Design thinking is a human-centered approach to problem solving that draws from the designer's toolkit to meet technical, commercial, and human needs. It involves gathering an interdisciplinary team to research problems, generate many ideas through prototyping and experimentation, and create innovative solutions focused on the user experience. Case studies like Shimano, Nintendo Wii, Marriott, and Whole Foods demonstrate how design thinking can lead to new perspectives and long-term impact through inspiration, collaboration, and putting people first.
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Design Thinking
1. Design Thinking!
designing an experience.!
Design Thinking Jared Cohen
2. What is design thinking?!
≒ Design-based approached to 鍖nding solutions
≒ Balances technical, commercial & human needs
≒ Incorporate new ideas into human lives
Design Thinking Jared Cohen
3. Isnt that just design?!
Designers
Design Thinkers
≒ Make products as ≒ Apply designer兵s skill-set
aesthetically pleasing as to solve a wider range of
possible
problems
Design Thinking Jared Cohen
7. C看温壊岳庄稼乙!
≒ Simple,
straightforward, & fun
≒ Pleasure, rather than
sport
≒ Almost no
maintenance!
Design Thinking Jared Cohen
8. C看温壊岳庄稼乙!
Retail Strategies
≒ Welcoming
experience
≒ Chill. Explore.
Dawdle. Lollygag.
Last one there兵s a
rotten egg.
Design Thinking Jared Cohen
9. C看温壊岳庄稼乙!
Problem
Solution
≒ Bike component sales ≒ Assembled
lacking in United States
interdisciplinary team
≒ Researched problem
≒ Human-based approach
≒ Created an experience
≒ Product that appealed on
an emotional level
Design Thinking Jared Cohen
10. Ideation! Implementation!
Inspiration!
Design Thinking Jared Cohen
11. Inspiration!
≒ The problem or
opportunity that
motivates the search
for solutions
≒ Leads to innovative
solutions
Design Thinking Jared Cohen
12. Encourage ideas, lots of them!
≒ Collaboration: more
and better ideas
≒ Innovative solutions
≒ Build off of ideas,
rather than eliminate
Design Thinking Jared Cohen
13. Innovative, not incremental!
Innovative
Incremental
≒ New & better solutions
≒ Making slight
≒ Change perspectives
improvements
≒ Long-term impact
≒ No long-term impact
≒ Ahead of competition
≒ Easily copied
Design Thinking Jared Cohen
14. Nintendo Wii!
Nintendo
Other Companies
≒ Took different approach
≒ War on graphics
≒ Focused on fun & ease of ≒ Bee鍖ng up prices
use
Design Thinking Jared Cohen
15. Nintendo Wii!
≒ Gestural control
technology
≒ User friendly
≒ Low price
Design Thinking Jared Cohen
16. Nintendo Wii!
Sales Worldwide (in millions)
≒ Wii: 89.36
≒ PS3: 57.6
≒ Xbox 360: 56
Design Thinking Jared Cohen
17. Ideation! Implementation!
Inspiration!
Design Thinking Jared Cohen
19. Observe, observe, observe!
≒ Analysis: 鍖nding &
researching data
≒ Synthesis: 鍖nding
meaning
≒ Discover what
consumer wants
≒ Create meaning, as
well as value
Design Thinking Jared Cohen
20. Marriott!
Assumptions
Later, hired design team
≒ Key point of contact: ≒ Followed travelers from
checking in
arrival until checkout
≒ Millions spent to improve ≒ Discovered key point:
check-in process
First entering hotel room
≒ Shifted Marriott兵s focus
Design Thinking Jared Cohen
21. Encourage experimentation!
≒ Fail early to succeed
sooner
≒ Be open to new
possibilities
Design Thinking Jared Cohen
22. Whole Foods Market!
≒ Bottom-up
experimentation
≒ Employees organized
into small teams to
experiment
≒ Successful ideas
implemented across
business
≒ Dedicated &
contributive workers
Design Thinking Jared Cohen
23. Prototyping
≒ Quick, cheap, & dirty
≒ Make visual
≒ Make tangible
≒ Find problems early
≒ NOT 鍖nished product
≒ Encourage constructive criticism
Design Thinking Jared Cohen
24. TownePlace Suites!
Research through Prototype
Results
≒ Built full-scale mock-up of ≒ Personalized guidebooks
lobby and guest suite
≒ Interactive map in lobby
≒ Participants included ≒ Tested & built on ideas
clients, hotel owners, &
customers
≒ Acted out situations
≒ Left Post-It notes
Design Thinking Jared Cohen
26. Collaboration!
≒ Brainstorm
≒ Birth and build on ideas
≒ New interpretations
≒ Interdisciplinary team
≒ Seek out extreme users
Design Thinking Jared Cohen
27. Ideation! Implementation!
Inspiration!
Design Thinking Jared Cohen
28. Implementation!
≒ Product put on market
≒ Can experiment &
prototype more
≒ Create an experience
Design Thinking Jared Cohen
29. Tips for design thinking!
≒ Share inspiration
≒ Search for
revolutionary idea
≒ Experimentation
≒ Optimism is key
≒ Put people 鍖rst
Design Thinking Jared Cohen