒ Assembled lacking in United States interdisciplinary team ≒ Researched problem ≒ Human-based approach ≒ Created an experience ≒ Product that appealed on an emotional level Design Thinking Jared Cohen
  • 10. Ideation! Implementation! Inspiration! Design Thinking Jared Cohen
  • 11. Inspiration! ≒ The problem or opportunity that motivates the search for solutions ≒ Leads to innovative solutions Design Thinking Jared Cohen
  • 12. Encourage ideas, lots of them! ≒ Collaboration: more and better ideas ≒ Innovative solutions ≒ Build off of ideas, rather than eliminate Design Thinking Jared Cohen
  • 13. Innovative, not incremental! Innovative Incremental ≒ New & better solutions ≒ Making slight ≒ Change perspectives improvements ≒ Long-term impact ≒ No long-term impact ≒ Ahead of competition ≒ Easily copied Design Thinking Jared Cohen
  • 14. Nintendo Wii! Nintendo Other Companies ≒ Took different approach ≒ War on graphics ≒ Focused on fun & ease of ≒ Bee鍖ng up prices use Design Thinking Jared Cohen
  • 15. Nintendo Wii! ≒ Gestural control technology ≒ User friendly ≒ Low price Design Thinking Jared Cohen
  • 16. Nintendo Wii! Sales Worldwide (in millions) ≒ Wii: 89.36 ≒ PS3: 57.6 ≒ Xbox 360: 56 Design Thinking Jared Cohen
  • 17. Ideation! Implementation! Inspiration! Design Thinking Jared Cohen
  • 18. Ideation! ≒ Generating, Developing, & Testing Ideas ≒ Observation ≒ Experimentation ≒ Collaboration Design Thinking Jared Cohen
  • 19. Observe, observe, observe! ≒ Analysis: 鍖nding & researching data ≒ Synthesis: 鍖nding meaning ≒ Discover what consumer wants ≒ Create meaning, as well as value Design Thinking Jared Cohen
  • 20. Marriott! Assumptions Later, hired design team ≒ Key point of contact: ≒ Followed travelers from checking in arrival until checkout ≒ Millions spent to improve ≒ Discovered key point: check-in process First entering hotel room ≒ Shifted Marriott兵s focus Design Thinking Jared Cohen
  • 21. Encourage experimentation! ≒ Fail early to succeed sooner ≒ Be open to new possibilities Design Thinking Jared Cohen
  • 22. Whole Foods Market! ≒ Bottom-up experimentation ≒ Employees organized into small teams to experiment ≒ Successful ideas implemented across business ≒ Dedicated & contributive workers Design Thinking Jared Cohen
  • 23. Prototyping ≒ Quick, cheap, & dirty ≒ Make visual ≒ Make tangible ≒ Find problems early ≒ NOT 鍖nished product ≒ Encourage constructive criticism Design Thinking Jared Cohen
  • 24. TownePlace Suites! Research through Prototype Results ≒ Built full-scale mock-up of ≒ Personalized guidebooks lobby and guest suite ≒ Interactive map in lobby ≒ Participants included ≒ Tested & built on ideas clients, hotel owners, & customers ≒ Acted out situations ≒ Left Post-It notes Design Thinking Jared Cohen
  • 26. Collaboration! ≒ Brainstorm ≒ Birth and build on ideas ≒ New interpretations ≒ Interdisciplinary team ≒ Seek out extreme users Design Thinking Jared Cohen
  • 27. Ideation! Implementation! Inspiration! Design Thinking Jared Cohen
  • 28. Implementation! ≒ Product put on market ≒ Can experiment & prototype more ≒ Create an experience Design Thinking Jared Cohen
  • 29. Tips for design thinking! ≒ Share inspiration ≒ Search for revolutionary idea ≒ Experimentation ≒ Optimism is key ≒ Put people 鍖rst Design Thinking Jared Cohen