This document outlines a design thinking process to redesign student lockers at a large public high school. It includes personas for 5 user groups - three students of different ages and sexes, a security guard, and a locker manufacturer. For each persona, it lists collecting an empathy map to understand their perspectives. The design thinking process then involves brainstorming how might we statements to define problems, ideating potential solutions, prototyping top ideas, and validating a final solution.
1 of 8
Downloaded 11 times
More Related Content
Design thinking action lab
1. M A N I K C H O U D H A R Y , P M I - A C P , C S P O , P S M - 1
M A N I K C H O U D H A R Y @ Y A H O O . C O M
RE-DESIGN THE STUDENT LOCKER AT A LARGE PUBLIC HIGH SCHOOL
FOR DESIGN THINKING ACTION LAB
* Source - https://dschool.stanford.edu/groups/k12/wiki/17cff/
*
DesignThinking
2. CHARETTING.
User / Contexts Problems
/ Insights
Student-1
Persona Details-
Age – 15
Sex - Male
* Empathy Map - Source - http://www.bigvisible.com/2012/06/what-is-an-empathy-map/
*
5. CHARETTING.
User / Contexts
Security Guard of the
Locker Room
Persona Details-
Age – 30
Sex - Male
* Empathy Map - Source - http://www.bigvisible.com/2012/06/what-is-an-empathy-map/
Problems
/ Insights
*
6. CHARETTING.
User / Contexts
Manufacture of the
Lockers
Persona Details-
Age – 35
Sex - Male
* Empathy Map - Source - http://www.bigvisible.com/2012/06/what-is-an-empathy-map/
Problems
/ Insights
*